Adonisia

Two Words, 1st day Year 589 ADJ

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The Great Church Calendar   Adonisia is an high-magic and dispersed magic setting. A world shaped and made ages ago by the gods. Now they are bound by a contract, so they cannot, but will still try, to change the life of mortals.   580 years ago a Calamity happened, splitting Highrune into two and sinking most of it in the ocean. Two new Kingdoms emerged, Highrune West- of the dwarfs and Highrrune East- of humans. Both Are dominated by divine magisters as the Arcane magic, that sank most of Highrune, is now considered a sin.   Mostly in battle with Highrune, is Ashur, a land that is still free to practice Arcane magic, and is built on the money made by magic. In Ashur, anyone who doesn't have the ability to cast spells is considered second-rate, at best.   The great conflict will unfold in this world, and your adventurers can choose to change the fate of nations, and unbalance the scales for one nation, or maybe none.   This world is built for a DnD 5e campaign and takes place inside the multiverse of DnD. But can be run in any roll20 system, or just be read as an ever-changing book.   Work in progress: The map of Adonisia is cut because my players can access the web. It is an interactive map, right now you can transport to Highrune if you click on it and most of the cities have extended articles about them. I would check Candlelight city if you are looking to add to your table a city revolved around faith.

Timelines

Campaigns

Utvara

Dungeons & Dragons 5th Edition (DnD5e)

0 players • Looking for Players

Private

Maps

  • Map of Adonisia
  • Map of Tonash Family Tree
  • Map of Highrune

    Highrune After the Calamity.

  • Map of House Cavlier