Acquisitor's Adventure Association Organization in Aedrothin | World Anvil

Acquisitor's Adventure Association

"It's dangerous to go alone - let us help you!"
-Unofficial Motto of the AAA
 

A Guild For All

While most guilds have a strict exclusionary standard that limit members from joining with other guilds, the one exception seems to be the Acquisitor's Adventure Association. Founded as a guild by adventurers, for adventurers, the AAA offers premier exposure for its members, which may be why the other guilds allow the Association to work with their own members.   Of all the guilds, the AAA is by far the most prolific and widespread, able to be found in most towns and cities across the world.  

Guild Services

Membership within the Association brings many perks that become readily apparent for first-time adventurers. Most settlements will post their quest needs with the AAA, with the expectation that they will receive quality assistance. Depending on the level of the quest, the AAA often will dole out assignments to their more renown members, as well as post other quests to the communal board for any and all associated members who wish to accept it.   In addition to being the quest masters in most of the main settlements, the AAA also serve as advocates for their members. Upon the completion of a quest, the Association will spread the word of the members who achieved the great deed, increasing the reputations of all involved. If, however, a member finds themselves on the wrong side of an event or in trouble with the law, the AAA will stand behind them, helping to diminish the harmful effects or even representing them at trials - they are much used to such difficulties, since they are or have been adventurers as well!   For their assistance in procuring, promoting, and in some cases defending and protecting, the Association does collect a yearly premium, and contractually require that a percentage of the rewards gained from quests or claimed treasure be shared with them. However, they also share their knowledge and know-how as you achieve higher ranks with them, as the greater your success the greater their own profitability.  

Guild Perks

For yearly membership dues of 5 gp per person (4 gp per person if creating a group membership), the Acquisitor's Adventure Association provides the following member perks:  
Standard
Guild Rank Renown Required Claimed Reward % Rank Benefits Feat Unlocked
Level 1 1 40% 2x Region Fame Gained/ 1/2x Infamy Gained
Level 2 15 30% 2x Region Fame Gained/ 1/2x Infamy Gained Dungeon Delver
Level 3 30 20% 2x Region Fame Gained/ 1/2x Infamy Gained Dungeoneer
Level 4 60 10% 2x Region Fame Gained/ 1/2x Infamy Gained Alert
Additional
  • Legal Representation: At any trials for characters, an AAA barrister can be requested to represent you. The cost will be deducted from the Claimed Reward on the next completed quest (an additional 20% on top of the normal amount).
  • Non-Exclusive Contract: AAA allows membership in other guilds as well as their association.
 
Unlockable Feats
 

Dungeon Delver

Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits:
  • You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.
  • You have advantage on saving throws made to avoid or resist traps.
  • You have resistance to the damage dealt by traps.
  • Traveling at a fast pace doesn't impose the normal −5 penalty on your passive Wisdom (Perception) score.
 

Dungeoneer

Your ability to detect dangers in dungeons has increased, providing the following benefits:
  • You have Advantage on Perception and Investigation checks made to detect the presence of traps and secret fixtures (compartments, switches, illusory walls, etc.) while indoors or underground.
  • You can warn allies within 30 feet of you that can hear and see you regarding traps you discover, giving them Advantage to saving throws made to avoid or resist traps and resistance to damage dealt by traps. This ability can be used once per long rest.
 

Alert

Always on the lookout for danger, you gain the following benefits:
  • You gain a +5 bonus to initiative.
  • You can't be surprised while you are conscious.
  • Other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you.
 

Terminating The Relationship

It takes quite a lot to convince the Acquisitor's Adventure Association to end a partnership. However, if a member receives a Wanted Level of 4 and has caused numerable negative experiences, it is possible that the Association will sever ties to preserve their own reputation. Also, failure to share the spoils of adventures per the contractual agreement will result in lost Guild Renown - if Renown drops below 1, then the Association considers the agreement voided.   If a member or the AAA decides to end the relationship, then the perks that the member have received (including Feats) are rescinded, as well as any of the other benefits inherent in being a member.

Seek Adventure, Become Legends

Founding Date
2984
Type
Guild, Adventuring
Alternative Names
AAA
Association Fees
Membership Dues
  • Individual: 5 gp per year
  • Group: 4 gp per year/member)
  Percentage of Reward/Spoils
  • Level 1: 40%
  • Level 2: 30%
  • Level 3: 20%
  • Level 4: 10%

Primary Benefits
  • Quest Availability
  • Increased Fame
  • Decreased Infamy

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