Rules- Feats: Weapon and Combat Style Feats in Aertrea | World Anvil
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Rules- Feats: Weapon and Combat Style Feats

Weapon & Combat Style Feats
  • Anvil of Thunder Style WF Axe or hammer, I sunder If hit w/ both, fort DC 10 +1/2 CL +STR or dazed 1 R. auto confirm vs. dazed
  • Art of the Sword Style IUS, Katana Prof, BA+1. w/ FA w/katana also unarmed strike (1d6+) all -2, if disarm get AoO w/ fist
  • Axe Spike Style WF axe & spikes treat as TWF with spikes & great axe, apply full STR to spikes, w/charge spikes & axe.
  • Bear Fang Style PA, 2WF, imp grapple, hit with both, free grapple, if success attack w/dagger. Dagger in grapple w/o pen
  • Crescent Moon Style WF, 2WF, imp disarm if both sword and dagger hit, free improved disarm, No CE penalty to dagger.
  • Hammer’s Edge Style STR 15, TWF, Imp BR if hit w/both, fort DC 10+1/2 CL+STR or knocked prone.
  • High Sword, Low Axe Style 2WF, CE, Imp trip Foe hit with axe &sword, make free trip attempt
  • Lashing Blade Style WF whip, 2WF No AoO w/whip, +2 hit w/dagger vs. foe hit by whip.
  • Lighting Maces Style WF light mace, 2WF, CR w/ 2 maces w/ crit threat make +attack at same BA., AoO w/ 2 maces,
  • Net and Trident Style 2WF, WF trident, Net prof, dex 15 As FR hurl net w/o AoO, if hit 5’ step and FA w/trident.
  • Quick Staff Style CE, 2WF, WF staff CE gives additional +2, deal nonlethal w/o -, follow attack w/disarm, trip or sunder.
  • Resplendent Crane Yarijutsu BA 1, dance 5, dex 14, WF yari +1 shield to AC w/ yari, +BA to perform dance checks w/ yari, attack adj at -2 for 1d4
  • Shielded Axe Style 2WF, waraxe & buckler Prof. if hit w/waraxe & handaxe, bash, 1d3,l retain AC bonus, no -1 to attack.
  • Slashing Wind Style dodge, CE, 2WF If hit same w/both weapons, 1 bleeding wound.
  • Spear and Fist IUS, WF long spear, Dodge Long spear = monk weapon, may flurry of blows.
  • Spinning Halberd combat reflexes, WF halberd, w/FA halberd +1 dodge, deflect arrows ability.
  • Steady Spear Style BA 1, WF spear/pole arm, may use 2 handed spear/pole arm w/shield but -1 attacks, +4 ready vs. charge
  • Steelleaf Wardance WF spear, BA +1, dex 13, +2 tumble & jump, if move 10’ +1 dodge, +1 attacks & dam w/spear, jump 4, tumble 4,
  • Sebun-Do Style IUS, DEX 13, heal 1, Fight def or CE +1 AC, w/AoO add foes STR to your damage, no CE- for CMB, SF DC +1 if used with nonlethal unarmed strike.
  • Sword and Star 2WF, quick draw, SS/SA 1d6, In R hit with primary weapon, FF vs 1st shuriken attack that R. throw on move.
  • Tenshido/Tey’Ki Wis 13, IUS W/ charging foe, opposed attack, if you win, charge canceled, moves past you 10+,.+2 attacks w/nonlethal, readied trips, grapple, disarms +4
  • Three Mountains Style Cleave, WF, impr bull rush. any round hit w/weapon twice-fort DC 10 + ½ CL + STR or nauseated 1R.
  • Way of the Crab Con 13, BA1, heavy arm, Crab Speed not affected by heavy armor, +1 natural armor, brutal/powerful, Weapons +1, barbarians fast move in heavy, samurai add NA to CMD
  • Way of the Crane Dex 13, WF katana, Crane, +2 to initiative w/ a katana, draw a katana/wakizashi as free, +1d8 damage, On 1st katana hit per E, bonus +1/+1d8 at 10th, 15th, and 20th,
  • Way of the Dragon BA +1, TWF, Dragon W/katana/wakizashi & light armor, +2 dodge AC, 1/E as Stand. attack w/2W
  • Way of the Lion Lion Clan 1/E take 10 on attack, 1/E +CL to damage, use 2/E at 10, 3/E at 15.
  • Way of the Mantis Mantis Clan, BA +3, TWF use improvised weapon w/o penalty, no -2 attcks w/ 2 light weapons
  • Way of the Phoenix WIS 13, Phoenix CE, Fight def, total Def +1 AC, 1/E +/- 1 CL of spell cast on you.
  • Way of the Scorpion Scorpion, DEX 13, INT 13 +INT initiative with DEX, +1d6 sudden strike, samurai can use WIS
  • Way of the Unicorn BA +1, Ride 4, Unicorn You & mount use ride instead of reflex, +1 circumstance attacks
  • Whirling Flail Style WF flail, TWF, STR 13, DEX 13 Two hits = fort save of dazed, reduces foes shield bonus by 2.

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