Sniper
Hit Points
Hit Dice:: d4 per Sniper level
Hit Points at first Level: 4 + Constitution Modifier
Hit Points at Higher Levels: 4 + (4 Per Level) + Constitution Modifier
Proficiences
Armor: Light?
Weapons: Rapid Fire, Heavy Weapons
Tools: Sniper
Saving Throws: Dex, Str
Skills: Choose two from, Acrobatics, Stealth, Athletics, Perception and Performance
Overview
This class is squishy but when they get the chance to unload their weapons they deal alot of damage
Skills
Choose two from,
- Acrobatics
- Stealth
- Athletics
- Perception
- Performance
Heavy is My Middle Name
This unit doesn't recieve the normal penalitys to heavy weapons, but if they have moved on their turn any heavy weapons deal half damage.
Ability Score Improvement
When you reach level 4, 8, 12, 16 and 19, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. You can't increace an ability score above 20 using this feature
Magic-less Class
This unit is unable to use any kind of magic and thus it gains one battle point(BP) at the start of its combat turn and is able to spend these points on its avaliable stratagies
Stratagies
1BP - Enhanced Recoil
Spend 1BP, if you have delt the killing blow to a unit you may move again as if it was your movement phase.
1BP - Hunters Mark
Spend 1BP and mark an enemy within 60ft, whenever you deal damage to it roll an addition 1d4 + Str Modifier and add that to the damage value,
Only one enemy can be marked at anyone time and if combat ends your mark also disapears.
2BP - Bigger, Stronger
Spend 2BP and double the + hit modifier of your weapons for this turn
3BP - All the Damage
Spend 3BP when a weapon hits a target, you do not have to roll for damage for that hit only, the hit gains the maximum possible damage. IE 1d10 = 10 damage
Weapons
You may choose 1 ranged weapon from below
Ranged
Oathkeeper's Gilded Longrifle
Firearm
Common
This weapon has a strength requirement of 13+
+5 to hit with this weapon
This weapon is a Heavy 1, this means that this weapon can only be fired once.
Type | Damage | Damage | Range |
---|---|---|---|
Simple Ranged | Heavy 1 (1d10 + 2 + Str Modifier) | Piercing | 45ft |
Weight: 35lb
Singed Carbine
Firearm
Common
+ 2 to hit with this weapon
This weapon is Assault 4, this means you can fire 4 times with this weapon
Type | Damage | Damage | Range |
---|---|---|---|
Simple Ranged | Assault 4 (1 + Dex Modifier) | Non-magical | 30ft |
Weight: 15lb
Dire Obsidian Hand Cannon
Firearm
Common
This weapon has +1 to Hit
This weapon is a Pistol 2, this means you can fire 2 times with this weapon
Type | Damage | Damage | Range |
---|---|---|---|
Simple Ranged | Pistol 2 (1d8 + Dex Modifier) | None | 15ft |
Weight: 5lb
Toaster Priest Levels
Level | Proficiency Bonus | Feature |
---|---|---|
1st | +2 | - |
2nd | +2 | - |
3rd | +2 | - |
4th | +2 | Ability Score Improvement |
5th | +3 | - |
6th | +3 | - |
7th | +3 | - |
8th | +3 | Ability Score Improvement |
9th | +4 | - |
10th | +4 | - |
11th | +4 | - |
12th | +4 | Ability Score Improvement |
13th | +5 | - |
14th | +5 | - |
15th | +5 | - |
16th | +5 | Ability Score Improvement |
17th | +6 | - |
18th | +6 | - |
19th | +6 | Ability Score Improvement |
20th | +6 | - |
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