Troglodyte CR: 1/4 (50XP)
Medium humanoid (troglodyte), chaotic evil
Armor Class: 11 (Natural Armour)
Hit Points: 13 (2D8+4)
Speed:
30 ft
Skills: Stealth +2.
Senses: Darkvision 60ft, and Passive Perception 10.
Languages: Troglodyte
Challenge Rating: 1/4 (50XP)
Chameleon Skin
The Troglodyte has an
Advantage on
Dexterity (Stealth) Checks made to
Hide.
Stench
Any creature other than a troglodyte that starts its
Turn within
5 feet of the troglodyte must
Succeed on a
DC 12 Constitution Saving Throw or be
Poisoned until the start of the creature's next
Turn. On a
Successful Saving Throw, the creature is
Immune to the
Stench of all troglodytes for
1 Hour.
Sunlight Sensitivity
While in
sunlight, the troglodyte has
Disadvantage on
Attack Rolls, as well as on
Wisdom (Perception) Checks that rely on
Sight.
Actions
Multiattack
The troglodyte makes
Three Attacks:
One with its
Bite and
Two with its
Claws.
Bite
Melee Weapon Attack: +4 To Hit, Reach 5ft, One Target. Hit:
4 (1D4+2) Piercing Damage.
Claw
Melee Weapon Attack: +4 To Hit, Reach 5ft, One Target. Hit:
4 (1D4+2) Slashing Damage.