Character Backstory
My name is Scab. I've lived in this shit hole of a world called Desolate for 21 years now. Sometimes it feels like centuries. I've been a bounty hunter, a damn good bounty hunter, for 7 years now.
Marksman
Like I said, I'm an expert marksman. My dad taught me how to shoot when I was 6 and I've been practicing ever since. My favorite rifle is one I found off of one of my bounties. He had a huge weapons cache hidden in the cave he was holed up in. It has a laser guidance system. My longest confirmed kill with it is 4989 meters, just over 3.1 miles. It also has the option to be loaded with non lethal charges, for when I need them brought in alive. I'm better than average in a fist fight, but I prefer my ranged weapons. If my bounties were ever able to see me before they died, they'd see my smiling face behind my scope as I watch them fall. Bounty hunting is the only thing that has kept me and my sisters alive!
Ranger 1
Class & Level
Criminal/Spy
Background
Variant Human
Race
Chaotic Neutral
Alignment
Strength
8
-1
Dexterity
19
+4
constitution
12
+1
intelligence
14
+2
wisdom
9
-1
charisma
15
+2
Total Hit Dice
1
Hit Die
1d10+1
+2
proficiency bonus
saving throws
skills
=== ACTIONS ===
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Use an Object, Opportunity Attack, Grapple, Shove, Improvise, Two-Weapon Fighting, Interact with an Object
proficiencies
14
Armor Class
11
Hit Points
+4
Initiative
30 ft
Speed
Attacks
RMOR ===
Light Armor, Medium Armor, Shields
=== WEAPONS ===
Firearms, Martial Weapons, Simple Weapons
=== TOOLS ===
Playing Card Set, Thieves' Tools
=== LANGUAGES ===
Common, Deep Speech, Infernal
Proficiences
Hide - 12 lb.
Rapier - 2 lb.
Laser Rifle - 18 lb.
Blanket - 3 lb.
Magnifying Glass - 0.5 lb.
Rope, Hempen (50 ft) - 10 lb.
Tent, 2-Person - 20 lb.
Torch - 1 lb.
Thieves' Tools - 1 lb.
Insect Repellant-Incense - 1 lb.
Rain Catcher - 5 lb.
Equipment
I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
I always have a plan for what to do
Personality Traits
=== RANGER FEATURES ===
* Hit Points • PHB 90
* Proficiencies • PHB 90
* Favored Enemy • PHB 91
You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.
| Plants • PHB
Plants in this context are vegetable creatures, not ordinary flora. Most of them are ambulatory, and some are carnivorous.
* Natural Explorer • PHB 91
You have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn’t slow your group’s travel, your group can’t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area.
| Desert • PHB
You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.
=== VARIANT HUMAN RACIAL TRAITS ===
* Languages • BR 31
You can speak, read, and write Common and one extra language.
* Ability Score Increase • BR 31
Two different ability scores of your choice increase by 1.
* Skills • BR 31
You gain proficiency in one skill of your choice.
* Feat • BR 31
You gain one feat of your choice.
=== FEATS ===
* Firearm Specialist • CR
You gain proficiency with Firearms. If you roll a misfire on an attack with a firearm, you can use your reaction to roll a d20. If the number rolled is higher than the weapon’s misfire score, the firearm does not misfire. You cannot use this feature of this feat again until you complete a short or long rest. When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded firearm with the light property you are holding.
| 1 / Short Rest
Features & Traits
My name is Scab. I've lived in this shit hole of a world called Desolate for 21 years now. Sometimes it feels like centuries. I've been a bounty hunter, a damn good bounty hunter, for 7 years now.
Marksman
Like I said, I'm an expert marksman. My dad taught me how to shoot when I was 6 and I've been practicing ever since. My favorite rifle is one I found off of one of my bounties. He had a huge weapons cache hidden in the cave he was holed up in. It has a laser guidance system. My longest confirmed kill with it is 4989 meters, just over 3.1 miles. It also has the option to be loaded with non lethal charges, for when I need them brought in alive. I'm better than average in a fist fight, but I prefer my ranged weapons. If my bounties were ever able to see me before they died, they'd see my smiling face behind my scope as I watch them fall. Bounty hunting is the only thing that has kept me and my sisters alive!
Scab
Ranger 1
Class & Level
Criminal/Spy
Background
Variant Human
Race
Chaotic Neutral
Alignment
Strength
8
-1
Dexterity
19
+4
constitution
12
+1
intelligence
14
+2
wisdom
9
-1
charisma
15
+2
Total Hit Dice
1
Hit Die
1d10+1
+2
proficiency bonus
+1 | Strength |
+6 | Dexterity |
+1 | Constitution |
+2 | Intelligence |
-1 | Wisdom |
+2 | Charisma |
saving throws
+4 | Acrobatics |
-1 | Animal Handling |
+2 | Arcana |
+1 | Athletics |
+4 | Deception |
+2 | History |
-1 | Insight |
+2 | Intimidation |
+4 | Investigation |
-1 | Medicine |
+2 | Nature |
+1 | Perception |
+2 | Performance |
+2 | Persuasion |
+2 | Religion |
+4 | Sleight of Hands |
+6 | Stealth |
+1 | Survival |
skills
=== ACTIONS ===
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Use an Object, Opportunity Attack, Grapple, Shove, Improvise, Two-Weapon Fighting, Interact with an Object
proficiencies
14
Armor Class
11
Hit Points
+4
Initiative
30 ft
Speed
Laser Rifle | 1d20+6 | 1d10+4 |
---|---|---|
Rapier | 1d20+6 | 1d8+4 |
Unarmed Strike | 1d20+1 | [1] |
Attacks
RMOR ===
Light Armor, Medium Armor, Shields
=== WEAPONS ===
Firearms, Martial Weapons, Simple Weapons
=== TOOLS ===
Playing Card Set, Thieves' Tools
=== LANGUAGES ===
Common, Deep Speech, Infernal
Proficiences
Hide - 12 lb.
Rapier - 2 lb.
Laser Rifle - 18 lb.
Blanket - 3 lb.
Magnifying Glass - 0.5 lb.
Rope, Hempen (50 ft) - 10 lb.
Tent, 2-Person - 20 lb.
Torch - 1 lb.
Thieves' Tools - 1 lb.
Insect Repellant-Incense - 1 lb.
Rain Catcher - 5 lb.
Equipment
I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
I always have a plan for what to do
Personality Traits
=== RANGER FEATURES ===
* Hit Points • PHB 90
* Proficiencies • PHB 90
* Favored Enemy • PHB 91
You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.
| Plants • PHB
Plants in this context are vegetable creatures, not ordinary flora. Most of them are ambulatory, and some are carnivorous.
* Natural Explorer • PHB 91
You have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn’t slow your group’s travel, your group can’t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area.
| Desert • PHB
You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.
=== VARIANT HUMAN RACIAL TRAITS ===
* Languages • BR 31
You can speak, read, and write Common and one extra language.
* Ability Score Increase • BR 31
Two different ability scores of your choice increase by 1.
* Skills • BR 31
You gain proficiency in one skill of your choice.
* Feat • BR 31
You gain one feat of your choice.
=== FEATS ===
* Firearm Specialist • CR
You gain proficiency with Firearms. If you roll a misfire on an attack with a firearm, you can use your reaction to roll a d20. If the number rolled is higher than the weapon’s misfire score, the firearm does not misfire. You cannot use this feature of this feat again until you complete a short or long rest. When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded firearm with the light property you are holding.
| 1 / Short Rest
Features & Traits
Heroes Enabled
Appearance
Mentality
Personality
The major events and journals in Scab's history, from the beginning to today.
The list of amazing people following the adventures of Scab.
Social