Charakterbogen - Eremon | Generic, Text | Statblocks & Sheets | World Anvil

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Charakterbogen - Eremon

Eremon
Human (Chondathan) vitalist 1/Overmind 1 (Ultimate Psionics 69)
NE Medium humanoid (human)
Init +3; Senses Perception +5
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 12 (1d6+6)
Fort +5, Ref +1, Will +7
Defensive Abilities hard to kill
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +0 (1d4/19-20) or
. . heavy mace +0 (1d8) or
. . unarmed strike +0 (1d3 nonlethal)
Ranged light crossbow +1 (1d8/19-20)
Special Attacks mythic power (7/day, surge +1d6)
Vitalist Powers Known (power points 4, ML 1st; concentration -1)
. . 1st—natural healing, sense link, vigor
. . 0 (at will)—detect psionics, induce pain, sicken body (DC 15)
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Statistics
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Str 10, Dex 12, Con 14, Int 10, Wis 21, Cha 7
Base Atk +0; CMB +0; CMD 11
Feats Combat Stamina, Extra Mythic Power[M], Overchannel, Psicrystal Affinity
Traits reactionary, resilient
Skills Acrobatics -2 (-6 to jump), Autohypnosis +9, Knowledge (psionics) +4, Spellcraft +4
Languages Trade Tongue
SQ active energy type, affirmation: evil, collective, collective healing, naturally focused, surging psionics, transfer wounds, vitalist method (mender method)
Other Gear dor urgol chain shirt [mythic], dagger, heavy mace, light crossbow
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Tracked Resources
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Affirmation: Evil - 0
Dagger - 0/1
Harrow Points - 0
Mythic Power (7/day, Surge +1d6) - 0/7
Stamina Points - 0/2
Transfer Wounds (1d6, 8/day) (Su) - 0/8
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Special Abilities
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Active Energy Type (-Choose-) Lets you set your psionic active energy type.
Affirmation: Evil You can spend an evil affirmation to gain a +2 bonus on the damage dealt to or healed for all targets when you use an inflict spell or channel negative energy, or you gain a +4 bonus on a single weapon damage roll you make in pursuit of your own desi
Collective (5 members, 110 Feet) (Su) You have a collective of up to 5 individuals within 110 feet
Collective Healing (Su) Whenever a willing member of the vitalist's collective could regain lost hit points or ability damage, the vitalist may choose to redirect any or all of that healing to one or more other willing members of the collective as a free action. This can tr
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Mender Method A mender vitalist is the most common found, as he focuses on healing wounds more efficiently, even bringing back life to the dead. The mender vitalist learns how to boost the body's natural healing ability to unimaginable regenerative levels.
 
 
Naturally Focused (Su) You do not lose your psionic focus when you sleep, lose consciousness, or enter a meditative trance, and you are always treated as having your focus for effects that require maintaining psionic focus. In addition, you can expend one use of mythic pow
Overchannel Take 1d8 to gain +1 manifester level.
Psicrystal Affinity You have created a psicrystal
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Surging Psionics As a standard action, you can expend one use of mythic power to manifest any one psionic power without spending any power points. The power must be on your class power list and one of your powers known. When manifesting a power in this way, you treat
Transfer Wounds (1d6, 8/day) (Su) All vitalists learn how to transfer wounds with but a touch. As a standard action that does not provoke attacks of opportunity, a vitalist may touch a target and heal it for 1d6 points of damage.
The vitalist suffers the same number of points

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Rieliesza.

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