Hit Die 1d+2
|2||Sleight of Hands|
Light Armor, Medium Armor, Shields
Martial Weapons, Simple Weapons
Disguise Kit, Horn, Poisoner's Kit, Thieves' Tools, Woodcarver's Tools
Draconic, Elvish, Orc, Thieves' Cant
|Wolf's Fang Greataxe||1d20+8||1d10+5||S||5|
I feel far more comfortable around animals than people.
As a bonus action enter a rage for up to 1 minute (10 rounds).
You gain advantage on STR checks and saving throws (not attacks), +2 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. You can't cast or concentrate on spells while raging.
Your rage ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage as a bonus action.
Rage: 1 Bonus Action
While not wearing armor, your AC equals 10 + DEX modifier + CON modifier + any shield bonus.
When you make your first attack on your turn, you can decide to attack recklessly, giving you advantage on melee weapon attack rolls using STR during this turn, but attack rolls against you have advantage until your next turn.
You have advantage on DEX saving throws against effects that you can see while not blinded, deafened, or incapacitated.
Path of the Totem Warrior
You can cast beast sense and speak with animals as rituals.
Speak with Animals
You have adopted a totem spirit.
While you’re raging, your allies have advantage on melee attack rolls against any hostile creature within 5 feet of you.
Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
Sneak Attack: (No Action)
You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.
You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.
Cunning Action: 1 Bonus Action
You gain proficiency with the disguise kit and the poisoner’s kit.
You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet, and any hit you score against a creature that is surprised is a critical hit.
You can communicate with wolves and dire wolves of all forms, they also treat you as neutral or friendly.
Your Darkvision has a radius of 60 feet.
You have advantage on any Wisdom (Perception) checks that rely on hearing or smell.
Once per long rest, as a standard action, you can shift into your werewolf form. You gain the use of your natural weapons, advantage on Constitution and Dexterity saving throws, regeneration, and resistance to all non-silvered/magical attacks, and a bonus to speed. When you shift, you can make the choice of your equipment being absorbed by your form or drop to the ground.
Werewolf Form: 1 Action
Bite: 1 Action
Claw: 1 Action
Multiattack: 1 Action
Regeneration: (No Action)
Werewolves are vulnerable to silvered weapons.
Full Moon Blessings
For every full moon that is in the sky, you can an additional use of your werewolf form.
When your health reaches 25% of your total health, you risk entering a bloody rage. Make a Wisdom saving throw of DC 10 to resist entering a bloodlust. On a failure, if you are not in your werewolf form you will automatically shift into it and proceed to attack the nearest target as you lose control. At the start of every turn, you may make another Wisdom save to regain control. If there are any full moons during the time you make the save, you make the save at disadvantage.
Your base landspeed increases by 10 feet. You also can add 10 feet to your long jump distance and 3 feet to your high jump distance.
When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Features & Traits
Lightning Hurts too
Fought some giant ugly snake things today. Shifted in front of everyone. Went okay I guess. They seemed pretty unphased by it, but considering the giant ugly snake things there were bigger concerns. Literally.
Oh cultists unlocked? the snakes. No idea why they were there. Some sort of ancient ruin for the ‘Solatrice Guardians’. Rina and Vex are pretty excited about it. Want to check it out in the Royal Archives. Another way in maybe.
[Chaotic lines and squiggles line the margins followed by a poor sketch of a dragon wearing a crown with thirteen stars on its wings]
Crypt with important dead people. Lycans? Each were entombed with immaculate weapons, had Ioun’s symbol on them. Same one held high in Shaltoga’s hut. Maybe they’re connected to the stories she told me? It’s been so long I can hardly remember.
[Sketches of the symbols and ancient draconic engravings on the next page, in addition to rough sketches of the weapons themselves]
Took the weapons. Keeping what I’ll use, going to try and establish a connection to my network over here and send them to the pack. Seems like they belong with them. Weirdest part was another important dead person.
[A quick and scratchy sketch of an amulet]
Was wearing that and silver armor. Why silver? Why buried with lycans? I guess if you fight with a bunch of werewolves, wearing a suit of silver is pretty ingenious really. Contingency plan. It sure stunk. Singed my nose hairs. If it’ll help though… But then the thought of decking people I just met out in silver sounds like an absolutely terrible idea in the realm of self preservation…
[Heavy ink blots stain this portion]
Should look into getting Vex something like it. Armor reminds me of her anyways. Had blue gemstones in it. Pretty.
We lost one today. Scout. The fucking snake swallowed them whole. I couldn’t get them out in time, it looked like the stomach acid did them in. What a fucking waste. Guess I couldn’t help them after all.
Phi nearly went down too. I made a split second decision and blocked the blow for her. I would have lost it if not for Vex. The ranger was right under me too. I don’t think she knows how close I came to… It’s fine. It didn’t happen. Scared the crap out of Vex but she’s okay now. I think back on it and I still don’t think I’d do anything differently. Sometimes my instincts lead to destruction, and sometimes they keep me and my pack alive. To call it a balancing act is an understatement. One day this tight rope will break.
Oh yeah, the dead lycans? had crowns too. I took one. Gasa wants it. Gotta watch those purple sticky fingers.
The major events and journals in Zenrathi's history, from the beginning to today.
Why is it always fire?
[b]All entries are written in Orcish unless otherwise stated. Spelling and structure occasionally varies from the Orcish spoken around Cretia, indicating a specific dialect and region.[/b] Okay. Journaling. Just a new skill to learn, like any other yea...03:19 am - 31.12.2019
Lightning Hurts too
Fought some giant ugly snake things today. Shifted in front of everyone. Went okay I guess. They seemed pretty unphased by it, but considering the giant ugly snake things there were bigger concerns. Literally. Oh cultists unlocked? the snakes. No idea...10:40 pm - 09.01.2020
The list of amazing people following the adventures of Zenrathi.