MerGus, the lost thoughts
God of forgetfulness, death, fire, chaos, and thoughtlessness.
MerGus is the god of War, Ambition, Death and the Grave. His form shifts and changes, from a massive beast with wings of a dragon and a frothing mouth to an orcish warrior wielding massive weapons made of finely ground and pieced together skeletons. Whatever his form, it is designed to cause those who gaze upon it to know fear. Fear drives the masses, the world spins and changes with Fear driving the currents of civilization. He is known as the crippler of Civilization and the remover of memories. He was the first deity created by the Knotted Snake and is noted as the most powerful of the Snake’s emissaries. He is often in conflict with the Coalition and Phlogistadors. Community is temporary, life is brief, gluttony is the method to forget the past.
Organization:The Followers of MerGus are Chaotic in nature. Infiltrating communities only to rip them apart from the inside. The majority of the true followers of MerGaar have direct communication with the deity. Learning secrets of magic and power to rip open doorways to new places to allow the creatures of MerGaar’s rule to flood into the mortal plane. In the majority, this flood of creatures kills the follower of MerGaar, but in rare cases they survive and grow to be even more dangerous as MerGaar rewards them and grants them ever more power.
Worshipers:MerGus dictates the carving of Tattoos into the skin for the imbuement of true power. Many followers of MerGus have tribal tattoos carved across their skin, but it is hard to discern these tattoos from those worn by actual people with tribal connections.
War, Ambition, Death, Grave
Divine Symbols & Sigils
General Physical Condition
An Orcish Warrior quite similar in appearance to Rahz-Pluout, but wielding larger weapons and accompanied by minions.
Contacts & Relations
Firn, the Chilled Halfling: Mergus is unhappy with the bonds forged between past and community. For one is meant to be broken and the other pillaged. I don’t care for the sheefling to make such things and will break them at all points I see. Chando Meywa, the Distant Arctele: The seeking of Knowledge is to be eternal. Let her continue her Orc and Human game There must be knowledge to be sought so it can be erased once more. Karan, the Spelunking Half-Elf : Escape from the forgetting is not possible. Flee as much as you like, but you cannot hide from the scythe of forgetfulness. I will find you and I will kill your thoughts and remembrances. MeyGana, Roar of the Sea : Safety is overrated as is strategy of battle. Overun the caravans and destroy them utterly. Then follow their steps to their homes and destroy them as well. Nobody will care about the caravans if all that remembered the caravans are dead. The Raven Queen, Courier of Souls: The Passage to the lands of the dead are fraught with danger. Thankfully there is a true vixen taking the important ones to where they are going! She knows her way around killing things after all! Plospryn, The Thaw of Spring: This dunce like her nature and fufu love. Spreading peace and happiness, she is useful after you have destroyed peoples lands and hope. Forget the past forget the future, live in the now. Rahz-Pluoht, The Fiery Blade: He lives in the now and doesn’t care who knows! Fighting, Honor in Battle! My forces show no honor against his and will destroy him and his kind. Forget the honor, forget the hope. Garma, the Halfing of the Hearth: The dinner, the nightly dinner. Bathe in your oils and we will burn you on the spit in the morrow. There is no benefit in your forging of community through this aspect. Rogalev, the Human Adventurer: Growth of cities to tear down. Yes, Yes! Gather the people into burnable cities, filled with disastrous ideas and prepare them for me as a feast. I won’t let them learn their lessons, it will be time for them to forget everything and to let the walls crumble as the become as children again. MasToch, the Dwarven Flame: The Fires tell me where you are. Tradition is made to be destroyed. Your children have evaded the reach of the Mergus for far too long. Drink and celebrate while you await my inevitable visit. I will remove all of you from this place and leave your memories to rot! Armide, the Sun Spider: You have no memories anymore. It’s what happens when you reach out for someone only to allow them a free strike at your back. Take the fall, you earned it you dull freak. Hextank, Ascendant: Metal piece of Shite. Protecting people will bring about your own demise. I will visit you in time as well. All of you if you understand my meaning. Mirkfu, the press of eternity: Mirkfu bothers me, constraining me to the future. For my actions only truly take hold thence. I will use him as a breather for the wicked below. Darchada, the Uncontrollable Spread: Darchada, sweet darchada. Her smelly fungi are like pleasant orchards for the breaking of spirits after I break down the doors. Let her remove the future and the past of these horrid rememberances.
Has a accent that is a strange mix of Russian and German.