Mizarin Nightlight | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Mizarin Nightlight CR: 21

Gargantuan plant, neutral
Armor Class: 23
Hit Points: 432 (24d20+180)
Speed: -1 ft , fly: -3 ft

STR

28 +9

DEX

12 +1

CON

30 +10

INT

23 +6

WIS

14 +2

CHA

7 -2

Saving Throws: DEX +8, CON +16, WIS +9, CHA +10
Skills: Perception +16
Damage Resistances: Bludgeoning, Piercing, Slashing
Damage Immunities: Psychic, Poison
Condition Immunities: blinded, charmed, poisoned, frightened, grappled, petrified, prone
Senses: Truesight 1000ft, passive perception 26
Languages: Lighttalk, telepathy
Challenge Rating: 21

Legendary Resistance (3/Day): If the Mizarin Nightlight fails a saving throw, it can choose to succeed instead.   Immovable: The Mizarin Nightligh can't be moved by any normal non-magical or magical means.

Actions

Multiattack: The Mizarin Nightlight can make three root attacks.   Root: Melee Weapon Attack: +16 to hit, reach 700 ft., one target. Hit: 20 (2d8 + 9) bludgeoning damage. If the attack hits the target is also grappled (escape DC 19). No more than 8 creatures can be grappled at the same time.   Psychic Sun (Recharge 5–6): The Mizarin Nightlight uses his highest extension to generate a burst of light. Every creature, that the Mizarin Nightlight chooses, in a 200 ft radius from the Mizarin Nightlight must make a Wisdom saving throw (DC 25). On a fail the target takes 65(12d10 )psychic damage and is blinded until the end of its next turn, on a succesful save the target only takes half that damage and is not blinded.

Legendary Actions

Tremor: The Mizarin Nightlight makes in a 50 ft radius around it difficult terrain by moving its roots.   Root Attack (costs 2 actions): The Mizarin Nightlight makes a root attack.


Created by

Kefkejaco.

Statblock Type

Monster

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