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Yazme


Angry Hobgoblin Grave Cleric turned from crime


Played by
ConnorM

Other Characters by ConnorM


Yazme (Yaz)

Hobgoblin Race
Urchin Origin
Rogue Lvl 2 / Life Cleric Lvl 5 7 Class & Level
Alignment
Kelemvor Deity
Faction
Rank/Position
Loyalty
Company

Strength 13
+1
Dexterity 16
+3
constitution 13
+1
intelligence 16
+3
wisdom 18
+4
charisma 10
+0
Total Hit Dice 7d8
Hit Die
1dd8+1
+3 proficiency bonus
+1 Strength
+3 Dexterity
+1 Constitution
+3 Intelligence
+4 Wisdom
+0 Charisma
saving throws
+6 Acrobatics
+4 Animal Handling
+3 Arcana
+1 Athletics
+0 Deception
+3 History
+7 Insight
+0 Intimidation
+9 Investigation
+0 Martial
+4 Medicine
+3 Nature
+7 Perception
+0 Performance
+0 Persuasion
+3 Religion
+6 Sleight of Hands
+9 Stealth
+4 Survival
skills

 

MV

Prestige

Attunement Slots
18
Armor Class
47
Hit Points
+3
Initiative
30
Speed
Attacks
Acrobatics, Insight, Investigation(Expertise), Perception, Sleight of Hand, Stealth(Expertise)
Religion Proficiency - 1/3 weeks, 50 GP a week

Simple Weapons, Hand Crossbow, Long swords, rapiers, short swords, war pick, whip, shields

Thieves' Tools, Disguise Kit Hebalist's Kit(Proficiency to identify plant life, create potions of antitoxin and healing)

Light/Medium/Heavy Armor
Proficiences
Cantrip:
Resistance
Sacred Flame
Spare the Dying
Thaumaturgy

Lvl 1:
Domain - Bless, Cure Wounds
Healing Word
Bane
Sanctuary

Lvl 2
Prayer of Healing
Blindness/Deafness

Lvl 3
Domain - Lesser Restoration, Spirit Weapon
Spirit Guardians
Bestow Curse
Speak with Dead
Spellcasting
(4)Dagger +2 1d4 piercing Finesse, light, thrown
Fiery Short Sword - 1d6 +2 + 2d6 fire piercing finesse, light
Short bow 1d6 piercing 78/320
Whip - 1d4 slashing, finesse, reach
Warpick 1d8 piercing

Magic Shield - +3 AC
Funeral Marchers - Boots, at 0 HP, don't go unconscious, move of 10ft, tremor sense
Mariners Armor - 12 + dex, walking speed while swimming, float at 60 ft to surface while downed

Rod of Rule (Command Word - "Hey Listen") - https://roll20.net/compendium/dnd5e/Rod%20of%20Rulership#content

Iron Bands of Binding-https://roll20.net/compendium/dnd5e/Iron%20Bands%20of%20Binding#content (Ballgag confirmed with Ethan_

*Short sword - 2 lbs
*Short bow - 2lbs
*Quiver(32 arrows)- 2lbs
*Dagger- 2lbs

*Whip - 3 lbs

*Crowbar - 5
*Grappling Hook - 4

Thieves Tools

Component Bag
6 health potion

Fucked up Book of Decrepit Journal

GreatSword (Uncertain if magic) +1 atk/dmge deals additional 1d6

Quick reference sheet for movements, statuses, and terms during combat - https://crobi.github.io/dnd5e-quickref/preview/quickref.html

Small knife, small silver box that says "wishes" on a chain, map of Waterdeep, common clothes

Map of Storrekley - Wizard live in the southwestern Library, south eastern Private Residence, or north store front corner

1 person tent

Dried meat for raptors

Silver Dagger
Multi color rock

*Explorer's Pack(backpack(5), bedroll(7), mess kit(1), tinderbox(1), 10 torches(10), 3 days of rations(20), waterskin(5), 50 feet of hempen rope(10))

*Healers Kit(9) - 5lbs
*Holy Symbol(side of hood)

Tent

Funeral Marchers - https://www.reddit.com/r/TheGriffonsSaddlebag/comments/bxvnxh/the_griffons_saddlebag_funeral_marchers_wondrous/

3 Golf teeth
Equipment
Darkvision
Martial Training - Proficient in 2 martial weapons and light armor

Cunning Action - Take a bonus action, use for Dash, Disengage, Hide

Saving Face - miss attack roll, fail an ability check, a saving throw, gain a bonus to the roll equal to
the number of allies you can see within 30 feet of you
(maximum bonus of +5).
can't use it again until you finish a short or long rest.(Volo's 118)

2x bonus Stealth/Investigation(+6))
Sneak Attack - 1d6

Disciple of Life- Cast healing, gain add HP 2 + Cleric lvl

City Secrets - Not in combat, move twice as fast travel in cities

Channel Divinity - Heal 30 ft radius, 5x cleric, can't heal more than 1/2 total HP, does not effect undead, construct

Turn Undead/Preserve Life(AOE Heals Pg 54)

Trick or Treat Bag of Holding - Hold 100 lbs (Shaped like a pumpkin}

Destroy Undead CR 1/2
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.

The major events and journals in Yazme's history, from the beginning to today.

The list of amazing people following the adventures of Yazme.

Played by
ConnorM

Other Characters by ConnorM