|+1||Sleight of Hands|
Simple weapons, Martial weapons
Light armor, Medium armor, Shields
Playing cards, Vehicles (land)
|7 lb.||Martial melee, Heavy, two-handed|
|2 lb.||Simple melee, Light, Thrown (range 20/60)|
|2 lb.||Simple melee, Thrown (range 30/120)|
|Deck of cards|
|Includes a backpack, a bedroll,a mess kit, a tinderbox, 10 torches, 10 days of rations, anda waterskin. The pack also has 50 feet of hempen ropestrapped to the side of it.|
I rarely get angry unprovoked, but when I'm pushed over the edge there's no turning back
You can use your action to exhale
destructive energy in a 15 ft. cone of Fire.
When you use your breath weapon, each creature in
the area of the exhalation must make a Dex. saving throw. The DC for this saving throw equals 8 +
your Constitution modifier + your proficiency bonus. A
creature takes 2d6 damage on a failed save, and half
as much damage on a successful one. The damage
increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6
at 16th level.
After you use your breath weapon, you can’t use it
again until you complete a short or long rest. PHB 34 (Gold)
You have resistance to fire PHB 34 (Gold)
In battle, you fight with primal ferocity. On your turn,
you can enter a rage as a bonus action.
W hile raging, you gain the following benefits if you
aren’t wearing heavy armor:
• You have advantage on Strength checks and Strength
• When you make a melee weapon attack using
Strength, you gain a bonus to the damage roll that
increases as you gain levels as a barbarian, as shown
in the Rage Damage column of the Barbarian table.
• You have resistance to bludgeoning, piercing, and
If you are able to cast spells, you can’t cast them or
concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are
knocked unconscious or if your turn ends and you
haven’t attacked a hostile creature since your last turn
or taken damage since then. You can also end your rage
on your turn as a bonus action.
Once you have raged the number of times shown
for your barbarian level in the Rages column of the
Barbarian table, you must finish a long rest before you
can rage again. PHB 48
While you are not wearing any armor, your Armor Class
equals 10 + your Dexterity modifier + your Constitution
modifier. You can use a shield and still gain this benefit PHB 48
Starting at 2nd level, you can throw aside all concern
for defense to attack with fierce desperation. When
you make your first attack on your turn, you can decide
to attack recklessly. Doing so gives you advantage on
melee weapon attack rolls using Strength during this
turn, but attack rolls against you have advantage until
your next turn. PHB 48
At 2nd level, you gain an uncanny sense of when things
nearby aren’t as they should be, giving you an edge
when you dodge away from danger.
You have advantage on Dexterity saving throws
against effects that you can see, such as traps and spells.
To gain this benefit, you can’t be blinded, deafened, or
incapacitated. PHB 48
You're on the Path of the Totem Warrior PHB 48
Yours is a path that seeks attunement with the natural
world, giving you a kinship with beasts. At 3rd level when
you adopt this path, you gain the ability to cast the beast
sense and speak with animals spells, but only as rituals,
as described in chapter 10. PHB 50
At 3rd level, when you adopt this path, you choose a
totem spirit and gain its feature. You must make or
acquire a physical totem object- an amulet or similar
adornment—that incorporates fur or feathers, claws,
teeth, or bones of the totem animal. At your option, you
also gain minor physical attributes that are reminiscent
of your totem spirit. For example, if you have a bear
totem spirit, you might be unusually hairy and thickskinned, or if your totem is the eagle, your eyes turn
bright yellow. PHB 50
Bear. While raging, you have resistance to all damage
except psychic damage. The spirit of the bear makes you
tough enough to stand up to any punishment. PHB 50
Features & Traits
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
The major events and journals in Strelian's history, from the beginning to today.
The list of amazing people following the adventures of Strelian.