C2D10 Psionics

Psionicism is the encompassing term for all kinds of mental abilities beyond those of sapient creatures. While no one knows the exact way psionic abilities work, it is established that these kinds of abilities stem from significant brain mutations due to exposure to harmful substances and energies from the Shadowmark. Psionically capable individuals are colloquially called "psychos" but prefer the terms "psions" or "espers".

Acquiring and using Psionic Abilities

Only people with the proper genetic modifications can generate the energy, access and learn psionic abilities. This is depicted in the system through the Psionic trait. Unless your character has this trait, they can never learn any abilities, much less use them.

Potential ( )

You are born with a light psionic mutation, allowing you to generate psionic energy and learn psionic powers, but you are not at your full potential. You do not have a psionic affinity and you start with only a single rank ( ) in a single power.

Esper ( )

You were born with, or are one of the exceptionally rare individuals who developed it in your adult life, psion mutations; condition called 'Psionicism'. Thanks to this mutation, you are capable of generating the psionic energies to learn and use psionic abilities. You start with two ranks ( ) in your Affinity power, and one rank ( ) in any one other power.

White Noise ( )

Also known as "Static" or "Banshee", you are a psionically capable person without any kind of training or ability to channel your powers, so you "scream" out into the ether around you, disrupting other psionic abilities. The range of the white noise is roughly within earshot, so up to 50-70 meters around you. Any Psion around you must first pass a DC3 Willpower test to even remain in your presence. If you they fail, they must leave the area.

Performing any kind of psionic abilities within the white noise is exceptionally difficult and every time a psion attempts to use or activate any abilities, they must pass another DC3 Willpower test or not only fail to activate the ability, but suffer a point of Stress for the ordeal. This is on top of the stress tests already required to activate the ability, if any.

Manifested psyghosts must pass a DC3 Willpower test when near you, or disperse immediately.

Someone with white noise can never learn any psionic abilities. Their power is too chaotic. A player character with white noise can pay the required experience (75) to "cure" their white noise by taking psionic therapy. There must also be an in-game narrative connected to this. After that, the vice changes into the virtue and the character can learn psionic abilities.

Psionic Abilities are classified as Abilities in the system and are purchased by paying the experience cost for the ability. If you're a full esper, then you have one power that is your Affinity. Increasing your affinity costs 5 experience points times the rank you are increasing to. So an ability costing 5 experience points cost 10 for rank two, 15 for rank three etc. As with skills and expertises, the price is per rank, so you add each rank together to increase multiple steps.

Other powers that aren't your affinity cost 7 points instead.

If you intend to play a psionically capable character, it's advicable to pump as much as you can into Willpower, as a lot of abilities require stress tests to activate or maintain, and having a high Willpower score will make your character last longer before they need rest or therapy.

Variants

Each power level of a psionic ability has a number of variants. Whenever a psion acquires a new dot in any ability, they pick from one of the variants of any power level they access. Each power level requires the listed amount of dots in the ability itself.

Some virtues may allow multiple picks, but by default, you choose only one variant from the power level. No more, no less.

Psionic ability XP costs

7 XP times the rank to increase your ability to.

5 XP times the rank to increase your affinity ability to.

The Psion Trait

In order to be able to use psionic abilities, the character must have some degree of psionic capability, represented by the Psionic trait. Any of the Virtues is enough to use abilities.

Using abilities

Unless explicitly stated, psionic abilities require no test or roll to activate. If they're aimed at a certain individual they may require an opposed test.

Duration of psionic abilities

Unless explicitly stated, abilities last until disabled. Certain abilities may require you spending a resource, often requiring stress test in order to maintain them. If an ability requires a stress test to activate or maintain, the ability always activates, or is maintained, regardless of if they pass or fail the test.

Ability notation

Most notations are self-explanatory. Range and duration describe how far away an ability can be triggered, or how large of an area it affects. Cost describes if the psion must expend a resource to use it, generally a number of stress tests.

The final two, pool and opposed, describe which pools the character must draw from if a test or contest is required. In the case of a contest, the opposing side's pools are also listed.

Beguilement

While psions are already feared and hated by normies, this ability may be the poster child for those fears.

With their mental powers, psions are able to dive into the minds of others and affect their awareness, perception, thoughts, dreams and motivations. In some cases, even take some form of control over them.

Type Mental
Level One ( )
Dissolve memory

The psion can, through some effort, make a victim forget the last few moments. Everything happening up until the moment the ability is triggered and a couple of minutes before is erased from the memory of the victim.

The victim will not be aware they've lost their memories. At most, they may find themselves somewhat confused over how they got to where they are. If pressured to remember, they will realise that they have a black hole, missing several minutes worth.

Pool Beguilement + Manipulation
Cost Free
Range Sight
Opposed Willpower
Duration Permanent
Command

While having the victim's full focus, usually through eye contact, the psion can instruct the victim to perform a single action.

The action must be possible for the victim to perform, or they will be left confused and the command will fail.

If the victim is unable to perform the action within about a day, the command will fizzle from their mind and they will no longer feel compelled to do it.

The command doesn't necessarily have to take place immediately, but it cannot be a complex command, and must be told within a sentence and performing it must take no longer than a turn. Most victims have no power to resist, but if the command involves something completely against their values or against their self-interest, a contest is required.

Pool Beguilement + Manipulation
Cost 1 Stress
Range Eye contact
Opposed Willpower
Duration A day
Level Two ( )
Domination

A more powerful version of Command, albeit also more complex. If the psion has the victim's full attention and there are no distractions, the psion can give a relatively complex command to the victim, to be carried out to the letter and immediately once the command has been spoken.

The command can be of arbitrary length, but must not require the victim to think for themselves. No conditions may be included, as that would require conscious decisionmaking from the victim. A command list of things to perform in order is however acceptable.

Pool Beguilement + Manipulation
Cost 2 Stress
Range Eye contact
Opposed Willpower
Duration A day, or until the command is carried out.
Enrapture

This ability allows a psion to subtly affect the brain chemistry of a target, changing how they see the psion. An individual under the spell of the psion falls hopelessly in love with them. It doesn't have to be erotic or even romantic love, the individual will still do whatever is in their power to stay in the good graces of the psion, short of harming themselves or people they care for. They might hesitate to perform actions that are against their beliefs or that might get them into trouble, in which case they make a DC2 Willpower test. If they pass, they resist the charms and refuse the action.

The psion can end this effect early should they wish.

Pool Beguilement + Charm
Cost 1 Stress
Range Close
Opposed Willpower
Duration Unil the scene ends. +1 stress test to extend
Level Three ( )
Distant Memory

A psion of this strength has the dangerous capability to reach into and manipulate the very memories of a person. Not just erase, but overwrite.

Like most beguiling abilities, the psion must have the full attention of their victim and can recount a new sequence of events in their memory. The psion just retells the event as they see fit and it will form a new memory, overwriting the one the victim already held. They will fully believe that this is the way things happened.

This ability cannot read any memories, only overwrite them. Since it takes a while to verbally retell the new memory, the psion needs at least that much time to perform the ability.

If combined with Domination, the psion can now plant a dormant command in the mind of the victim, designed to trigger on a condition, such as a specific date or when meeting a certain person. This embedded command never expires, until triggered.

Pool Beguilement + Manipulation
Cost 1 Stress
Range Eye contact
Opposed Willpower
Duration Permanent
Seed of Doubt

The psion reaches into the mind of an individual they are conversing with and attempt to plant an idea, a memory, a belief or change their stance on something. Like other Beguilement abilities, the psion must have the attention of their victim and preferably be in eye contact.

If the psion wins the contest, they can subtly alter parts of the victim's mind. Psions cannot completely alter someone's base ethics or radically change their opinion on something they firmly believe in, but small things can be tweaked. Examples include seeding doubt and distrust towards a collegue or a friend, seed doubt regarding a cause, change a single fact in a memory (such as a car being blue instead of red, or an event taking place at night instead of in the day). The Keeper is encouraged to be flexible but reasonable with what can be affected and what cannot.

The suggestion doesn't fundamentally change a person's mind, but it plants a seed that can grow into a schism or change of heart, if nurtured.

Pool Beguilement + Empathy
Cost 1 stress test
Range Eye contact
Opposed Willpower
Duration Permanent, but needs nurturing to truly take root
Level Four ( )
Beacon of Adoration

The psion's ability to manipulate the minds of others now extends to multiple people. This ability will subtly influence people around the psion to pay attention to and focus on them. When under the effect of this ability, people will want to be near and listen to the psion. It's a subtle but strong attraction. The affected will find themselves incapable of resiting the effect and it's so subtle they will likely not notice unless they harbor a very strong dislike for the psion.

Beacon of Adoration does not make them like what the psion has to say or what they do, they simply cannot help paying attention to them. The effect is temporary and will have no lasting effects once the ability has run its course.

Any person who is in the same general area as the psion, can see and hear them, will be affected by this ability when it is activated. Only people who genuinely dislike the psion or are aware the ability is being thrown at them can resist it, using Willpower.

Pool Beguilement + Charm
Cost 1 Stress
Range Within earshot or sight
Opposed Willpower
Duration End of scene
Beacon of Terror

Beacon of Terror is a darker, more offensive, version of Beacon of Adoration. It is a refinement of the ability to instead capitalize on people's fear. This allows the psion to project an aura of fear, domination and reverence. Instead of affecting people to awe and be inspired, this ability makes them fear and cower before the psion.

These people will have an unreasonable and unidentifiable respect and fear for the psion, simply by being in their presence. Most will simply accept what is being said, or agree to suggestions, out of pure fear. If they attempt to resist these attempts, their contests are performed at a -3 malus on their pool.

As with Beacon of Adoration, only people who genuinely dislike the psion or are aware the ability is being used can resist the intitial effects of the ability. If affected, they are under the malus against intimation and persuasion, as per above.

Pool Beguilement + Manipulation
Cost 1 Stress
Range Within earshot or sight
Opposed Willpower
Duration End of scene
Level Five ( )
Possession

The possession ability is the poster boy for people's fear of psions. This ability allows a psion to gain full control over a person's mind and senses. The psion gains control of the person as if it was their own body. This ability lasts until it is ended by the psion or if either the psion or the target takes any wounds or stress. If the subject dies during control, the psion must immediately pass a DC4 Willpower test or suffer the mental scarring of experiencing death first hand.

Due to how the power works, any tests performed uses the psions skill values, but the physical values of the target. The psion is not able to access the conscious mind or memories of the target, as they are "mentally displacing" the target's mind, rather than diving into it. In addition, the person is not aware of the control taking place, as it feels as if they are asleep and dreaming. They are there and can on some level perceive what happens, but it seems unreal and surreal.

Because of the immense focus and power required to fully supplant someone else's consciousness and also control their body, the psion can no longer control their own body or even use their own sense while in control of another. The psion will appear to be in a coma. All higher brain functions are focused on the target's mind and only the instinctual, life-sustaining functions remain to keep the body alive.

Pool Beguilement + Manipulation
Cost 2 Stress
Range Eye contact
Opposed Willpower
Duration End of scene
Mass Appeal

The psion can extend any of their Beguilement abilities to multiple people. The same limitations apply, being in close proximity, having their attention etc, but any of the abilities the psion possesses can be performed on small groups, all at once.

The costs for performing the abilities is the same as listed in the abilities themselves, and any contests are performed by the strongest individual in the target group.

The beacon abilities now extend not to only people present, but people who can hear or see the psion at all, even across technological extension such as video.

Bodhi

Bodhi is an increased awareness, not just of the world around you, but time and space as well. Bodhi allows you to tap into emotional energies, the flow of time and sense things no one could ever dream of being able to access.

Type Mental
Level One ( )
Psionic Overdrive

Through intense mental effort, you throw your senses into overdrive. For the duration of the ability, you add your Bodhi level to any Awareness tests and your vision and hearing distance doubles. You are able to hear a normal conversation up to 100 meters away and identify individual's faces at that same distance. You are acutely aware of temperature and pressure changes and finally you do not gain any difficulty modifiers for firing weapons at a range. You are able to see in pitch darkness.

You can hear frequencies up to ultrasounds and smell body pheromones, which allows you to tell the emotional state and stress level of an individual on smell alone.

Should there be any sudden loud noises or bright lights near you when this ability is active you must pass a Willpower DC2 test or your concentration is broken and you suffer one point of stress.

Pool Awareness + Bodhi
Cost 1 Stress
Duration End of scene (+1 stress test to maintain)
Uncanny Awareness

You are able to sense hidden things. Even if you can't see the hidden door, the secret button or similar, you feel a nagging sensation, drawing you towards it. When performing Awareness tests to look for hidden things, you add your Bodhi level to the check.

In addition, when something is hidden in a room and the DC to find it is below your level in Bodhi, the Keeper will tell you that there's a hidden object nearby.

Pool Awareness + Bodhi
Range Sight
Opposed Willpower
Duration Passive
Level Two ( )
Empathic Touch

The psion reaches out with their mind to touch the mind of another, probing gently for it's current emotional state and surface thoughts. For as long as they are concentrating on this ability, they continually read that emotional state of the target and get a sense for what is currently on its mind. A psion cannot probe any deeper for knowledge or things that it isn't actively thinking about.

Pool Empathy + Bodhi
Range Sight
Opposed Willpower
Mental Profiling

You have the ability to build a mental image from the mind of another person. You must in some way be in contact with the individual for a minute to gather the necessary data. It can be a voice or video call, but the contact must be direct and in realtime. Once you have identified the person, you will get a instinctive, mental image of what the person looks like (if it was voice only) and what they call themselves. Do note that if the person is acting under pseudonym, you will get the person's real name, rather than the pseudonym, as you are probing their mental identity. You will also get their gender identity, should it not match their physical sex.

Pool Empathy + Bodhi
Range In contact
Opposed Willpower
Presentiment

The psion possesses an innate and almost supernatural precognitive ability about things and events. They can sense which way is the right way to go and which decision is the right one to make. They can do this without having access to all of the facts.

Presentiment allows the psion to get brief glimpses of intent, fate and future. The flashes of insight allow the Keeper to guide the presentient psion to clues or things that might have been missed.

These premonitions can trigger at any point the Keeper sees fit. It can manifest as a hint about the psion seeing themselves walking into a trap before it happens, or a sudden, eerie glow over the correct way to go. The ability is subtle and mysterious and can be used by the Keeper to short-circuit the campaign through hints or clues that might otherwise be missed.

For the cost of one stress test, the psion can also force themselves to trigger a premonition, by focusing their mind on the task at hand. Regardless of if they pass the test or not, the premonition triggers.

Pool Bodhi + Reason
Cost 1 Stress to force a premonition
Duration Passive (one premonition per scene)
Level Three ( )
True Sight

The psion pierces all the veils and see the world for what it truly is. This ability takes tremendous effort, but for a while, they are able to see through all kinds of invisibility, trans-dimensionalism and see through technological cloaks, optical stealth and even see into neighboring dimensions, if such a thing exists.

Pool Awareness + Bodhi
Cost 1 Stress
Duration Scene
Shared Sight

A psion can sublty piggy-back on someone else's mind and hijack their senses. The psion attacks the mind of the individual with a contest. The psion uses Manipulation + Bodhi, while the defender uses Willpower. If the psion wins, they gain access to the victim's senses.

The victim is not aware that the psion's mind is present. The psion chooses what senses they want to borrow and the effect is that the psion feels exactly what the victim is feeling. If the psion has borrowed sight and hearing, the psion will hear and see what the victim sees.

The psion keeps their own senses, but these are subdued in the background and it takes some practice to determine which sense is triggered. For the duration, the psion is at -3 on their pool for Awareness test regarding their own senses.

Pool Bodhi + Manipulation
Cost 1 Stress
Opposed Willpower
Duration Scene
Level Four ( )
Psychometry

Through intense effort, a psion can attempt to read faint psionic remnants in an item to find out what has happened to it. They must be in touch with the item for up to a minute to get a full scan of the faint emotional signatures in the item, but once done, they can tell who last owned the item, who last touched it and when unless it was more than 10 years ago. If the item has been in contact with intense emotions, the event that caused the emotion can be perceived by the psion for up to 50 years after its occurance. This can lead to revealing clues and information that even intense forensic studies would not reveal.

This ability can be used on living beings to attempt to recall a situation where the creature experienced strong emotion. It can also be used on the recently (within a couple of days) deceased to get a reading of their last moments in life.

Pool Empathy + Bodhi
Cost 1 Stress
Range Touch
Psionic Observation

Spending a couple of minutes in a trance-like state, the psion can read the mental and emotional state of a neighborhood or area. It is the equivalent of spending an entire night doing research, asking around and scouting the area. After the psion has scanned the area, the Keeper answers any questions about the area that the psion may have that the Keeper deems reasonable that the psion should now know.

Topics could be what people have been in the area, local gossip, what factions or organizations are active in the area, local hangouts etc.

Pool Bodhi + Investigation
Cost 1 Stress
Range Roughly a city block
Level Five ( )
Telepathy

The ability to transmit and receive thoughts from a willing target is called telepathy. With this ability you can speak with a person with thought alone. The receiving target does not need to be telepathic, as you establish the link, but the target has to be aware and willing in order for you to read its thoughts and have a two-way conversation. Establishing a connection requires no test or effort as long as you have line of sight to the willing target.

If the target is unwilling, you can still transmit messages to the target, but you will not be able to get a response.

At the cost of 1 stress, you can flood the target's mind with voices and thoughts, making them distracted. For the duration of the scene, they have an equal number of dice removed from their pools as your successes on the test.

At the cost of 2 stress, you can read the mind of a target. You can easily skim off surface thoughts and emotions without much effort. If you want, you can probe deeper into opinions, motivations, dreams and memories.

Each probe costs a stress test and also a contest of your Bodhi + Manipulation versus their Willpower. If you win the contest, you get the information.

Pool Bodhi + Manipulation
Cost 1-2 Stress
Range Sight to activate, unless you've been connected previously in the same scene, in which case range is infinite.
Opposed Willpower
Duration Scene with a willing target, 1 stress test to maintain. Until resisted on an unwilling target.
Energokinesis

The most flashy of psionic powers, Energokinesis allows a psion to channel their psionic energy largely into physical shape, forming barriers, weapons and attacks, making themselves impervious to harm and similar things.

Type Physical
Level One ( )
Energy Sense

You use your sensitive mind to read the area around you for energy fields. Within about 10 meters around you, you can sense things like radiation, shade energy, magnetic fields generated by electronic devices and infrared radiation. This ability can be used to locate hidden electronic devices that run on electricity, living creatures in the dark (that expel heat) as well as cybernetic devices on people.

Pool Awareness + Energy Sense
Cost 1 Stress
Range 10 meters, line of sight
Energy Barrier

You project mental energy to form an energy barrier around you. The barrier is invisible to the naked eye, but anyone with any kind of augmented sight can see its shimmer.

The shield counts as a body-wide defensive asset with a quality equal to the value of Energokinesis.

The barrier absorbs one blow that would otherwise have hit the psion. Once it has taken a hit, take a DC3 Endurance+Energokinesis test and if it passes, the shield holds, otherwise it disappates and you cannot raise it again until the next scene.

Pool Endurance + Energokinesis
Cost 1 Stress
Duration End of scene, or until broken
Level Two ( )
Incorporealism

The psion partially phase out of physical existance and become semi-translucent. They become immune to extreme temperatures, radiation, shade, electricity and energy weapons but not physical objects such as people, melee weapons, bullets or hot gasses such as flames.

Due to being partially phased, they also gain resistance to poisons and diseases. The psion adds their rank in Energokinesis to their Endurance pool for performing any wound tests or for resisting the elements above. In addition, they add their rank in Energokinesis for any Stealth tests, due to their semi-transparent body.

Pool Endurance + Energokinesis
Cost 1 Stress
Duration End of scene
Psychokinetic Blast

The psion manifest their psionic energy as a physical ball of force and hurl it at a target. The psychic blast is a physical object and acts like a ranged weapon asset with quality equal to the value of Energokinesis. Armor and cover applies to the target.

The psion must muster the energy to start shaping blasts. Doing this requires a single stress test, after which the psion may perform attacks as if they had a ranged weapon. This lasts until the end of the scene.

Pool Energokinesis + Ranged
Cost 1 Stress
Range Sight
Duration End of scene
Level Three ( )
Cerebral Celerity

Turning their energies inward, the psion boosts their own capabilities. The psion adds their rank in Energokinesis to any singele test or contest that follows after activating the ability.

The ability boosts any following ability, even if they are not performed immediately after. The ability must but consumed before the end of the scene, or it will fizzle.

Cost 1 Stress
Duration One action (max to end of scene)
Backlash

When under psionic attack in some way, a psion may attempt to reflect the attempt back at the attacker. A contest is performed between the two psions, and if the defender is successful, the attack is reflected back towards the attacker.

The effect of the reflected ability is up to Keeper narration. Generally, a similar effect to what they intended upon the target strikes back at the attacker.

If the attacker wins the contest, the effect is not diminished and the intended effect occurs.

Pool Willpower + Energokinesis
Range Infinite
Duration Action
Level Four ( )
Hardened Refusal

The psion expends a massive energy blast to either repel an enemy or bolster their own strength. This has the same effect as Resisting Defeat in a conflict, but costs no Hero Points, award no Villain Points to the Keeper or have any negative effects.

This effort is massive, however, and after having blown their powers in this way, the psion is incapable of using their powers again until they've had a proper rest.

Resisting defeat through this ability requires no test or even a roll. It is automatic. It comes at another cost however.

Cost 1 Stress, 1 Strain
Walls of the Mind

Selflessness isn't among the things psions are most known for, but some have honed their abilities into protective ones for the ones they love.

The psion materialises a near impenetrable wall between another person and an attacker, forcing the attacker to circumvent the wall by spending a Movement. The wall lasts until the end of the next round.

Pool Empathy + Energokinesis
Cost 1 Stress
Range Sight
Duration End of next round
Level Five ( )
Paragon of Pain

The psion turns into a pure pillar of energy, virtually impervious to all forms of physical harm. Anything that would have caused harm to the psion inflicts 1 stress. For as long as the ability lasts, the psion also rolls no crisis die, no matter what they've suffered before.

Should the psion reach 5 Stress, the ability ends and the psion reverts back to their corporeal self, dazed, but otherwise normal. Well, aside from their massive amount of mental strain. At the end of the scene after using this ability, the psion rolls their stress test with Willpower + their rank in Energokinesis.

Pool Energokinesis + Willpower
Cost 1 Stress
Duration End of scene, or until 5 stress
Mental Eclipse

While most psionic abilities are something that the psion learns, trains and hones, the mental eclipse is a largely passive ability, similar to White Noise. However, in difference from White Noise, this ability can be refined, if not entirely controlled.

Eclipse is a psionic field, emanating from the psion, entirely passively. It subtly convinces people affected by the field to ignore the psion, effectively rendering the psion invisible. As long as the psion isn't drawing attention to themselves by making noise, moving about or otherwise prodding people's awareness, they are for all intents and purposes "invisible". They blend into the background, become one in the crowd. Someone to be ignore and forgotten.

With higher training, the psion can learn to hone the ability, turning it into a useful skill with greater power and use.

As this ability only affects the minds of people, cybernetic devices, machines and technology is not fooled by any of it. A person watching any monitor where the psion is visible will not percieve the psion, if they are also within range of the field. Once the person leaves the field, they will be able to see the person both on screens and with direct eyesight.

Interestingly, even watching a recording of the psion, while inside the field, will cause the person to not perceive the psion until the leave the field of effect.

Type Mental
Level One ( )
Muffled Mind

By subtly affecting the field, the psion turns their innate "ignorability" towards specifically the hearing of other people. When active, this ability mutes all sounds that the psion makes, including things like engines, fired firearms, shouting and walking. Any sound generated as a result from the psion will be ignored by the people inside the field.

If the psion is being visually observed, a person can infer that a sound is being generated, but they can't actually hear it as their mind is manipulated to ignore it.

Pool Mental Eclipse + Stealth
Cost 1 Stress
Duration End of scene
Veil

The default state of the ability. This will cause the field to affect anyone nearby, subtly persuading them to ignore the psion. For as long as the psion remains stationary, makes no noise or strong smells, they are invisible to the naked eye.

The ability is always active, meaning that any time the psion is at rest, they are ignored by others. The only caveat is that an observer who already sees the psion will not be fooled even if the psion comes to rest. The psion must be unobserved for the effect to work.

This operates on an individual level. Someone who is observing the psion will keep seeing them, but anyone arriving afterwards will not, as long as the psion does not draw attention to themselves.

Pool Mental Eclipse + Stealth
Opposed (Bodhi) + Willpower
Duration Passive
Level Two ( )
Shadow Walker

Following upon previous limitations, as long as the psion isn't drawing attention to themselves, they may now move about at a careful pace. Running, jumping or making noises will still break the effect, but walking carefully and silently will not.

If anyone is nearby to observe the psion and within earshot, a contest between the person's Willpower + Awareness and the psion's Mental Eclipse + Stealth is performed. Unless the observer wins the contest, they cannot break the effect, even if they can hear the footsteps.

Pool Mental Eclipse + Stealth
Opposed Willpower + Awareness
Duration Passive
Misdirect
Requires Bodhi

By combining these powers, the psion can warp the mind of people around them, shaping a convincing auditory hallucination at the location of their choosing. Everyone under the effect of the ability will hear the sound and believe it to be real.

Pool Manipulation + Mental Eclipse
Cost 1 Stress
Duration Up to a minute
Level Three ( )
Mimic

The psion, instead of trying to hide, assumes the visage of a generic person. Who they will appear as depends on the observer. The person will perceive the psion as someone who fits into the space they're in, be it a dock worker, maintenance tech or just a random person on the street.

As long as the psion "plays the part" and don't do anything overtly suspicious, the illusion holds.

Pool Manipulation + Mental Eclipse
Cost 1 Stress
Duration End of scene (can be maintained for one more scene without cost)
Thousand Mirrors
Requires Bodhi

The psion extends their mental manipulation to people around them, no longer bound to just sound, but fully fledged, elaborate illusions. What exactly the psion is able to project is down to creativity and Keeper's discretion. A crowd of people, a small building or multiple vehicles could be within the bounds of the ability.

Pool Manipulation + Mental Eclipse
Cost 1 Stress
Duration Up to ten minutes
Level Four ( )
Spectre

With more control over their ability, the psion is now able to vanish completely without a trace, even if they're being actively observed. No matter who is looking at them, if the psion activates their ability, they will vanish from the minds of everyone nearby.

Vanishing from observation is harder than simply blending into obscurity when not observed, and the psion must take some effort to activate the ability while observed.

In addition, the psion now has complete freedom of movement, as no amount of movement, noise or smell will cause the ability to fail. Short of taking aggressive action upon someone, the ability will keep the psion hidden. This extends to items that the psion may touch, such as a keypad, door or vehicle. The ability will mask their existance, movement or noise, as necessary.

Pool Mental Eclipse + Stealth
Cost 1 Stress
Duration Passive (once activated)
Level Five ( )
Void

The psion is now able to extend their field of ignorance to people nearby. As long as people stay calm and not make too much noise, a group of up to 10 people can be obscured in the same way as the psion can hide themselves.

Pool Mental Eclipse + Stealth
Cost 1 Stress
Duration End of scene
Apex Chameleon

Not enough to just hide or blend in, the psion can now take on the most perfect of disguises. One that does not involve wearing anything, but warping the perception of another.

The psion is able to mimic, perfectly, just about anyone with this ability and appear as that person in the minds of others. The illusion is upheld almost no matter what happens, as long as the psion doesn't do something completely out of character, enough to yank observers out of their illusion.

Their own minds will rationalise away small discrepencies, like a dream making perfect sense while you have it. Afterwards, when no longer under the grasp of the illusion, they might think back and notice that not everything make sense. In order to avoid that reflection, a psion may perform a Mental Eclipse + Subterfuge contest versus the target's WIllpower + Insight. If the psion passes, they play the part well enough that no discrepencies are left to scrutinize.

Pool Manipulation + Mental Eclipse
Cost 1 Stress
Opposed Willpower + Insight
Duration End of scene
Quickening

A psion is able to pour the power of their psionic energies into physical, kinetic energy. They can use this to boost their own body's performance in various ways.

Type Physical
Level One ( )
Impeccable Balance

The psion innately possess perfect balance. They can walk and run across ledges, thin planks, wires and keep their balance with minimal effort. The only requirement is that the item must be able to support the weight of the psion.

With this ability, the psion automatically pass any balance-related tests without needing to roll their pool.

Pool Agility + Quickening
Duration Passive
Mental Acceleration

The psion's mind works at lightning speed because of all the psionic energy spent to boost it. The psion's reaction time is virtually instantaneous and they perceive the world at a lightning pace. While they don't move any faster than regular people, they can react even to bullets and projectiles coming their way and attempt to dodge them.

With this ability, the psion can never be ambushed or caught out of cover. If they are caught in a firefight without cover, the psion may contest an attack against them, using Agility + Mental Acceleration. If they win, they have successfully dodged the attack.

If there is nearby cover, they can also move into said cover for free, if they win the contest.

Pool Agility + Quickening
Duration Passive
Level Two ( )
Metabolic Boost

With a burst of energy, the psion kicks their body's metabolism into overdrive, allowing them to move at a much accelerated pace.

For the rest of the scene, the psion adds their Quickening to any tests or contests where physical speed is a factor.

Cost 1 Strain
Duration Scene
Level Three ( )
Flash

In spite of popular mythos, psions are not able to teleport at will, but Flash makes it seem like it. The psion burts forth at an enormous speed, covering up to 100 meters of distance in the blink of an eye.

The two locations must be connected somehow. One cannot move from one rooftop to another, if the jump is too far to make. The path must be traversible by regular means.

The movement is near instant and no test is required to move, even in combat. The psion arrives at their new location with their action unused, ready to act.

Pool Agility + Quickening
Cost 1 Strain
Range 100 meters
Duration Instant
Spirit Walk

Channeling power into not only boosting their body, but bending physics around them, a psion is capable of traversing impossible terrain with the use of their abilities.

With the speed they're able to generate, the psion can run up vertical inclines, jump incredible distances and scale incredible heights.

The Keeper sets a DC based on the situation (incline, wet surface, traction, distance etc) and the psion performs an Agility+Acrobatics test to see if they make it. Wet surfaces, particularly inclines, have less traction so reduce the distance covered with that in mind.

Pool Agility + Acrobatics
Cost 1 Strain
Range 60 meters running jump
100 meters running on water surface
100 meters running up vertical incline
Duration One movement
Level Four ( )
Aeon's Gaze

Using their energy to spin their brains and perception up to supernatural speed, the psion perceives the universe around them at a near standstill, giving them all the time in the world to ensure their attack hits where they mean to.

A single ranged attack taken after this ability is triggered is considered to be a point-blank, non-cover, non-movement attack. It can never be higher than DC1 and the target cannot dodge or defend.

If the psion also possesses Mental Acceleration, this ability can be used outside of combat to turn an instant glimpse into something the psion can study at the Keeper's discretion.

Cost 1 Stress
Duration One attack (or at most a few seconds)
Level Five ( )
Viper Strike

A melee attack so fast it's virtually impossible to see it coming. The psion moves with such swiftness that the opposition is wholly unable to mount any kind of defense.

If in position to attack an opponent, any melee attack performed after this ability is triggered is rolled at DC1, regardless of assets and opposition.

Only an opponent with similar speed or perception would be able to defend themselves.

Cost 1 Strain
Duration A single attack
Precognisant

While not literally able to see the future, the psion reacts with such incredible speed, and moves at such a pace, that it would appear as they are.

With this ability, the psion is able to intercept things that are otherwise nearly impossible to do, such as slipping through a door just as it closes, seeing an ambush coming and being able to move into an advantageous position or even avoid explosions as they are happening.

The Keeper must be the final word on whether or not the action the player is attempting to take would make sense, and what tests are required to make. It must be within reasonable limits, even if the psion is moving at superhuman speed.

Pool Variable
Cost 1 Stress
Duration One action, or Keeper's discretion

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