The Border of the Gods
Khamad is the dominating nation of the western lands, a large, strong and powerful military nation, seated in the fertile Northern Fields of Irdar, forming an ideological border between the rest of the peninsula and the Gimroan.
Khamad, as a nation, has stood for many hundred years. While its borders might have changed over time, the core identity of the nation has remained the same, its line of kings unbroken. The Khamadian people pride themselves of being a nation with rich, long history. Khamad is a pillar of Morvátian culture and lean strongly on their traditionalist ideals.
With such a long, rich history, treasured by its people, it is not strange that the Khamadians value tradition. They are a people who respect traditions for what they are, even if the purpose of certain rituals, such as the bah'ji'batlh'a ritual, have long since lost their purpose. Khamadians still cling to these rituals, and perform them diligently, as a matter of national pride.
Khamadian politics are, just as their history, long and complicated. On the surface it looks simple, but because of the system of ghoj employed by most Morvátian cultures, politics very quickly become complex webs of allegiances, intrigue and political maneuvering. Just because someone holds a certain title or a certain office, does not mean that they hold the political power or status associated with them. The title or office certainly contributes to their status, but it is not the whole story. For this reason, the political power structure of Khamad is constantly in flux, depending on individual achievements, alliances and public misdeeds.
Khamad is an autocratic kingdom with patriarchal primogeniture, meaning that all power in the kingdom starts with the king and his will is law. No one has the authority to question or overrule the kings decisions, no matter what they may be.
In order to combat despotic, incompetent or selfish rulers, the Khamadian society is one based on a warrior culture, where ghoj is an important concept. Ghoj determines a person's political standing in the kingdom and by behaving dishonorably, a person's ghoj takes a hit. A king who is dishonest, incompetent, a coward or behaves in an otherwisely dishonorable manner will lose enough ghoj for people around him to challenge him.
In Khamad, it is legal to murder someone. The crime of murder is quite different here than in most other places (Irdárina and Khol-Chatal being important exceptions). For murder to be a crime, the killing has to be unlawful in the eyes of the Khamadian state. Unlawful murder includes backstabbing, overwhelming someone in an ambush, poisoning someone or clandestinely assassinating them.
For a murder to be legal, the killing has to be done on "fair" grounds, meaning you have to challenge a person to a duel to the death and allow them to arm themselves. If the person is capable of fighting back and you defeat them in personal combat, the killing is lawful and there shall be no punishment. This allows anyone to challenge an incompetent king and thus permanently depose them.
War of the clans
This form of ritualistic murder gets very muddy and messy when it comes to clan warfare. It is not at all uncommon for different clans to have disagreements that end up in outright warfare. Since "fair" warfare is legalized, the king can usually not use legal power to interfere with these wars. He is legally capable of changing the law to interfere, but he'll risk the animosity of the kingdom's entire population if he's seen as biased or if he's trying to change ancient traditions.
A house that is much more powerful than another cannot legally attack the weaker house without rising ire from the rest of the kingdom and may even be sanctioned against if their attack is seen as particularly egregious. However, a weaker house may have allies that form up to defend them against a larger house, and if so, all is fair in love and war.
With its strong reliance on warfare and military might, Khamad is a bit of a bully on the political battlefield, using its substantial military might to get what it wants. However, during the last 50 years, during the rule of king Bok'na dan Adon, Khamad has taken a far more diplomatic position. King Adon is still very much aware of his kingdom's military might, and will use it as necessary, but he prefers to solve things with words, rather than the blade. He is a skilled negotiator and his viper tongue has helped stabilise the very volatile situation in the Morvátian Peninsula.
Khamad currently holds good relations with almost every nation they have diplomatic contacts with, with the exception of the rebel principality of Irdárina and the cesspit that is Khol-Chatal. The relations with the Gimroan empire of Kfandr has strongly deteriorated over the last few years, not by any doing of King Adon, but by the newly crowned Empress Sfeiða of Kfandr.
The primary trade good produced by Khamad is precious metals, gems and weapon's grade iron. Khamad has ample access to the Næka Mountains in the north and they have many mines lining the foothills there. The two large rivers Kebe' and Sol are important transport lanes for minerals and food from the northern regions.
Khamad also has plenty of large forests, particularly in the north, giving ample supply of wood.
The primary trade income comes from taxation of Tabut-Heda and finally the Raging Sea. While sea is usually the preferred transportation route for just about everything, the route between the west and east makes land a very tempting alternative., which Khamad co-ooperatively operates with the empire of Kfandr. It is the primary trade route between the west and east, unless you want to brave the sea and pass the Hessak Narrows, the cape of
Khamad also lacks proper access to the sea, with the southern regions largely being controlled by the smaller nations. The only real port-city that Khamad has access to is the capital of Fodjan, Wagrad, which Khamad controls through the protectorate agreement they have with Fodjan.
Territory and Military
Khamad is vast and with such enormous land, they also control a lot of resources and manpower. It is many times larger than any other territory in the Morvátian Peninsula and is only truly challenged by the empire of Kfandr in the Gimroan Basin.
It has one of the largest armies of the world, although it is hard to tell, given the Morvátian tendency for everyone to be at least a decent soldier should it be required. Irdárina is a much smaller nation, but could likely rival the sheer fighting force of Khamad, should they raise their entire warfare-capable population. Khamad, in difference from their neighbors, employ paid soldiers who serve solely as soldiers when needed.
The king hasn't needed to raise the entire army during his entire reign, but should he need to, he could raise enough soldiers for logistics to become a major hassle. The sheer amount of manpower Khamad is capable of raising is staggering. It is less likely that it could afford to arm and armor all those soldiers, but a large portion is expected to bring their own arms and armor.
A soldier serving Khamad is paid regardless of if he's drafted or not. This is an exchange between the king and his people that since you are expected to drop everything within two days and report to your closest muster location, you live under a constant pressure. This is compensated by a small payment from the crown every year. This barely covers the acquisition and maintence of your equipment, but it's a nice gesture nontheless.
Should a soldier be drafted, he is then paid a soldiers salary, which is usually far more than one can make as a serf or peasant, making soldiering an attractive prospect.