Isika Dice
They are the most innocuous looking things. Two tiny cubes that roll around in a single hand. Playthings that are covered in spots for trivial games of chance. They have turned princes into paupers, robbed nations of their resources, and tricked men into killing themselves for nothing. These two tiny pieces of metal have destroyed more lives than an army's weapons cache, and no one ever suspected them as the culprit of insidious magic, as all these injustices happen without a single drop of blood spilled.
The Isika dice are more than just loaded. They bond psychically to its user. All the user needs to do is think of the numbers they want before casting the die for those numbers to appear. But more than that, the dice guides it's users towards gamblers, especially those who are compulsive. It reads opponents, letting the user know when to win, and even when to lose to give opponents false hope. Games can go on for hours, and the back and forth of winning and losing creates a psychological spell that opponents are too wrapped up in to think rationally. Even the user gives into the cunning intelligence of the die by throwing numbers that the die suggests to keep the opponent playing whilst raising the stakes until they literally have nothing else to gamble with.
The dice has changed hands many times, usually after users become spoiled with luxury and reveal the nature of their wealth, leading to the dice being stolen or killed for. Users revealing their most prized secret might also be a curse of the dice, for they are Isika, and it is their will to move through new users so they can sow misery in new places. Their movement also makes them incredibly difficult to track. Travelers especially enjoy them, being able to take more than they need from one place before moving on to a new area of unsuspecting gamblers.
Such ordinary looking things, yet by granting users the ability to take sweet revenge on their opponents without even a hint of physical violence, they have cost many their very souls.
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