NOTICE: Work in progress. This article is currently being split in several sub-articles depicting each Dru'un subspecies separately.
  The Dru'un are a species of anthropomorphic animalmen. Stereotyped as big, strong, distrustful and brutish, Dru'un are often found as goons, bouncers, security guards or jinxes. The Dru'un are excellent combatants and make for intimidating figures, even the minority species. They are a good choice for a combat oriented character.  


Zalra Jinx by Mizoemi
The two main types of Dru'un, while belonging to the same overall species, look nothing alike. The goatmen are shorter, slimmer and usually the smarter of the two, with the boarmen being huge, strong and lumbering but unfortunately not particularly smart.   Like the other sapient species they have two legs and two arms with varying amounts of digits on their hands and feet. The boarmen and goatmen both have hooved feet and hands that end in four digits for the boarmen and five digits for the goatmen. Both species are quite large in height and build but the goatmen are slimmer and not quite as bulky. Both are strong and physically durable. Boarmen and goatmen both have more spotty manes and longer tufts on their elbows and heels that are long, but are overall covered by a flat, short fur.  

Facial features

The Dru'un aren't called animalmen for no reason, they do evoke a high familarity with goats and boars. Especially boarmen are characteristically brutish with their heavily hunched necks, tusks and long snouts. The goatmen have long faces, a bushy mane and long, strong horns on their heads. The horns can either be straight, lightly curved or even twisted like corkscrews. The goatmen also possess significant fur growth on their thighs.   


Dulzuun Bouncer
Dulzuun Bouncer by Mizomei
Dru'un are strong, large and tough. Even the goatmen, who are more slender than the boarmen, are tougher than most. Dru'un are muscularly built and most are competent brawlers. Even those who lack technique are frightful opponents in a melee due to sheer strength and power. A Dru'un is a physically intimidating individual.   Dru'un have quite poor eyesight but most of them possess very sensitive smell and some, particularly the goatmen, have excellent hearing. They can see well up to about 30ft, and decently up to 60 ft after which the details are lacking to the point that they can no longer distinguish individuals. This distance varies somewhat between individuals. They also lack good color resolution which means they have a poor understanding of color, and distinct hues can blend together for them, further harming their ability to see details at a distance. For this reason, they often rely more on smelling and hearing. Their vision is quite good at picking up even minute movement however so standing still can allow one to "blend in" to the background and avoid detection at range.   Though in difference from the other species the Dru'un have great dark vision. Their sensitivity to movement makes them excellent spotters in the dark.  


While it's a stereotype that all Dru'un are thick, daft and violent it's not entirely without truth. Many Dru'un are below average intelligence in Fusion City and coupled with the excess amounts of adrenaline and testosterone in their blood, they are quick to anger and violence.   They are often outsmarted or outmaneuvered in everyday life and the frustration of constantly being misunderstood, or not grasping a situation, make them agitated, angry and make them feel slighted or disadvantaged. This adds to their already significant tempers, making them moody and prone to angry outbursts.   A lot of Dru'un are found in gangs where their strength and brutality is an advantage and gets them up the power ladder. Others prefer heavy manual labor jobs where their strength and power allow them to work with ease. There are few Dru'un who have made a successful corporation career. Dru'un in general lack the mental faculties to successfully navigate the corporate ladder, much less run a commercial empire, but there are exceptions.   This holds less true for the goatmen who are smarter than their peers and not as brutish, but Dru'un are still a rarity in white collar work.  


The Dru'un were originally a scourge upon the world and lived on mountain slopes and in caves. There were many, many different tribes and subspecies of the Dru'un. There were bear men, badger men, wolf men and moose men. They would raid the plains population, steal their cattle, food, weapons and equipment. About a millenia ago the Dru'un were enslaved by the "Kykr", a word used by the Vindral, Kuna and Illim in that age to represent a sense of belonging. They favored the boar men for their strength and goat men for their somewhat sharper wits, allowing the goat men to work as overseers of the boar men. This favoritism led to more boar and goat men to enter the settlements of the Kykr and come The Cataclysm, the remaining subspecies of Dru'un were wiped out, leaving only the boar men and goat men still living in Fusion City. There may be surviving Dru'un in the wastelands, but that is yet to be confirmed.   The Dru'un are no longer enslaved and hold equal rights to the other species, but the stigma of their historical slavery as a manual labor workforce and their lacking mental abilities leave Dru'un disadvantaged in society and they still suffer discrimination and prejudice from the other species even though there is no outspoken racism against them.  

Beauty Ideals

Dru'un are not exactly pretty by the standards of the other species, but neither are the Kuna. The Kuna however make up for it with their sharp wits and charming demeanor. The Dru'un have no such luxury. Often found living alone, or with a Dru'un partner, means that the Dru'un are even more isolated. Among the Dru'un population there are still strong tribal sensibilites and primitive priorities which means that the "beauty ideals" of a Dru'un depend a lot more on status and brute strength than any physical appearance. The goatmen, with their higher intelligence and less brutish appearance have greater success in finding a mate of another species.

Dulzuun starting traits
Eye Defect (Near-sighted)
Iron Physique (Everything)
Zalra starting traits
Eye Defect (Near-sighted)
Genetic Descendants
60 (natural)
120 (enhanced)
Related Ethnicities
Important Dru'un in society
None listed.

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Articles under Dru'un

Cover image: Dru'un Cover by Mizomei


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27 Mar, 2019 20:12

The Dru'un might be some of my favourite among the species in this world so far. I'm especially curious to know how dru'un society, even within tribes, functions on a more domestic level. Do they have family structures of any importance? Are any of them possibly driven out for differing reasons? Is the focus for childbearing only the reproduction of the strongest? Things like that would be awesome to learn, if you're looking for more ways to present an image of these guys!

27 Mar, 2019 20:20

Since all the races of the world all live jumbled up and mixed within the great city of METRO-1, there really isn't much of a "Dru'un society" per se. There used to be, far in the past, but in the modern days of METRO-1 they are no different to the other races than one welshman is to an englishman.   That said, due to their limited mental faculties and the stigma of being quick to anger and very brutish, they still suffer from discrimination in society.   But you're not wrong insomuch as they are more isolated than other races. While a Kuna, Vindral and Illim can sit around chatting all day, most people will tense up and quiet down when a Dru'un comes along. Dangerous and unstable, they are often ostracized, if not overtly then at least passively so.   So the Dru'un do find comfort either as criminals or soldiers, where their large frame and great strength is a great asset for intimidation and performance.   If you want to know more about the Dru'un in history, there's this article.

Author of prize-winning RPG settings Dark Shadows and Cinders of the Cataclysm. Designer of the narratively focused Celenia D10 RPG System.
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