"The Dru'un" is an outdated term that used to refer to a collection of species who had only one thing in common; they were the enemy of the Kykr and lived in tribal societies. Stereotyped as big, strong, distrustful and brutish, Dru'un are often found as goons, bouncers, security guards or jinxes. The dru'un are excellent combatants and make for intimidating figures, even the minority species. They are a good choice for a combat oriented character. The main types of dru'un present in the world's population are the dulzuun, nartaz and zalra
While it's a stereotype that all dru'un are thick, daft and violent it's not entirely without truth. Many Dru'un are below average intelligence in Fusion City and coupled with the excess amounts of adrenaline and testosterone in their blood, they are quick to anger and violence.
They are often outsmarted or outmaneuvered in everyday life and the frustration of constantly being misunderstood, or not grasping a situation, make them agitated, angry and make them feel slighted or disadvantaged. This adds to their already significant tempers, making them moody and prone to angry outbursts.
A lot of dru'un are found in gangs where their strength and brutality is an advantage and gets them up the power ladder. Others prefer heavy manual labor jobs where their strength and power allow them to work with ease. There are few Dru'un who have made a successful corporation career. Dru'un in general lack the patience to employ the mental energy to successfully navigate the corporate ladder, much less run a commercial empire, but there are exceptions.
This holds less true for the zalra who are smarter than their peers and not as brutish, but dru'un are still a rarity in white collar work.
The dru'un were originally a scourge upon the world in Kykr eyes, and lived on mountain slopes and in caves. There were many, many different tribes and subspecies of the dru'un. There were bear men, badger men, wolf men and moose men. They would raid the plains population, steal their cattle, food, weapons and equipment. About a millenia ago the dru'un were enslaved by the Kykr, a word used by the vindral, kuna and illim in that age to represent a sense of belonging. They favored the dulzuun for their strength and zalra men for their somewhat sharper wits, allowing the zalra to work as overseers of the dulzuun. This favoritism led to more dulzuun and zalra to enter the settlements of the Kykr and come the cataclysm, the remaining subspecies of dru'un were mostly wiped out, leaving only the dulzuun and zalra still living in Fusion City. There were also a very small contingent of the rare nartaz species living in and near Fusion City.
The dru'un were emancipated from their enslavement about 800 years ago and hold equal rights to the other species, but the stigma of their historical slavery as a manual labor workforce and their perceived lacking mental abilities leave Dru'un disadvantaged in society and they still suffer discrimination and prejudice from the other species even though there is no outspoken racism against them.
The Hessak are a race of small lizardfolk. Descended from a hive-like society, the Hessak find a lot of comfort in being among their own.
The Illim are a race of sturdy, strong and enduring humanoids renowned for their beautiful crystal growths on their skin.
The Kuna are a social, emotional and jovial species of jackal-like bipedal digitigrades that are most known for being expressive and charming.