Human, Mogol
The people of the grassland sea that dominate the Roharan plains are known similarly to the Koltani, though for a very different skill set. They are exceedingly competent horsemen, true naturals in the saddle, and culturally skilled and trained with bow, or carbine and pistol from the saddle. They are excellent skirmish cavalry, and make brilliant mercenaries. It is said that Mogol children learn to ride before they can run, and at one time this was likely very true. They are also highly skilled herders and farmers, agriculture being a societal norm in the lands of Rohara. They are smaller than their Koltani cousins, but not weak or frail by any means, toughened up by years in the saddle. An interesting culture they have too, worth exploring and partaking in.
Juli'vani Tolvon'isa, Skye elven scholar and historian
Basic Information
Anatomy
Note: All three human cultures and groups share much in common, as they are all human of course. They can and do mish mash and mix, and therefore, you will get a fairly large portion of the human population that perhaps mixes and matches traits from two or even all three cultures and groups. Unlike most of the other races, where a lot of it is a matter of genetics, and only some culture, in humans the split might be half and half, or even less about genetics. However, for the sake of things, each group is presented as their own playable species. If one were to wish to make a 'mix' or 'generic human' (so not identifable as of any one particular group), merely draft 1 racial trait from each of the three, and gain the Bonus talent. Then assign 2 stat points as you wish, along with applying a -1 to one of your Statistics (you can choose to use one of your two stat points to balance out the negative if you wish.) Of course involve your GM in this first, they may instead have a specific combination of racial traits they wish used for a 'generic' human.
The Koltani and Mogol people, in physique, oft look comparable, though their are some key differences. The peoples of the Mogol tribes are generally a touch shorter, averaging around 5'9" or so in height, and of a more lithe build, averaging around 170 lbs. Culturally, their appearances differ far more. The Mogol peoples are of a bit of a darker complexion, generally a more weathered in skin tone. They do not use tattoos, but in a similar nature amongst their warrior castes, their hair, kept well oiled and in a thick braid. The longer the braid, the longer one has gone unbested in battle or martial contest. The Mogol people are also known as some of the most skilled riders on Valerick, and like the Koltani, Mogol mercenaries are a favorite to hire for tasks where appropriate, as they are highly skilled and versatile folk in the saddle, able to take on any number of cavalry appropriate tasks to great effect. In the northern lands of Valerick they also stand alone as an agricultural power, with great swathes of farmland and grazing land for their herds of livestock dominanting the Roharan landscape.
Size All humans count as 'Average' or 'Medium' if you so prefer.
Common Hair Colors Black, Dark Brown, Ochre, Sandy Brown, Dark Grey, Light brown, Honey
Common Eye Colors Green, Pale Blue, Pale Grey, Amber, Hazel
Stat Adjustments +1 Agility, +1 Toughness, -1 Intellect. Like the Koltani, the Mogols are a tough and hardened people, but more athletic and nimble, and less strong and heavy set, as one needs to be to be a skilled rider. They are also not the most studious of a people, preferring hands on over books and tomes.
Movement Score Like all humans, on foot their movement is 30 feet.
Training The Mogol people are the folk of the grassland sea, masters of the plains, masters of the saddle. They start play with Training in Cavalry Weapons, Bows, and Firearms.
Languages: Valerian and Mogishu, their native tongue.
Racial Traits
Hardy: The Mogol people, like their Koltani cousins, were forged by the harsh northern plains, and so they share this trait with the Koltani. They start play with the Hardy Talent.
Saddle-born The Mogol peoples are masters of the saddle, with many stories of their culture claim they are taught to ride before they can walk. Ride is always a Profession skill for you, regardless if it is on your Profession list and you have the Momentum on all Ride Checks.
Warrior's Swiftness: The Mogol peoples philosphy is to be tough as stone, but swift as the wind. They have the Momentum on Inititave rolls.
Skilled: The Mogol peoples, like all humans, may take one additonal skill above their Profession limitlike all humans, are a race that seems to pick up things quickly, but master them slowly. They get to select one extra skill training beyond the number their Profession would let them. (So for example a templar instead of three, would pick four).
Bonus Talent: Humans are a wide ranging and varied lot, with a grand, wide and staggeringly varied range of skill, ability, and passions. Mogol players can select one Talent they meet prerequisites for upon character creation.
Growth Rate & Stages
Humans in general don't live past a century, and given the prevalence of hard labor in Roharan society, and in the Mogol cultural structure and traditions, combined with a distinct and keen cultural identity tied to taking care of their bodies, including careful diets, easy on salts and fats, with a strong mix of many proteins, fish, and fresh produce. Combine all this with a strong cultural respect for modern medical science, and a traditional understanding of herbal medicine to supplement it with, in balance of course, you get a people whom among humankind, have the longest average lifespan. Very roughly, the Mogol people live on average into their early eighties, though unlike the Koltani, Mogols reach the century old mark with some shocking regularity, by comparison to their fellow human cousins. The age table for the Mogol peoples therefore differs slightly in the older ages, as they seem to simply take better care of their bodies, and therefore slow and even slightly defy the aging process for a time;
Childhood | Youth | Middle Age | Old Age | Ancient |
---|---|---|---|---|
0-12 years | 13-18 years | 19-55 years | 56-79 years | 80+ years |
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