Enhanced Wizard School: Evocation Spell in Adventure Brunch | World Anvil
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Enhanced Wizard School: Evocation

Traditional Arcane Tradition

Wizard: School of Evocation  

Enhanced Wizard School: Evocation

“Makin’ energy stuff” (Evoke: cause an effect) Evocation spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.
  • Aura: Red
  • Examples: Fire Bolt, Light, Cure Wounds, Heal, Magic Missile, Spiritual Weapon, Earthquake, Telepathy
Apprentice (0 - 1st Level Spells)
  • Optional Spells: See PHB
  • Cantrips (Arcane Tradition Only): Fire Bolt, Fiery Disengage, Ignites, Ignition, Voidbolt, Thundersnap, Magic Splinter, Gloves of Ember, Cyclone, Snap Star, Magic Bomb, Combustion
  • Unique Spells - Arcane Tradition Only:
Adept (2nd & 3rd Level Spells)
  • Optional Spells: See PHB
  • Unique Spells - Arcane Tradition Only: Coloring Outside The Lines, Ice Visage Blast, Magnetic Beam, Wheel of Force, Liliander’s Hellspear, Stunning Stomp
Adept Magnum Opus - Elemantalist: Choose an archetype you must choose an element affinity, the gold and time you must spend to copy a spell that deals elemental damage or control elements into your spellbook is halved.
  • Pyromancer - You aim to master the Fire proprieties of magic and your elemental damage is Fire
  • Hydromancer - You aim to master the Cold proprieties of magic and your elemental damage is Cold
  • Geomancer - You aim to master the Natural proprieties of magic and your elemental damage is Acid
  • Aeromancer - You aim to master the Lightning proprieties of Magic and your elemental damage is Lightning
  Expert (3rd - 5th Level Spells)
  • Optional Spells: See PHB
  • Unique Spells - Arcane Tradition Only: Elemental Bolt, Magic Ballista, Double Helix Lighting, Rain of Fists, Moonlit Death, Iron Whirlwind, Shooting Star, Mass Freeze
  • Feat: Elemental Expertise
Expert Magnum Opus - Elemental Resilience and Attunement: You are used to your element, giving you resistance to your element. Any spell that does an elemental damage other than your type, it now does your element in damage (For example: If you are a Hydromancer, fireball now does cold damage and etc.)   Master (6th+ Level Spells)
  • Optional Spells: See PHB
  • Unique Spells - Arcane Tradition Only: Sphix’s Roar, Sun Rises
  • Feat: Elemental Mastery
Master Magnum Opus - Control Elements: (Prerequisites - Have taken Elemental Adept of the same type) - 1 Use x Spell Mod exert minor control over fire, wind, water, life, and earth. You can use it offensively or in other more creative ways. You may mold naturally occurring aspects of the element of your choosing, allowing you to reshape it or move no more than 5ft of plant, stone, soil, ice, water, fire, or air (Shape Water) or add 1 additional damage dice to damage dealt.

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