Sniper in Age Of Dawn | World Anvil
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Sniper

Snipers are precise and calculated, lining up the shot and hitting their mark, they often work as bounty hunters or private assisains when not in the military.  

Hit Points

Hit Dice:: d4 per Sniper level
Hit Points at first Level: 4 + Constitution Modifier
Hit Points at Higher Levels: 4 + (4 Per Level) + Constitution Modifier

Proficiences

Armor: Light?
Weapons: Rapid Fire, Heavy Weapons
Tools: Sniper
Saving Throws: Dex, Str
Skills: Choose two from, Acrobatics, Stealth, Athletics, Perception and Performance

Overview

This class is squishy but when they get the chance to unload their weapons they deal alot of damage

Skills

Choose two from,

  • Acrobatics
  • Stealth
  • Athletics
  • Perception
  • Performance
 

Heavy is My Middle Name


This unit doesn't recieve the normal penalitys to heavy weapons, but if they have moved on their turn any heavy weapons deal half damage.

 

Ability Score Improvement


When you reach level 4, 8, 12, 16 and 19, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. You can't increace an ability score above 20 using this feature

 

Magic-less Class


This unit is unable to use any kind of magic and thus it gains one battle point(BP) at the start of its combat turn and is able to spend these points on its avaliable stratagies

 

Stratagies

 

1BP - Enhanced Recoil


Spend 1BP, if you have delt the killing blow to a unit you may move again as if it was your movement phase.

 

1BP - Hunters Mark


Spend 1BP and mark an enemy within 60ft, whenever you deal damage to it roll an addition 1d4 + Str Modifier and add that to the damage value,
 
Only one enemy can be marked at anyone time and if combat ends your mark also disapears.

 

2BP - Bigger, Stronger


Spend 2BP and double the + hit modifier of your weapons for this turn

 

3BP - All the Damage


Spend 3BP when a weapon hits a target, you do not have to roll for damage for that hit only, the hit gains the maximum possible damage. IE 1d10 = 10 damage

 

Weapons

 

You may choose 1 ranged weapon from below

 

Ranged

 

Oathkeeper's Gilded Longrifle

Firearm

Common

This weapon has a strength requirement of 13+
+5 to hit with this weapon
This weapon is a Heavy 1, this means that this weapon can only be fired once.

Type Damage Damage Range
Simple Ranged Heavy 1 (1d10 + 2 + Str Modifier) Piercing 45ft


Weight: 35lb

 

Singed Carbine

Firearm

Common

+ 2 to hit with this weapon
This weapon is Assault 4, this means you can fire 4 times with this weapon

Type Damage Damage Range
Simple Ranged Assault 4 (1 + Dex Modifier) Non-magical 30ft


Weight: 15lb

 

Dire Obsidian Hand Cannon

Firearm

Common

This weapon has +1 to Hit
This weapon is a Pistol 2, this means you can fire 2 times with this weapon

Type Damage Damage Range
Simple Ranged Pistol 2 (1d8 + Dex Modifier) None 15ft


Weight: 5lb

 

Toaster Priest Levels


LevelProficiency BonusFeature
1st+2-
2nd+2-
3rd+2-
4th+2Ability Score Improvement
5th+3-
6th+3-
7th+3-
8th+3Ability Score Improvement
9th+4-
10th+4-
11th+4-
12th+4Ability Score Improvement
13th+5-
14th+5-
15th+5-
16th+5Ability Score Improvement
17th+6-
18th+6-
19th+6Ability Score Improvement
20th+6-

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