Treestriders {Talia}

We are the guardians of the wild places, we keep the safety of the wilderness, protect those places most sacred to the Lady of the Leaves. We are the safe keepers of nature, nurturing its growth and vibrancy. We protect the natural world and the natural order, and value the cycle of life above all. That is our faith and our mission. We nurture the land, and we seek to heal the sick places in the world. So is the mission of Lady Talia

Those of the faith of Lady Talia are the nurturing motherly side of faiths of nature, a goddess tied to agriculture, to wilderness, plants, life and fertility. She is oft depicted as the other half, or wife, of Boran the Bloodhound, and indeed their faiths are tied quite closely, though whereas those of Boran are the apex hunters, the predators, those of Talia are nurturing and motherly spirit of nature. Those whom walk this path of faith are oft trained in medicine and cartography, along with archery and hand to hand as well, survival training. But besides that they are oft also skilled herbalists, gardeners and botanists.


Divine Powers of the Treestriders

Domains: Every faith has domains, and these manifest in many ways. A priest or other religious figure so inclined to have such ability will actually be wielding power based on these domains as well as the unique powers listed here. The domains of Talia, the Lady of the Leaves, are; Life, Death, Twilight and Nature. The domains do not change from 5e.

Divine Powers: Those of strong enough faith and trusted by their dieties on Valerick can directly wield divine power, entrusted with it by their God/Goddess and heralds directly through prayer. Every diety offers these war hymns, prayers and litanies tucked away in the vast library of scriptures and hymns that come with religion as an institution. These should take form to fit the diety, especially limitations on summoning spells and their ilk, tied only to the realms, planes and domains that the diety controls or influences. But this is more a matter of roleplay than anything else.


Below is listed some information that anyone playing a character of faith whom worships Boran the Bloodhound would know. Note when it comes to the Religious Ordos, that the three listed are not the only ones for their respective class, nor are they class exclusive. It merely is to note which of the three classes of those whom are blessed with Divine power you will find most frequently. In fact you don't need to wield Divine Power directly to be a member of the Ordos in any religion. Though you do to become any sort of high ranking official or leader.

Popular Religious Symbols: Tree of Life and Death, Half Sun-Half Moon, Wheel of Seasons.

Most Notable Religious Ordos: The Wyldespeakers (Templars), Leaf-Speakers (Priests), Foxes (Rangers)

Most Notable Holy Texts: Divine Herbology, Hymns of Growth, Of Tree and Limb

Grand Temple/Seat of Power: Heartwoad, in the city of Kelethan, in the nation of Depenwood.

These three names given below again would be names well known to anyone of Lady Talia's faith, even if they've never met or seen any of these people, which is likely. They would know their names and positions.
Cult Leaders: Oakenheart Fri'sillis An'morin Woad Elf Priestess, of about four hundred years of age, head of the entire faith and of the Leaf-Speakers. Roselia Vanifel Koltani Human of about forty years, Templar, and and is 3rd in power structure of the faith, head of the Wyldespeakers. Gregory Toligrew Mogol Human of about forty-five years, Ranger, and is 2nd in power structure of the faith, head of the Foxes.


Those whom worship Talia have the following tenets. Like all faiths on Valerick, one must consider their Ordos within that faith, their position as a Priest, Templar or Ranger, to understand how they might interpret these into a personal code of behavior and conduct that is the contract of faith between you and your god. However very broadly, here are the principles of the Lady of the Leaves' Faithful;

1) Protect life wherever you can
2) Respect the wilderness and wild lands
3) Take only what you need, harvest only what you will use to survive
4) Nature provides, do not take it away.
5) Do not usurp the natural order.


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