|+0||Sleight of Hands|
Tools: painter's supplies
Saving Throws: WIS, CHA
Skills: History, Religion, Investigation, Insight, Persuasion
1st Level: Expeditious Retreat
Knows all languages in The Drealm and in Melior.
Features & Traits
The statblocks of your Weapons, armor and other important/magical equipment
Dnd 5e SRD SRD
Light Armor Common
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
|Type||AC||STR Req.||Stealth Dis.||Properties|
|Light||11 + Dex Modifier|
Cost: 10 gp Weight: 10 lb
DnD 5e SRD SRD
Melee Weapon Common
Cost: 5 gp Weight: 4 lb
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Level 0 Spells
0-level (Cantrip) Conjuration
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magical items, or carry more than 10 pounds.
0-level (Cantrip) Illusion
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.
If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.
If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.
If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.
Level 1 Spells
PHB, page 238 SRD
This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.
Statblocks for your Trinkets, businesses, building, castles, empires.
Back in The Drealm
It feels good to be home, back in The Drealm. I can change my form freely here, create anything at the speed of a thought, and be where I desire to be.
My fellow dreamons were waiting anxiously for my return. They showed me the edges of The Drealm fading away, dissolving into a strange nothingness I have never seen before. My newfound ideas from Melior were able to restore some sections, but I couldn't repair it all. The humans have stopped dreaming. We need their return.
My initial visit to Melior showed me many things. I suspect the cause of this epidemic is the widespread religion they are following in this age, called "The Originator's Order". The humans worship an unknown entity called "The Architect" and believe this sole being created everything in existence. Their way of life has shifted from a free-flowing state into a rigid routine that crushes freedom of creativity.
I'm not sure if they're even aware that they have stopped dreaming...
These are troubling times.
The major events and journals in Thaddeus's history, from the beginning to today.
Discovered the beauty of Eastdale Tarn
What a beautiful lake! The glistening waters are very inviting, but this is the place of Vicarbane's slumber. I don't care how old that myth is, I'm not risking a dip.12:09 pm - 15.05.2019
A welcome return to The Drealm
Home sweet home. This is my plane, and my fellow dreamons were waiting anxiously for my news. I startled them with my human form, but quickly shifted back into a familiar shape - it's so easy to do this in the realm of dreams, the people of Melior don't know what they're missing.12:13 pm - 15.05.2019
Back in The Drealm
It feels good to be home, back in The Drealm. I can change my form freely here, create anything at the speed of a thought, and be where I desire to be. My fellow dreamons were waiting anxiously for my return. They showed me the edges of The Drealm fad...02:26 pm - 15.05.2019
Resuming adventures in Melior
I can choose to return to Melior at any given time, though it is much easier at night when the other humans are asleep. In this form I excuse myself with travel and research to 'disappear' without causing alarm. So far, no one has noticed.02:32 pm - 15.05.2019
Found a trustworthy lead
After buying a few rounds of drinks for some salty folks in a lively seaside pub, I have found myself a trustworthy lead. According to her, there is a group of artists who have rebelled against Orlendian law and despise The Originator's Order - they think it's all some big brainwashing plan to take over the world and have people behave in predictable, easy to maniuplate manners. She said they've got some kind of hideout called Crocklemouth, now I've just got to find it...02:43 pm - 15.05.2019
Arrived in Crocklemouth
I found a smuggler who gave me some information in exchange for a fat purse of coin, she's even willing to take me out on the water tonight out to Crocklemouth. I've sworn three oaths and received five death threats not to reveal its location to anyone.02:49 pm - 15.05.2019
The list of amazing people following the adventures of Thaddeus.