Small elemental, chaotic neutral
Armor Class: 14 (Natural Armour)
Hit Points: 9 (2D6+2)
Speed:
30 ft
Damage Resistances: Bludgeoning,Piercing and Slashing from Non-Magical Attacks
Damage Immunities: Fire
Senses: Darkvision 60ft & Passive Perception 10
Languages: Ignan (Elemental Fire)
Challenge Rating: 1/2 (100XP)
DEATH BURST:
WHEN THE MAGMIN DIES, IT EXPLODES IN A BURST OF FIRE AND MAGMA. EACH CREATURE WITHIN 10 FEET OF IT MUST MAKE A
DC 11 DEXTERITY SAVING THROW, TAKING
7 (2D6) FIRE DAMAGE ON A FAILED SAVE, OR HALF AS MUCH DAMAGE ON A SUCCESSFUL ONE. FLAMMABLE S THAT AREN’T BEING WORN OR CARRIED IN THAT AREA ARE IGNITED.
IGNITED ILLUMINATION:
AS A BONUS ACTION, THE MAGMIN CAN SET ITSELF ABLAZE OR EXTINGUISH ITS FLAMES. WHILE ABLAZE, THE MAGMIN SHEDS BRIGHT LIGHT IN A 10-FOOT RADIUS AND DIM LIGHT FOR AN ADDITIONAL 10 FEET.
Actions
TOUCH:
MELEE WEAPON ATTACK:
+4 TO HIT, REACH 5FT, ONE TARGET. HIT:
7 (2D6) FIRE DAMAGE. IF THE TARGET IS A CREATURE OR A FLAMMABLE , IT IGNITES. UNTIL A CREATURE TAKES AN ACTION TO DOUSE THE FIRE, THE TARGET TAKES
3 (1D6) FIRE DAMAGE AT THE END OF EACH OF ITS TURNS.