A Swarm of Cranium Rats CR: 5 (1,800XP)
Tiny swarm of beasts, lawful evil
Armor Class: 12
Hit Points: 36 (8D8)
Speed:
30 ft.
Damage Resistances: Bludgeoning,Piercing and Slashing
Condition Immunities: Charmed,Frightened,Grappled,Paralyzed,Petrified,Prone,Restrained and Stunned
Senses: Darkvision 30ft, and Passive Perception 10.
Languages: Telepathy 30ft
Challenge Rating: 5 (1,800XP)
Innate Spellcasting (Psionics)
The Swarm’s
innate Spellcasting Ability is
Intelligence (
Spell Save DC 13). As long as it has more than half of its
Hit Points remaining, the swarm can
Innately cast the following
spells, requiring
No Components.
At will:
- Command
- Comprehend Languages
- Detect Thoughts
1/day:
- Confusion
- Dominate Monster
Illumination
As a
Bonus Action, the Swarm can shed
Dim Light from its Brains in a
5-Foot Radius, increase the illumination to
Bright Light in a
5-20-Foot
Radius (And
Dim Light for an additional number of
feet equal to the Chosen Radius), or Extinguish the
Light.
Swarm
The Swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The Swarm can't
Regain Hit Points or
Gain Temporary Hit Points.
Telepathic Shroud
The swarm is
Immune to any
Effect that would sense its emotions or read its thoughts, as well as to all
Divination Spells.
Actions
Bite
Melee Weapon Attack: +5 To Hit
, Reach 0ft, One Target in the swarm's space. Hit:
14 (4D6) Piercing Damage, or
7 (2D6) Piercing Damage if the swarm has half of its
Hit Points or fewer.
Suggested Environments
The Underdark.