Rug of Smothering Species in Aeolia | World Anvil

Rug of Smothering

WARNING: Rug of Smothering. Please stay 3 feet from the cage at all times. The Rug of Smothering can move very quickly!
 

Rug of Smothering CR: 2

Large construct, unaligned
Armor Class: 12
Hit Points: 33 6d10
Speed: 10 ft

STR

17 +3

DEX

14 +2

CON

10 +0

INT

1 -5

WIS

3 -4

CHA

1 -5

Damage Immunities: poison, psychic
Condition Immunities: blinded, charmed, deafened, frightened, paralyzed, petrified , poisoned
Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 6
Challenge Rating: 2

Antimagic Susceptibility. The rug is incapacitated while in the area of an anti magic field. If targeted by dispel magic, the rug must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.   Damage Transfer. While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half.   False Appearance. While the rug remains motionless, it is indistinguishable from a normal rug.

Actions

Smother. Melee Weapon Attack: 1d20+5 to hit, reach 5 ft, one Medium or smaller creature. Hit: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can't smother another target. In addition, at the start of each of the target's turns, the target takes 2d6+3 bludgeoning damage.

Would-be thieves and careless heroes arrive at the doorsteps of an enemy's abode, eyes and ears alert for traps, only to end their quest prematurely as the rugs beneath their feet animate and smother them to death. A rug of smothering can be made in many different forms, from a finely woven carpet fit for a queen to a coarse mat in a peasant's hovel. Creatures with the ability to sense magic detect the rug's false magical aura. In some cases, a rug of smothering is disguised as a carpet of flying or another beneficial magic item. However, a character who stands or sits on the rug, or who attempts to utter a word of command, is quickly trapped as the rug of smothering rolls itself tightly around its victim.   An animated object doesn't require air, food, drink, or sleep. The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.

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