Knights of Caipharos
The Knights of Caipharos are an ancient organization of paladins and clerics who worship Caipharos. Despite the loss of their deity at the time of The Great Fall, the group has managed to maintain its existence. This continued existence owes itself to two facts: First, the Inquisitors and Heretic Hunters have been unable to locate the fortress from which the Knights operate. And second, the Knights operate mostly in secret. The followers of The Three have worked endlessly to cover up the fact that they have been unable to root out the remnants of the organization and destroy it. Few members of the public even know that they still exist. And the Knights are content to keep it that way, for now. In the days of old, the Knights of Caipharos were a powerful society, doing good in the name of their god throughout the world. These days, they continue to do good. They just do it carefully, and in secret where possible. When it is not possible, a Knight of Caipharos will gladly lay down their lives in the cause of their god. The headquarters of the Knights is a mighty, ancient fortress known simply as the House. It is uncertain how the House has remained undiscovered all this time. Even when Inquisitors have managed to capture and break one of the Knights, the information gained has never allowed them to find the fortress. A faithful Knight, however, has no problem finding an unerring path back home when the need to return arises.
Operating In SecrecyThe Knights operate in secrecy by following a number of protocols:
- When operating in a city, a paladin of Caipharos will typically operate as a member of the city guard, the local army or as a hired mercenary. A cleric will typically operate as an alchemist, a physician or businessman.
- When operating in an adventuring group, a paladin or cleric of Caipharos will pose as the servant of one of The Three. They will not join any group that has among its members an Inquisitor or Heretic Hunter in order to avoid discovery.
- When operating alone in rural areas, both paladins and clerics will travel disguised as poor wanderers, migrant workers, or vagrants.
- When travelling in large groups or by water, both paladins and clerics will keep their armor and weapons packed and hidden away and travel as a simple citizen.
- A caravan comes under attack. The Knight believes the caravan guards will likely be enough to defeat the attackers. They will not act.
- An Inquisitor is interrogating people as they arrive at the city gates. The Knight will lie about their beliefs and identity.
- A ship comes under attack by pirates. The Knight knows that many of the crew and passengers will die if they do not act. The Knight will join the battle.
- A group of Heretic Hunters know the Knight is in the village. They will execute one citizen every 10 minutes until the Knight is found. The Knight will reveal themselves and fight until death or victory to protect the village.