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Heineman Stavlen

Elder Satyr with an easy going attitude that likes to inspire heroes through tales of the past. Because more heroes means more profits that can be used for the betterment of people.

Played by

Other Characters by ConnorM

Heineman Stavlen

Satyr Race
Majital - Merchant of Magic Origin
Bard of Valor 8 Class & Level
Chaotic Neutral Alignment
The Great Bazaar Faction
NPC Rank/Position
0 Loyalty

Strength 12
Dexterity 12
constitution 12
intelligence 10
wisdom 13
charisma 20
Total Hit Dice 5
Hit Die
+3 proficiency bonus
+1 Strength
+1 Dexterity
+1 Constitution
+10 Intelligence
+1 Wisdom
+5 Charisma
saving throws
+1 Acrobatics
+1 Animal Handling
+0 Arcana
+1 Athletics
+5 Deception
+0 History
+1 Insight
+5 Intimidation
+0 Investigation
+1 Martial
+1 Medicine
+0 Nature
+1 Perception
+5 Performance
+5 Persuasion
+0 Religion
+1 Sleight of Hands
+1 Stealth
+1 Survival

Attunement Slots
Armor Class
Hit Points
Skill Proficiency
Dragon Horns - Insight(Exp), Perception, Persuasion
Bard - Deception(Exp), Acrobatics, Performance

Light armor

Weapons: Simple, hand crossbows, long swords, rapiers, short swords

Common, Sylvan

3 musical instruments, Alchemists Tools

Saves -
Spell Save DC 15
3 Cantrips
The Great Bazaar
The Specialist
Stat Array
Lvl 4: +1 CHA, CON
Lvl 8: +2 STR


Merchant of Magic Origin
Advantage on Persuasion and Deception checks used for bartering. Proficiency in Insight and Alchemist's Supplies

College of Valor
Proficiency in Medium armor, shields, and martial weapons. When they have a bardic die, they can add it to weapon damage or use it as a reaction to add to AC, before they know if it hits.
Lvl 6: Bonus attack


As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).

Double proficiency for insight and deception

Laughing Mad
Immune to confusion spell/ forms of madness that are not fey origin

Bardic Inspiration
Bonus Action, choose a separate creature to gain d6 inspiration.
Once within the next 10 minutes, they roll the die and add it to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
Use it 4 times, equal to CHA mod
D8 at lvl 5, regain on short/long rest


Jack of All Trades
Add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.

Song of Rest
If you or any friendly creatures who can hear your performance regain hit points by spending Hit Dice at the end of the short rest, each of those creatures regains an extra 1d6 hit points.
1d8 at lvl 9


Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.

The major events and journals in Heineman's history, from the beginning to today.

The list of amazing people following the adventures of Heineman.

Played by

Other Characters by ConnorM