Rules- Feats: Psionic Feats in Aertrea | World Anvil
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Rules- Feats: Psionic Feats

Psionic Feats

Feat Requirements Benefits
  • Boost Construct - Astral constructs +1 special ability from any current menu.
  • Combat Manifestation - +4 on concentration checks manifest defensively or while in a grapple.
  • Deep Impact STR 13, psi. weapon, BA +5 PF to make melee attack resolve as touch attack.
  • Dire Stun Extra lurk augment When use lurk to make stunning strike +2 DC and duration +1.
  • Enervation Endurance Psychic enervation W/psychic enervation lose only ½ wilder level PP, dazed end next turn
  • Exotic Mindblade Shape mindblade Form mindblade into chosen non-reach exotic melee weapon
  • Expanded Knowledge ML3 + power up to one lower than highest. .
  • Greater Power Specialization Power specialization, weapon focus ray, ML 12, Ray powers that deal damage do +2 per die.
  • Greater Power Penetration Power Penetration +2 on power penetration checks, stacks with power penetration.
  • Instant Clarity Concentration 7, 3/D after initiating martial strike use swift to gain PF.
  • Instinctive Consummator STR 13, , cleave PF to confirm a critical hit against a living creature.
  • Lurk Augment, Extra Psioniclurk augment Use lurk augment ability +3 times per day.
  • Lurk Augment, ranged Lurk augment Apply certain lurk augments to ranged attacks.
  • Lurk Master Lurk augment Treat lurk level as +2 for determining augment features.
  • Mind Cleave Psychic strike class After dropping foe with mindblade, auto charge psychic strike.
  • Mind Empowerment Psychic strike, mind cleave After dropping foe with mindblade, next psychic strike is +1d8.
  • Mind Strike Focused Mindblade, psychic strike +1d8 PF, w/charging psychic strike holds +1d8.
  • Mind Strike, Swift Mindblade, psychic strike +2d8 1/ day you may charge your psychic strike as a swift action.
  • Narrow Mind WIS 13 You gain +4 on concentration checks to become psionically focused.
  • Overchannel - W/power +1 ML take 1d8, at 8th +2 for 3d8, at 15th +3 for 5d8.
  • Power Specialization WF ray, ML 4 W/rays & ranged touch powers +2 damage, PF to deal Ability instead.
  • Power Penetration - +2 on manifester level checks to overcome power resistance
  • Practiced Manifester Knowledge Mysticism 4, Choose manifesting class, ML for that class +4, can’t exceed HD.
  • Privileged Energy ManifestP energy missile Choose energy type, powers of that type +1 damage per die.
  • Psionic Body - +2 HP per psionics feat.
  • Psionic Dodge Dex 13, Dodge W/PF gain +1 dodge to AC
  • Psionic Endowment - PF to add +1 to DC of a power.
  • Psionic Fist STR 13 PF unarmed or natural attack +2d6.
  • Psionic Meditation WSI 13, Concentration 7 Move action to gain psionic focus (still requires DC 20)
  • Psionic Shot Point blank shot PF ranged attack deals +2d6
  • Psionic Talent Power points +2 PP, each time you take feat the bonus PP goes up by 1.
  • Psionic Weapon STR 13 PF to have melee attack deal +2d6
  • Psychic Renewal Maneuvers, manifest As swift, PF + PP = ML to recover expanded maneuver.
  • Shielded Manifesting - W/ shield, powers don’t provoke AoO.
  • Speed of Thought WIS 13 W/PF +10 insight to speed if in medium or less.

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