Archmagus of the Arcane Development Program
Lady Dorothy Eleanor Phadrig
"Claire, my dear. You have always been such a good girl, the best of my students! I am so happy to see your advancements, I'm expecting great things from you!"
As head of the Arcane Development Program of the Kingdom of Archana, Dorothy Phadrig is an excellent Wizard, a kind but authoritarian woman in charge of teaching the other magi of the Kingdom and further the research and development of Rune Magic.
General Physical ConditionDorothy is a rather frail woman if compared to any battle-ready mages, and her health is a little less than ideal for a common person of her age. She is short, slim, and hunchbacked, with a rather croaky voice and bony hands. Still, she looks very friendly and welcoming towards her students and peers.
Facial FeaturesMuch like her body, her face shows her age, with deep wrinkles and grizzled blond hair, but her expressions are light and comforting, like a grandmother tending to her grandchildren. Her brown, beady eyes often close as her smile widens, an expression she does often.
Special abilitiesAs the head of the ADP, it is to no one's surprise that Dorothy shows great skill in magic. She is probably the most powerful wizard in Archana, especially with the Frost, Light, and Earth elements. She also shows a nearly unmatched memory and hand coordination to draw runes, necessary skills in her line of work.
Body FeaturesHer frail physique with bony limbs, wrinkled skin, grizzled blond hair, and hunchback pass her as a harmless old woman, hiding her true skills as a great wizard. But it all shows her years of devoted studying the magical arts, hunched over books to reach the status she has today.
Physical quirksHer bad posture through the years has resulted in her hunchback, but it has also become a telltale characteristic of hers, paired with her favorite cane. As she talks, she often hits her cane on the floor accompanying her tone of voice and demanding close attention.
Apparel & AccessoriesHer fine wooden cane, a gift from the King accompanies her everywhere. With it, she is also always wearing large, loose clothing, hiding her silhouette under the fabric. A large hat shields her from the sun when she goes outside, reading glasses hang on her neck and her braided hair over her shoulder.
Either in an attempt to prove her worth or to escape this reality, Dorothy drowned herself in her books, studying magic to become better, more worthy. She spent years in her study, barely leaving her home until she was finally able to move on. After a failed marriage and no kids already nearing her middle-ages, the son of King Edric, Abraham II, was born. To Dorothy's surprise, Edric would invite her to be a part of the kid's growth as one of his tutors.
She could not reject it, so she answered the invitation. Even without a family of her own, Dorothy could see her motherly instincts appeased by helping to raise young Abraham. The boy grew attached to her as if she was a second mother of his, and she taught him magic just as she continued her own studies. After Abraham assumed as King, he still regarded her as an important motherly figure to him, from whom he would often seek advice. This also helped her studies immensely, as now she had easy access through the King to ancient writings coming from the Hub Lands' traders.
Dorothy began to study some old runes found on these ancient documents from before the Calamity, likely belonging to other Realms. During a night when she was experimenting with translations and trying to copy some samples, she woke up to a screeching noise coming out of the piece of paper she drew the runes on, and it didn't stop until she tore it in two. She later realized that those runes were, in fact, the language of dragons and also the pieces of "code" used to make the laws of reality.
She realized that this unintentional discovery if taken to further studies and development, was a new technology that could change everything. Not only does it give non-casters a way to use magic, but it also opens up countless possibilities of new systems using unique and timed effects, unbound by the limitations of the elements. King Abraham noticed the value of this discovery, later putting Dorothy in charge of his new Arcane Development Program, through which she could have all the resources she needed to further her researches.
As the Archmagus of the ADP, Dorothy displayed great value to the Kingdom, forming a slowly growing group of magi that were quickly discovering new ways to use the runes. Her most outstanding student being Claire Branwen, a young girl who is completely unable to use magic for suffering from the Aetherburn Syndrome, but whose extreme intellect guaranteed her way into the ADP, and is now helping immensely with the development of rune magic. Dorothy has taken an interest in the girl, with who shes been creating a bond, as they often work closely together.
EmploymentDorothy didn't work until her early 40s, living from her family's money as well as her ex-husband's. After Abraham was born, she worked as one of his tutors, then as one of his counselors, and finally as the Archmagus in the ADP, a position which she holds currently.
Accomplishments & AchievementsWhile she didn't accomplish much throughout her life, her rather recent discovery of rune magic is probably the most important discovery since the Calamity. This, along with her knowledge of the arcane, guaranteed her position as head of one of the most important organizations in Archana.
Intellectual CharacteristicsDorothy is a very rational person. Her ability to learn and apply new concepts is admirable, not to mention her great memory and hand coordination which are both very handy when using rune magic. Still, she often lets her emotions get the best of her better judgment, especially when her authority is challenged or when someone touches on sensitive subjects, such as her failed relationships.
TaboosHer only taboo is disobedience. Proper respect must be given to the authorities, as the chain of command must be maintained or chaos is sure to take over, destroying the most basic foundations of civilization.
EducationAs a member of a noble family, Dorothy received the best education that the Kingdom had to offer. She studied at the same school the Kings and Queens of Archana do, including all the subjects of etiquette, culture, History, magic, and politics. She didn't attend any formal institution of education after her 20s but continued her studies on magic on her own since then.
Failures & EmbarrassmentsTo this day Dorothy still regrets not declaring to Edric, as well as not being able to conceive a child of her own. Still, this regret is slightly appeased by Abraham, who she raised and treated as her son, as if, in another life, she could have married Edric and both had Abraham as their kid.
Morality & PhilosophyThere are little worries about morality in Dorothy's mind. She is very pragmatic, worrying more about the results than the means to achieve them. And while her innermost motives aren't public, she says to everyone, and herself, that all she does is to achieve better living standards for the people of Archana, and her way of doing that is through the development of rune technologies. She also believes that, for everyone's sake, society needs to adhere to a model of rulers and followers, so that order is maintained and a stable and healthy social development can take place.
Savvies & Ineptitudes
Likes & Dislikes
Virtues & Personality perks
Contacts & Relations
Wealth & Financial state
Claire Branwen (protégé)
Arcane Development Program
Research and development of new magical technologies
/*Kingdom of Archana*/
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