Lightwalker | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Lightwalker CR: 4

Medium plant, neutral
Armor Class: 14
Hit Points: 75 (10d8+30) 10d8+3
Speed: 30 ft , climb: 29 ft

STR

16 +3

DEX

12 +1

CON

16 +3

INT

11 +0

WIS

12 +1

CHA

5 -3

Saving Throws: strength +5
Damage Resistances: bludgeoning, piercing
Damage Immunities: psychic
Condition Immunities: blinded, charmed, poisoned, frightened
Senses: truesight 40ft, passive perception 11
Languages: lighttalk, telepathy
Challenge Rating: 4

Treemeld: The Lightwalker is able to meld into a nearby Mizarin Nightlight by using its movement. While merged with the tree, the Lightwalker can’t see what occurs outside it, and any Wisdom (Perception) checks it makes to hear sounds outside it are made with disadvantage. The Lightwalker is not able to use actions while melded.

Actions

Multiattack: The Lightwalker can make two attacks with its vines. If a target is grappled he can replace the attack with the Mind Constrict attack.   Vine: Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the attack hits the target is also grappled (escape DC 13). No more than 2 creatures can be grappled at the same time.   Mind Constrict: The Lightwalker attacks a creature grappled by one of its vines. This attack automatically succeeds. The target takes 7(1d8+3) bludgeoning damage and must make a Wisdom saving throw (DC 14) or take an extra 4(1d8) psychic damage and is paralyzed until its next turn as a voices overwhelm the target's mind.   Psychic Light: Every creature in a 15 ft radius from the Lightwalker must make a Wisdom saving throw (DC 14). On a fail the target takes 16(3d8 )psychic damage and is blinded until the end of its next turn, on a succesful save the target only takes half that damage and is not blinded.


Created by

Kefkejaco.

Statblock Type

Monster

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