Legendary Resistance (3/Day): If the Mizarin Nightlight fails a saving throw, it can choose to succeed instead. Immovable: The Mizarin Nightligh can't be moved by any normal non-magical or magical means.
Multiattack: The Mizarin Nightlight can make three root attacks. Root: Melee Weapon Attack: +16 to hit, reach 700 ft., one target. Hit: 20 (2d8 + 9) bludgeoning damage. If the attack hits the target is also grappled (escape DC 19). No more than 8 creatures can be grappled at the same time. Psychic Sun (Recharge 5–6): The Mizarin Nightlight uses his highest extension to generate a burst of light. Every creature, that the Mizarin Nightlight chooses, in a 200 ft radius from the Mizarin Nightlight must make a Wisdom saving throw (DC 25). On a fail the target takes 65(12d10 )psychic damage and is blinded until the end of its next turn, on a succesful save the target only takes half that damage and is not blinded.
Tremor: The Mizarin Nightlight makes in a 50 ft radius around it difficult terrain by moving its roots. Root Attack (costs 2 actions): The Mizarin Nightlight makes a root attack.