Elemental Crafting

Introduction


At it's simplest, Elemental Crafting is the art of combining different Ingredients to create equipment you desire. Elemental Crafting uses special Ingredients harvested from creatures and the world.
 

Ingredients


All objects crafted in the Aeon Elementa games are made from Ingredients. Some ingredients are found naturally in the world, some are made with alchemy and others yet are harvested from magical creatures. What they all have in common, however, is their traits. Every ingredient has a level and two traits, Element and Type.
These ingredients can be found in the world, either from monsters or from the environment or rarely purchased. They will be usually be listed as such: "Young Red Dragon Blood [Level 9 Fiery Fluid]", denoting the traits in brackets after the name.
 

Level


The level determines how powerful and pristine the Ingredient is. An ingredient's level usually corresponds to the level of the creature it was harvested from. Foremost, level determines the quality of the item that can be made from it; To make a level 9 Rune, you will need level 9 ingredients.

 

Element


Everything in the world of Aeon Elementa is comprised of materials on the elemental prism between Primordia and Discordia. The Element Trait describes the function of the Ingredient, what effect it can be used to elicit. The effects are usually either directly tied to the element (Such as damage and resistance) or to the alignment they represent (Chaos/Law, Good/Evil). If a material is not magical, it will have the Mundane Trait. The Elemental Traits are;

Primordial
Ignan
Terran
Aquan
Auran
Discordant

In addition to these elements, Element Traits associated with the four Outer Planes can be found. Outer Plane Elements can be used as either of its dual elements or as a summoning component associated with its plane. These Outer Elemental Traits are:
Cursed (Dual Air/Fire)
Damned (Dual Fire/Earth)
Blessed (Dual Earth/Water)
Exalted (Dual Water/Air)

Type

Finally, there is the Type of material. The Type of material tells you what material can be used to craft. It is no good trying to forge a sword out of the hide of a boar, for example. The types are:

Metal
Wood
Herb
Bone
Hide
Fluid
Mineral
Essence

  In addition to these types, there are stories that Skymetals and other singular types of materials of unique potency and ineffable property exists.
 

Obtaining Ingredients

You can obtain ingredients in a wide variety of ways, but in general, they rely on the use of an appropriate skill.
To successfully extract a resource, you will need to have a proficiency level of at least Trained in an appropriate skill.
When attempting to extract an ingredient, you make a single skill check, with an appropriate DC for the level of the ingredient set by the GM. If you lack proper tools, you may use improvised tools at a -2 equipment penalty.

Extract Ingredient
Time: 1 minute
Success: You extract one Ingredient.
Critical Success: You extract two ingredients
Failure: You extract no ingredients
Critical Failure: You extract no ingredients and any remaining ingredients are destroyed or otherwise made unavailable.

Some particularly large or powerful creatures may yield additional materials, often of lower quality. Dragons are notoriously useful for the gathering of magical Ingredients.

  The skills that can be used for gathering and what they can gather is as follows:
Arcana
Arcana can be used to gain materials from creatures of Arcane significance, such as constructs, dragons, and elementals.

  Crafting
Crafting can be used to smelt down items to repurpose some of their materials.

  Lore
Lore skills can be used as a substitute for any of the other skills, but only on creatures or sources related directly to the subject of the Lore.

  Medicine
Medicine can be used to harvest materials from humanoids.

  Nature
Nature can be used to gain materials from creatures of Natural significance, such as animals, beasts, fungus, oozes and plants.

  Occultism
Occultism can be used to gain materials from creatures of Occult significance, such as aberrations, fey, genies, and tanes.

  Religion
Religion can be used to gain materials from creatures of Religious significance, such as celestials, fiends and undead.

  Survival
Survival can be used to gather materials from animals and beasts.

 

Crafting Proficiencies


Required Ingredients

Fundamental Ingredients
Crafting an item requires a minimum of Ingredients equal to the Bulk of the finished item. These are the item's Fundamental Ingredients and determine the level of Potency if the item is a Weapon or Armor.
So, to create a +1 Potency Greatsword (A level 2 item of 2 bulk), I could use 2 Steel Ingots [Level 2 Mundane Metal], giving an average Level of 2. If you are lacking basic materials, however, you can add other Elemental Ingredients to the crafting to make up for the lack of power. To do so, you add 1 Elemental Ingredient of the level you need for each bulk of ingredient of too low level. For example, if I wanted to make a + 2 Potency Greatsword and only had the Steel Ingots [Level 2 Mundane Metal], I might add a hilt made of Summer Cherry Log [Level 10 Ignan Wood] and inlay a Shimmering Chunk of Obsidian [Level 10 Ignan Mineral] into the funnel. If you are using materials to raise the Potency in this way, their Element Trait provides no benefit for Property Ingredients.

Aside from Armor and Weapon Potency, there are two other Fundamental Properties; Striking and Resilience. To create a weapon with the Striking property, you will need Discordant Ingredients equal to the Bulk as well. To create an armor with the Resilience property, you will need Primordial Ingredients equal to the Bulk as well.

If I wanted my +2 Potency Greatsword to also be Striking, I could inlay a piece of Owlbear Beak [Level 4 Discordant Bone] in the guard and cool the blade in Otyugh Spit [Level 4 Discordant Fluid]. Property Ingredients   If you want to add magical properties, you will need Property Ingredients with Element Trait exactly matching the Property you are trying to add, regardless of the item's bulk. If, for example, I am trying to add a Flaming Rune, I will need 3 level 8 Ignan Ingredients. Continuing the example of the +2 Potency Striking Greatsword, if I want it to have the Flaming (Level 8) property, I add two Fire Opals [Level 8 Ignan Gemstone] to the pummel and wrap the hilt in Desert Drake Scales [Level 8 Ignan Hide].

The total recipe for my +2 Potency Striking Greatsword would look like this:
Fundamental Ingredients: 2 x Level 10 Metal, 2x Level 4 Discordant.
Property Ingredients: 3x Level 8 Ignan.

  For this, I have used: 2x Steel Ingots, 1x Summer Cherry Log, 1x Shimmering Chunk of Obsidian, 1x Owlbear Beak, 1x Otyugh Spit, 1x Fire Opal and 1x Desert Drake Scaled.

Crafting The Item In Question

Once you have the ingredients, all you really need is the necessary Craft Proficiency, somewhere with proper tools and the required time.
This functions the same way as the Craft activity of the Crafting skill, with two exceptions: You can craft items above your level as long as you have the required Crafting Proficiency and instead of providing half the item's cost in materials, you provide the Ingredients and need spend no further money to finish it after the four days of crafting.
  Crafting Alchemical Items Alchemical Items created with Elemental Crafting is always crafted in batches of four.

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