|+1||Sleight of Hands|
Dragon Horns - Insight(Exp), Perception, Persuasion
Bard - Deception(Exp), Acrobatics, Performance
Weapons: Simple, hand crossbows, long swords, rapiers, short swords
3 musical instruments, Alchemists Tools
Lvl 8: +2 STR
Merchant of Magic Origin
College of Valor
Lvl 6: Bonus attack
Once within the next 10 minutes, they roll the die and add it to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
Use it 4 times, equal to CHA mod
D8 at lvl 5, regain on short/long rest
Jack of All Trades
Song of Rest
1d8 at lvl 9
Class/Racial Features & Traits
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
The major events and journals in Heineman's history, from the beginning to today.
The list of amazing people following the adventures of Heineman.