Race: Eresdolhn | Race | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Race: Eresdolhn

Ability Score Increase +2 Str, and and two other ability scores of your choice increase by 1
Size Medium
Speed 30ft

Age: You are an Elf of the West. You will live forever and are bound to the world, destined to dwell in it forever. Death only temporarily thrusts your spirit into the Halls of the Dead, and eventually you will return with memories intact.

Size: Eresdolhn are about 6 feet tall. Your size is Medium.

Darkvision: Accustomed to walking under the revered starlight, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.

Sturdy Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance: Your sleep is not like that of mortals. When you sleep, you can choose to send your mind into an “Elvish Dream” retaining full consciousness of your surroundings and you needn’t close your eyes. Four hours spent in such dreams acts on you as if you had rested an entire night.

Subtlety of Craft: You are proficient in an artisan's tool of your choice. You are proficient in one Skill of your choice.

Keen Eyes: You are proficient in the Perception skill.

Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.

On His Brow is Wisdom; in His Hand is Strength: You may use your reaction and spend half your Hit Dice to prevent an enemy creature from taking an action on its turn. The creature can still use its bonus action if it has one and that bonus action does not rely on the creature taking an action. You must tell the DM that you are preventing the action before the creature takes his turn. After using this ability, you must make a Corruption check, a DC 15 Wisdom saving throw. If you fail, you gain 1 point of Shadow. Once you have used this ability, you may not use this ability again until you finish a short or long rest.

Bound to the Seen and Unseen: While in the Realms of the Eresdolhn, which reside partly in the slower Unseen realm, you are aware of how much time has passed in the Seen realm.

Beset by Woe. While hardier in spirit, despair can still threaten you. And its effects on the psyche are violent. If you suffer the Miserable condition, then in addition to its usual effects you suffer disadvantage to your Charisma and Wisdom saving throws.

Wisdom of Old Eras. Whenever you finish the Heal Corruption downtime activity, you can regain 3 Hope Points instead of 2. If you pass the Wisdom or Charisma saving throw at the end of this phase, you can regain 5 Hope Points instead of 4.

Languages. You can speak, read, and write Common (Juraedon) and Elvish (Local Dialect: Eresdolhn). The Eresdolhn tongue is the far-spread language of the Fair Elves of Lower Huraedon.


Created by

yingfire.

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Race

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