Class- Druid in Aertrea | World Anvil
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Class- Druid

Druid

More of the world’s population follow the Druidic religion then any other single divine faith. Humans, Orcs, Elves, Halflings, and Lizardfolk, are all likely to seek the spiritual guidance of druids. Only Kobolds and Dwarves appear to be less inclined. Druids can be found on every continent in numbers with the exception of Rokugan. Some are champions of the community who protect the common folk from the both natural dangers and less natural dangers. Others see civilization as the enemy and seek to destroy all but the most primitive of holdings. Most are somewhere in between, bridging the gap between the natural world and the “civilized world” seeking to preserve both and maintain a balance.
HD: d8, Requirements: any neutral, Class Skills (6+Int): concentration, craft, diplomacy, heal, handle animal, nature, listen, profession, ride, spellcraft, spot, survival, swim.
LV BA Fort Refl Will Special 1 2 3 4 5 6 7 8 9  
LV BA FRT REF WIL Class Feature 1 2 3 4 5 6 7 8 9
1 0 2 0 2 Animal Companion, Wild empathy 1
2 1 3 0 3 Nature Sense 2
3 2 3 1 3 2 1
4 3 4 1 4 Wilderness Movement 3 2
5 3 4 1 4 Wild Shape 1/day 3 2 1
6 4 5 2 5 Wild Shape 2/day 3 3 2
7 5 5 2 5 Wild Shape 3/day, 2 Forms 4 3 2 1
8 6 6 2 6 Wild Shape large 4 3 3 2
9 6 6 3 6 Venom Immunity 4 4 3 2 1
10 7 7 3 7 Wild Shape 34day 4 4 3 3 2
11 8 7 3 7 Wild Shape tiny 5 4 4 3 2 1
12 9 8 4 8 Wild Shape plant, 3 forms 5 4 4 3 3 2
13 9 8 4 8 5 5 4 4 3 2 1
14 10 9 4 9 Wild Shape 5/day, 5 5 4 4 3 2 2
15 11 9 5 9 Timeless Body, Wild Shape hug 5 5 5 4 4 3 2 1
16 12 10 5 10 Wild Shape elemental, 1/day, 5 5 5 4 4 3 2 2
17 12 10 5 10 4 Forms 5 5 5 5 4 4 3 2 1
18 13 11 6 11 Wild Shape 6/day, Elemental 2/day 5 5 5 5 4 4 3 2 2
19 14 11 6 11 5 5 5 5 5 4 4 3 3
20 15 12 6 12 Wild Shape elemental huge 3/day, 5 forms 5 5 5 5 5 4 4 4 4
Weapons and Armor: club, dagger, dart, quarterstaff, scimitar, sickle, short spear, sling and spear, light and medium armor and shields but can’t wear metal armor or use metal shields.
Spells: prepares divine spells from druid list, based on WIS.
Spontaneous Spells: may lose any prepared spell to cast a summon Nature’s ally spell of the same or lower level. Can’t cast spells of alignment opposite the alignment of deity.
Bonus Languages: gain sylvan and druidic as bonus language
Animal Companion: gain an animal companion that can be a badger, camel, dire rat, dog, riding dog, eagle, hawk, horse, owl, pony, snake or wolf (crocodile, porpoise, shark, squid). The animal advances as the druid gains level. If killed or released may call another with a 24 hour ceremony. At 4th level and higher may select from alternative animals but this reduces the effective level of the druid for determining animal companion advancement by the give amount. Dinosaurs cannot be used as animal companions.
Nature Sense: +2 on nature and survival checks.
Wilderness Movement: You ignore the effects of difficult terrain caused by natural setting (DM discretion)
Wild Empathy: use diplomacy on animals, 1d20 + Class level + CHA, takes 1 minute and be within 30’.
Wild Shape: Choose a single animal form to be able to change into. Each time you gain a level, you may choose a different form. You gain additional form slots as you level. This is standard that doesn’t provoke as polymorph into medium animal form, can remain for up to 1 hour per druid level. Can’t speak in this form, proficient with all natural attacks, gain the physical attributes, keep your mental ones. Your HP stay the same, gain any extraordinary attack forms of the animal form. The # of times per day, the size of the animal increase with level. The ability to take a single chosen elemental form (air, water, earth, or fire) form is gained at 16th. Regardless the HD of the new form can not be greater than the druids level. You may not wildshape into dinosaurs. Each time you gain a new form, you can also replace an old one. 
Venom Immunity: immune to all poisons
Timeless Body: don’t take penalties from age, can’t be magically aged.
Druid Animal Companion:
Class Level HD Bonus Natural Armor STR/DEX Bonus Bonus 
1-2 0 0 0 Emotional Link, Share Spell in 5'
3-5 2 2 1 Evasion, 
6-8 4 4 2 Devotion (+2 mind effects)
9-11 6 6 3 Multi-attack Feat
12-14 8 8 4
15-17 10 10 5 Improved Evasion 
18-20 12 12 6
  Alternative Animal Companions (note dinosaurs removed)
4th level (level -3) Ape, black bear, bison, boar, cheetah, crocodile, dire badger, dire bat, dire weasel, leopard, monitor lizard, large shark, constrictor snake, large viper, wolverine.
7th level (level -6) Brown Bear, giant crocodile, dire ape, dire boar, dire wolf, dire wolverine, lion, rhinoceros, huge viper, tiger.
10th Level (level -9) Polar bear, dire lion, huge shark, giant constrictor, orca,
13th Level (level -12) Dire Bear, Giant octopus, elephant
16th level (level -15) Dire Shark, Dire tiger, giant squid,

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