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Zana


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Campaigns
Played by
Karin Ayame

Yey candy!


Zana

Cleric of Life 3 Class & Level
Noble Background
Pureborn - Protector Race
Lawful Good Alignment

Strength 13
+1
Dexterity 11
+0
constitution 13
+1
intelligence 12
+1
wisdom 18
+4
charisma 17
+3
Total Hit Dice 3
Hit Die 1d8+1
2 proficiency bonus
13 Passive perception
1 Strength
0 Dexterity
1 Constitution
1 Intelligence
6 Wisdom
5 Charisma
saving throws
0 Acrobatics
4 Animal Handling
1 Arcana
1 Athletics
3 Deception
3 History
6 Insight
3 Intimidation
1 Investigation
6 Medicine
1 Nature
4 Perception
3 Performance
5 Persuasion
3 Religion
0 Sleight of Hands
0 Stealth
4 Survival
skills
18
AC
27
Hit Points
0
Initiative
30ft
Speed
Weapons: All Simple Weapons
Armors: Light, Medium, Heavy, Shield
Other: Resists Necrotic, Radiant
Languages: Common, Celestial, Elvis
Proficiencies
MaceActionDamageType Mace 1d20+3 ] 1d20+3 Bludgeoning
Mace Attack: +3 1d20+3 Damage: 1d6+3 Attacks
*Cantrips
*Rituals
*Spell Casting ability modifier: Wisdom
To Hit: +6
Save DC: 14
Spellcasting
On Body:
1- Mace (4p) > Right Hip (rear)
1- Chain Mail (55p) > Body (Chest / Hips / Arms / Hands / Legs / Feet)
1- Shield (6p) > Back
1- Shortsword (2p) > Right Hip (Front/Belt)
1- Holy Symbol of the great Guide (0p) > Necklace
1-Signet Ring of House Montcroix (0p) > Right index
1-Healer's Kit (3p) > Left Hip (Back/Belt) (10/10)
1-Money Purse (1) > Left Hip (Front/Belt) (25/600)

Containers:
1- Backpack (5p) > Back (23 / 30) >>>>>>>>>>>>
1- Blanket (3p)
10- Candels (0p)
1- Tinderbox (1p)
1- Alms Box
2- Blacks of Incense
1- Censer (1p)
1- Vestment (3p)
2- Rations (2p)
1- Waterskin (5p)
1- Noble Clothes (aristocratic) (6p)
1- Scroll of Pedigree (0p)
1- Color Keeper (0p)
1-Package wrapped in paper
(contains 4 books in mostly good condition/ restored and probably filled with ocult cultist lore.)
1-Sack (1cp) > (0/30)
3-Heat Stone (1gp)
7-Heat Reagent (1sp)

At home:
Miner's Pick
Equipment
(core) I believe in the way of the cynosure and that it is the only way one can find peace and security.
============================
Special Personality Trait: Depending on her current hair color: Roll 1d8 and consult the results below for your weekly Trait.

1 Blonde: The common folk love me for my kindness and generosity.
2 Darkness: Approach every situation with a plan, nothing must be left to chance.
3 Lightning: Armors are clunky and ugly, I wouldn't be caught dead wearing one of those ugly things. I only wear fine clothes.
4 Water: Compassion is the best cure for evil, teach them the world isn't as bad as they thought it was.
5 Earth: I am always cheerful and happy, this is why I hum to myself the songs I like.
6 Nature: Is bad to waste things, if you kill it and it doesn't talk the least you can do is cook it and eat it.
7 Fire: I am proud and stand strong, it is my duty to enact the will of my deity and everyone has to respect that.
8 Freeze: I think things very logically and don't allow my feelings to come between myself and a rational choice.
9 Void: I dream while awake, see things that aren't fully there, think on things in unorthodox ways.
Personality Traits
*Charity. I always try to help those in need, no matter what the personal cost. (Good)

*Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)
Ideals
Everyone trusts me to be a beacon of my faith's values, I will do all in my power to uphold its morals and guide by example.

===================
Organizations:
*Church of The Creator

Allies:
*Noble House Montcroix

Friends:

Enemies:
*As a symbol of the church and a Pureborn she could be targeted by radicalistic heretics as well as devils, demons, and those who worship and follow them.

People of Interest:

Bonds
(core) My piety sometimes leads me to blindly trust those that profess faith in my god.

(core) I'm repulsed by bugs and hate them in every way.
====================
Special Flaw: Depending on her current hair color:
Roll 1d8 and consult the results below for your weekly flaw.

1 Blonde: There’s no room for caution in a life lived to the fullest.
2 Raven: I’d rather eat my armor than admit when I’m wrong.
3 Pink: I'm a hopeless romantic, and look for love on everything I see.
4 Blue: I’m overly sentimental, easily scared, and lacking self-confidence.
5 Brown: In fact, the world does revolve around me.
6 Green: It’s not stealing if I need it more than someone else.
7 Red: I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger.
8 Freeze: I have a hard time forgiving wrong doings, and people can see me as cold or lacking in emotions.
9 Void:People have a very hard time predicting my actions.
Flaws
*Dream Guide: Whenever you make a Wisdom (Insight) check related to interpreting dreams or visions, you are considered proficient in the Insight skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

*Chosen One: You know the Thaumaturgy cantrip. Charisma is your spellcasting ability for it.

*Shadow Manifestation (120ft): You have been blessed with the ability to see up to 60ft in total darkness and still be able to discern colors, and another 60ft as if it were in dimlight. (120ft)

*Brightlight Sensitivity: You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct bright light.

*Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to **[[@{level}]]**. Once you use this trait, you can’t use it again until you finish a long rest.
Special: When you use this feature roll among your different colors, record the result as that will be your next transformation during the next walk cycle.

*Celestial Resistance: You have resistance to necrotic damage and radiant damage.

*Bonus proficiency: When you choose this domain at 1st level, you gain proficiency with heavy armor.

*Disciple of Life: Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.

*Channel Divinity:
>Turn Undead
>Preserve Life

*Radiant Soul: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.
Once you use this trait, you can’t use it again until you finish a long rest.
Features & Traits

The major events and journals in Zana's history, from the beginning to today.

The list of amazing people following the adventures of Zana.

Played by
Karin Ayame

Yey candy!