Charr
I...am a Charr. My people were born in the ever-roiling crucible of war. With great machines of war, we killed our gods and found ourselves in the High Legions. Blood, our sheer might and force of will. Ash, our eyes and ears where the rest cannot follow. Iron, our power and the innovative force that carries us over anything in our path. Flame, our mastery over the arcane and the world around us. Void, our far-reaching strength and pinnacle of adaptability. These are the five High Legions of Tyria
Basic Information
Anatomy
Charr are pseudo-bipedal feline humanoids that are built for war. Their hide is thick and strong as leather. They have massive horns on top of their head that can be used for goring if slashing with the massive, retractable claws on their fingertips isn't enough. They will often have teeth that do not entirely fit in their maws. Their hair is not unlike the top half of a mane, but they will often dreadlock it, braid it, and put decorations into it. They have a tail that is usually ~50% of their full body height in length. The tail has a tuft at the end and is much fluffier on females than males, in fact this is the easiest and most foolproof way to determine the gender of a Charr.
Biological Traits
Compared to their genetic ancestors, the Atlani, Charr have very few subspecies: Neo-Charr, Old World Charr, and the Voidborn Charr.
Genetics and Reproduction
Charr reproduce in the normal way for bipedal humanoids. Gestation is roughly ten months, and pregnancies will produce litters of 3-6 small cubs, which rapidly mature to being self-sufficient, but not adult.
Growth Rate & Stages
Charr cubs grow from newborn infants to self-sufficient, but not mature, within six months. They can learn to talk enough to converse shortly afterward. From this age to about 3 years of age, they do not undergo much growth. At roughly 3 years of age, they go through another growth spurt, developing the large fangs and claws that Charr are known for, though their muscle mass has not caught up to them at this point, making them lanky and a bit awkward, but still relatively small. They slowly grow larger at this point until the age of roughly 10, when they undergo a lengthy growth spurt that can last anywhere from 5 to 7 years, at which point they are mature. During the latter half of this, their musculature becomes much more dense in both genders, and males usually appear to put on much more muscle mass.
Ecology and Habitats
These damn cats can adapt to basically anything, and have covered their homeworld.
Dietary Needs and Habits
They are carnivorous, but can eat plant matter for a small amount of time
Additional Information
Social Structure
Rigid and hierarchical. See
Facial characteristics
Charr invariably have large canine teeth that often don't even fit correctly in their mouths, ending up in saberteeth from the top and bottom rows of teeth. Their large horns can take on any number of natural colors, and point in many different ways, thought the most common are "ram" horns, and horns curve over the top of the head to point forward. Their ears come in pairs on each side and are located just behind the hinge of the jaw and they have the general shape of feline ears, except longer and rolled in on itself around its length.
Geographic Origin and Distribution
From most to least densely populated with charr: High Legions of Tyria, AUE, UWK, Unclaimed Voidspace, Phoroxian Directive, ICAS, DTE (slave populations).
Average Intelligence
About average, though they have a propensity towards machinery
Perception and Sensory Capabilities
Psionic (Baseline to Medium)
Civilization and Culture
Naming Traditions
Charr first names usually have a Latin-esque vibe to them, such as Marius, Dexious, etc. Charr surnames are special, as they are not inherited from family, or inherited at all. Their surnames are compound words made up of their Warband name (Gear, Iron, Shatter, etc.) and some other word that usually pertains to them in some way. Among a warband, the surnames have the Warband name either first or last, with exceptions being uncommon.
Major Organizations
Beauty Ideals
Charr are a people forged in war, so their ideas of beauty reflect that. Strength is most any context is regarded as attractive, whether it be physical strength, mental, or so on. Charr usually do not find someone considered "cute" attractive and favor a rough, grizzled look. Another idea of beauty for Charr is something that makes it obvious that someone is hard working, such a oil stains on a work shirt, or rough paw pads.
Gender Ideals
Charr do not make much of a distinction between males and females except for the purposes of sex, meaning that there is nothing "womanly" except for having cubs, and nothing "manly" except for siring a litter.
Courtship Ideals
As a show of affection or attempt at courtship, Charr will often craft something themselves, of their own design and make, or complete some task of great importance/risk to impress their (potential) partner.
Relationship Ideals
Ideals on relationships vary greatly among the Charr
Major Language Groups and Dialects
Common Taboos
Religion, but not superstition
Genetic Ancestor(s)
Scientific Name
[Family]Atlan [Genus]Tyrias (According to the Ithari Taxonomical Council. The term "Tyrias" refers to a genus of the family Atlan that is characterized by having evolved on the planet Tyria originally.)
Origin/Ancestry
Atlani and an unnamed, feline race native to Tyria that is now extinct, colloquially called "Proto-charr"
Lifespan
70 years naturaly, though with Regeneratory Treatments, they can possibly live up to a few hundred, with that number steadily climbing as time and their technology goes along. However the actual expectant lifespan is about 60, due to their warring nature.
Average Height
2.7--3.3 meters
Average Physique
Charr can range from a great many physiques naturally, thought the culture of the Legions lends them more towards being muscular and lean.
Body Tint, Colouring and Marking
They can have any kind of fur pattern that a Terran feline might.
Related Ethnicities
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