K'Raz the Dratchkin Character in Aaestral | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

K'Raz the Dratchkin

An'Kai (Apprentice wisdom) Raz (a.k.a. Na'nema (Orphan, lit-No family))

Young and determined, K'Raz is the apprentice of the Stolmuth Kai, Kai'Navite, who acts as the tribe's wise woman and healer. She was abandoned as an infant from another tribe during a Jogun raid and taken in after being found by a Stolmuth scout. When Kai'Navite discovered she had a natural affinity for magic she began training her in the magical arts and in the responsibilities of a tribe Kai. In recent years, however, a peaceful human settlement had sprung up in an area nearby leading to the tribe forging a mutually beneficial relationship with them and adding "Diplomacy" to K'Raz's training as trading between the two people is tantamount to their survival in these uneasy times.   (Art By Omnoproxy https://omnoproxyl337.deviantart.com/)

Physical Description

General Physical Condition

Physically fit but non-athletic. Has a more "Adventurous Scholler's" build with strong legs and wide hips typical of Dratchkin kind.

Body Features

Pale blue-grey skin-tone with an off-white underside. Long, leg-length tail for extra balance.

Facial Features

Medium length snout with semi-soft "lip" ridges. Two small spikes along the base of the jawline. Dark grey "brow spots" above the eyes.

Physical quirks

Right-handed but adept when working with both. Fidgets with hands and tail if idle. Tends to have a hunched over or closed posture.

Special abilities

Has a keen magical affinity and great untapped magical potential as well as a sharp and inquisitive mind.

Apparel & Accessories

Prefers light loose robes with tighter sleeves around the arms and legs, often leaving the hips and tail area free for movement and mobility.

Specialized Equipment

Small satchel contains a few small jars of medicinal herbs and ointments as well as small tools for use in healing, magic, and herbology.

Mental characteristics

Personal history

When she was only a whelp, too young to even remember, Raz's tribe was wiped out when it fell between a Jogun war party and its quarry miraculously leaving her as the only survivor where she was later discovered by Stolmuth scouts and taken in. She was adopted by the tribe and eventually apprenticed to Kai'Navita to be her student and eventual successor as the tribe's new Kai; the keeper of wisdom.

Sexuality

Straight female, but avoids relationships because of her status as a magic user.

Education

Trained in the healing arts. Experienced in herb lore. Learning magic. Taught language and mild diplomacy. Eye reading.

Accomplishments & Achievements

Survived a harsh and unforgiving childhood. Gained the knowledge and wisdom of a tribe Kai. Learned the basic skills of magic.

Failures & Embarrassments

Shamed for being an orphan. Unreliable control of her magic. Emotionally triggered magical outburst.

Mental Trauma

Strong aversion to dogs. Fear of Jogun. Tormented by the teasing of others for being an outsider and an orphan.

Intellectual Characteristics

Great comprehensive skills. Quick learner. Slow Thinker. Curious natured.

Morality & Philosophy

Understands that the needs of the many come long before the needs of the few but is ultimately an idealist and believes that Good Deeds should be rewarded with Good Fortune.

Taboos

Her word is her bond and she is therefore very adverse to breaking a promise.

Personality Characteristics

Motivation

Dreams of bringing peace and safety to the Dratchkin tribes, and believes that that may only be possible through uniting them.

Savvies & Ineptitudes

Is a fast learner and has a sixth sense for magical fields but freezes under high stress and has difficulty separating her work from her emotions.

Likes & Dislikes

Loves learning about magic and botany, likes sweet and/or spicy foods, enjoys warm shady places. Hates the cold and any overly bright light but also dislikes being alone and fears dogs.

Virtues & Personality perks

Patient and a good problem solver. Honest. Adept at reading peoples emotions and dispositions through their eyes. Strong sense of magical energies.

Vices & Personality flaws

An idealist in terms of right and wrong. Slow to act when stressed. Naive and Ignorant of the world at large.

Personality Quirks

Fiddles with her hands or tail when nervous. Snorts when laughing hard.

Hygiene

Meticulously tidy with her tools and equipment. Keeps hands and face clean whenever possible.

Social

Contacts & Relations

Is apprenticed to Kai'Navita. Member of the Stolmuth Dratchkin tribe.

Family Ties

Orphaned

Religious Views

Follower of the Kin teachings, specifically Lo'Kon.

Social Aptitude

Often shy and somewhat reserved, she will often act with respectful deference to others she doesn't know, otherwise acting with what diplomatic aplomb she can in uncertain situations.

Hobbies & Pets

Enjoys studying and learning about magic but also enjoys plants and botany though isn't very good at growing things.

Speech

Seldom uses contractions such as "It's" or "Shouldn't" mostly saying the whole words. e.g. "It is" or "Should not"

Wealth & Financial state

Has no personal wealth apart from what she holds on her person but has a rough understanding of monetary value and material worth. Sees wealth more in knowledge, action or basic needs such as food, water and tools rather than material vanities like gold or jewels.
Species
Ethnicity
Honorary & Occupational Titles
An'Kai to Kai'Navita
Birthplace
Unknown
Children
Current Residence
Izalia Moutains
Gender
Female
Eyes
Large, pale yellow
Hair
Short, wavy, dark grey horns
Height
4'1"
Weight
80 lbs
Quotes & Catchphrases
"I was always taught that no matter how deep or dark a time might seem, there are always three things one must know; there is always a way no matter how narrow, there is always light no matter how small, and there is always hope above all else."
Known Languages
Able in Draconic. Fluent in Dravish. Conversational in Common.

Remove these ads. Join the Worldbuilders Guild
This article has no secrets.

Comments

Please Login in order to comment!