|+3||Sleight of Hands|
|Staff of Adornment||1d20||1d8-2||B||5|
Encode Thoughts | Frostbite | Light | Prestidigitation
Absorb Elements | Comprehend Languages | Detect Magic | Feather Fall | Floating Disk | Identify | Shield | Unseen Servant | Witch Bolt
Mind Spike | Mirror Image | Phantasmal Force
I dote over everyone no matter how old they are.
You can cast prepared wizard spells using INT as your spellcasting modifier (Spell DC 14, Spell Attack +6) and wizard spells in your spellbook as rituals if they have the ritual tag. You can use an arcane focus as a spellcasting focus.
Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 2, and none of the slots can be 6th level or higher.
Arcane Recovery: (No Action)
School of Divination
The gold and time you must spend to copy a divination spell into your spellbook is halved.
When you finish a long rest, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn. Each roll can only be used once.
Portent: (No Action)
When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
You have advantage on saving throws against being frightened.
You can move through the space of any creature that is of a size larger than yours.
You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
You have 3 luck points per long rest. Whenever you make an attack roll, an ability check, or a saving throw (or when an attack roll is made against you), you can spend one to roll an additional d20 and you choose which die to use. You can choose to spend luck points after you roll the die, but before the outcome is determined.
Lucky: (No Action)
Features & Traits
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
The major events and journals in Isani Featherbottom's history, from the beginning to today.
The list of amazing people following the adventures of Isani Featherbottom.