Lucian | Character Sheet (Legacy) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Lucian

Sorcerer 5 Class & Level
Background
Dark Elf Race
Neutral Evil Alignment

Strength 8
-1
Dexterity 10
+0
constitution 12
+1
intelligence 14
+2
wisdom 13
+1
charisma 17
+3
Total Hit Dice 6
Hit Die
1d6+1
+3 proficiency bonus
-1 Strength
+0 Dexterity
+4 Constitution
+2 Intelligence
+1 Wisdom
+6 Charisma
saving throws
+0 Acrobatics
+4 Animal Handling
+5 Arcana
-1 Athletics
+3 Deception
+2 History
+4 Insight
+3 Intimidation
+2 Investigation
+1 Medicine
+2 Nature
+4 Perception
+3 Performance
+6 Persuasion
+2 Religion
+0 Sleight of Hands
+0 Stealth
+1 Survival
skills

 
14
Armor Class
27
Hit Points
+0
Initiative
30
Speed
Attacks
Animal Handling, Arcana, Insight, Perception, Persuasion.
Proficiences

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

[block: Staff of charging ]

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

PHB

Blade Ward

0-level (Cantrip) Abjuration

Casting Time 1 action
Range self
Duration 1 round
Components V,S

You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.

Class(es): Wizard, sorcerer

SRD

Ray of Frost

0-level (Cantrip) Conjuration

Casting Time 1 action
Range 60ft
Duration Instantaneous
Components V, S

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.   The spell's damage increases by 1d8 when you reach 5th level ( 2d8 ), 11th level ( 3d8 ), and 17th level ( 4d8 ).

Class(es): Sorcerer, Wizard

Sword Burst

0-level (Cantrip) Conjuration

Casting Time 1 Action
Range 5ft
Duration Instantaneous
Components V

You create a momentary circle of spectral blades that sweep around you. Each creature within range, other than you, must succeed on a Dexterity saving throw or take 1d6 force damage.
At higher levels: This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Class(es): Sorcerer, Warlock, Wizard

SRD

True Strike

0-level (Cantrip) Divination

Casting Time 1 action
Range 30ft
Duration Concentration, Concentration, up to a round
Components S

You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.

Class(es): Bard, Sorcerer, Warlock, Wizard

Level 1 Spells

SRD

Burning Hands

1-level Evocation

Casting Time 1 action
Range Self
Duration Instantaneous
Components V, S

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

The fire ignites any flammable Objects in the area that aren't being worn or carried.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

2nd level 4d6 , 3rd level 5d6 , 4th level 6d6 , 5th level 7d6 , 6th level 8d6 , 7th level 9d6 , 8th level 10d6 , 9th level 11d6 .

Class(es): Sorcerer, Wizard

SRD

Charm Person

1-level Enchantment

Casting Time 1 action
Range 30ft
Duration 1 hour
Components V, S

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

Class(es): Bard, Druid, Sorcerer, Warlock, Wizard

Player's Handbook

Magic Missile

1-level Evocation

Casting Time 1 action
Range 120ft
Duration Instantaneous
Components Verbal, Somatic


You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4+1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.   At Higher Levels When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

Class(es): Sorcerer, Wizard, Arcana Domain

Level 2 Spells

SRD

Mirror Image

2-level Illusion

Casting Time 1 action
Range Self
Duration 1 minute
Components V, S

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.   <br>Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.   <br>If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.   <br>A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.   <br>A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.

Class(es): Sorcerer, Warlock, Wizard

SRD

Shatter

2-level Evocation

Casting Time 1 action
Range 60ft
Duration Instantaneous
Components V, S, M
Materials A chip of mica

A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.  
A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
3rd level: [roll 4d8] thunder damage
4th level: [roll 5d8] thunder damage
5th level: [roll 6d8] thunder damage
6th level: [roll 7d8] thunder damage
7th level: [roll 8d8] thunder damage
8th level: [roll 9d8] thunder damage
9th level: [roll 10d8] thunder damage

Class(es): Bard, Sorcerer, Warlock, Wizard

Level 3 Spells

PHB, page 241 SRD

Fireball

3-level Evocation

Casting Time 1 action
Range 150ft
Duration Instantaneous
Components V, S, M
Materials a tiny ball of bat guano and sulfur

A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot radius must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
At higher levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Class(es): Sorcerer, Wizard

Statblocks for your Trinkets, businesses, building, castles, empires.


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Qrtrpounder.

Statblock Type

Character Sheet (Legacy)

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