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Bloodflame Phoenix in Dungeons & Dragons 5e

Deem Leem's bag o' Stuff

Bloodflame Phoenix CR: 5

Small elemental, unaligned
Armor Class: 12 (natural armor)
Hit Points: 82 15d6+30
Speed: , fly: 120 ft

STR

12 +1

DEX

20 +5

CON

14 +2

INT

5 -3

WIS

12 +1

CHA

7 -2

Saving Throws: Dex +10
Skills: Perception +20
Damage Immunities: Fire, poison, necrotic
Condition Immunities: Exhaustion, grappled, paralyzed, petrified, poisoned, restrained, unconscious
Senses: darkvision 60 ft., passive Perception 30
Challenge Rating: 5 ( 1,800 XP)
Proficiency Bonus: +3

Burning Bloody Death. If the phoenix dies, it explodes. Each creature in a 10-foot-radius must make a DC 20 Dex save, taking 10 necrotic damage on a failed save. The fire ignites flammable objects in the area that aren't being worn or carried. The explosion destroys the phoenix's body and leaves behind a 5 lbs egg. The egg is immune to all damage, and after 1d6 days, it hatches a new Bloodflame phoenix.
Flyby. The Bloodflame phoenix doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Illumination. The Bloodflame phoenix sheds bright light in a 15-foot radius and dim light for an additional 15 feet.
Fire Form. The Bloodflame phoenix can move through a space as narrow as 1 inch wide without squeezing. Any creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 1 fire damage. With a touch, the Bloodflame phoenix can also ignite flammable objects that aren't worn or carried (no action required).

Actions

Bloodflame Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 27 6d8 Necrotic damage. When dealing 48 damage, the target gains 1 level of exhaustion.


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