This table is the last chance to cheat death, but not without constantly being reminded of your near death experience. The only way to undo the traumatic experience is with a Wish spell.
Roll 1d20 | Effect | Punishment |
---|---|---|
1 | Death laughs | Roll twice and take both results. |
2 | Lose an arm | -1d4 STR and -1d4 DEX. Can no longer wield 2-handed or duel wield. |
3 | Robbed while unconscious | Lose ALL items on person and in the Bag of Holding |
4 | Major concussion | Instantly lose a level. |
5 | Scattered nerve atrophy | Lose proficiency in martial weapon, medium armor, heavy armor and shields. |
6 | Long term memory loss | Lose proficiency in 4 skills. |
7 | Develop Neurosis | -1d6 CHA |
8 | Develop debilitating arthritis | Lose your 1st level feat. |
9 | Develop an autoimmune disorder | -1d6 CON |
10 | Major leg injury | Movement speed reduced to 20 feet. |
11 | Acute nerve damage | -1d6 STR |
12 | Develop peripheral neuropathy | -1d6 DEX. |
13 | Slight concussion causes dementia | -1d6 INT |
14 | Major spleen trauma | Lose 30% of total health. (rounded up) |
15 | Acquire vertigo | Can no longer wield 2-handed, shields or duel wield. |
16 | Short term memory loss | Lose your last learned feat |
17 | Concussion causes cloudiness | -1d6 WIS |
18 | Stroke | Unlearn all languages except Common |
19 | Minor concussion causing sporadic weakness | Lose 1 proficiency of the player's choice |
20 | Small scar | None |