The Shadow Lands
Celenia lies about a month and a half by ship to the south of the Kykr homelands of Arjin. It was discovered about 30 years ago and with reports of abundant resources, old ruins and acres upon acres of land, the nations of Arjin tripped over themselves to conquer this new land and make it their own.
"It's overrated, I tell ya. They describe this place like it has rivers flowing of gold, you pick gems off of trees and you sneeze at seeds and they grow to full bloom. It's all just filthy lies. Sure, there's some arable land here, and I hear the mountains are rich in metals, but you know what the don't tell you about? The brimmin' monsters! Every shadow, every forest, every tiny little bush is full of filth that wants you dead!"
Significance and discovery
The story of how Celenia was discovered is well known. A Khob merchant captain by the name of Totlhej Chel'ej left the Ordo ports, bound for Naréin when he was lost in a storm upon the Raging Sea and ended up months off course, far to the south of Arjin.
Captain Chel'Ej and the ruins
He and his crew landed on the northeastern shores of Celenia, taking cover from the raging storm in the natural bay near the ruins of an old Ithonai city. Finding the ruins and the nearby land full of interesting artefacts of a long lost civilisation and natural resources.
Totlhej made the decision to scrap his planned merchant trip and use the available resources and parts of the old ruins to start building an outpost on top of the ruins. Thanks to the existing ruined walls and defensive structures, the outpost was well protected from the monsters of Celenia, and once word reached the homelands of his discovery, the Khobon Federation moved to settle the land and establish a political foothold. It did not turn out the way they had planned.
Khobon beyond the Sea
Totlhej would have nothing of it. He refused to allow the Khobonian delegation to set foot in the outpost, stating that while he once sailed under the federate flag, this outpost was now sovereign ground, no longer held to federation law.
He called it "Khobon Pesh'maakh", loosely translated to "Khobon Beyond the Sea" and placed himself as sole ruler. Thanks to his significant economic assets, he was able to hire hundreds of able-bodied workers to help establish the outpost as a significant presence.
Officially, the Khobon Federation lays claim to the outpost and all the land around it, but in practice, it is an independent outpost ran by Governor Chel'ej with its own trade agreements and law. Khobon, however, attempts to play this off as political squabble and acts, on all accounts, as if the outpost is Khobonian ground.
Whether this is greed or desperation to save face isn't quite clear, but it's definitely one of the two, possibly both.
Celenia is both similar to and utterly different than Arjin. It is filled to the brim with alien fauna and flora, weird and terrifying vistas and hundreds of ruins of a thousands of years long lost civilisation.
"You'd think you'd gotten lost and made it back home if you didn't know any better. Well, at least until you see some horrific monstrosity lurking in the forest, that is."
But it's not so different that one can't be fooled as to which continent you are on. The basic flora is strongly reminiscent of the northern Gimroan Basin, with primarily cold-hardened plants and trees such as pines and other coniferous trees and winter-survivable plants.
The mainland and home of the Kykr civilisation. The cradle of civilisation, Arjin is a huge and diverse continent.
A shadow scar is an area of the continent of Celenia where Shade, the energies of the shadow realm, has leaked through the veil and corrupted the surroundings beyond recognition. Dangerous, dark and populated by monsters, there are few reasons to go there