Hit Die 1d6+3
|0||Sleight of Hands|
Phantasmal Force I 1d6
Comprehend Languages, Floating Disk, Unseen Servant,(P) Silent Image,(P) Disguise Self,(P) Shield, (P)Mage Armor
(P)Phantasmal Force, Mirror Image, Misty Step, Magic Mouth
(P)Haste, (P)Hypnotic Pattern, (P)Major Image, (P)Counterspell
Tinyfang is her pride and joy. she would rather be hurt then see him hurt.
Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone
Mark of the Lich
You still retain a modicum of the power gifted to you by your Undying Patron in the form of a Tear Drop on your cheek. While Tinyfang is within 5 feet, you gain advantage on the first Constitution save you make to maintain concentration.
Tinyfang split ability. Can be used equal to your Intelligence mod.As an action two Tinyfangs appear for three turns. One Tinyfang solid Blue the other solid White. Use the Same initiative as Roya added to the turn order.
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
When you cast minor illusion, you can create both a sound and an image with a single casting of the spell.
You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.
Starting at 6th level, when you cast an illusion spell that has a duration of 1 minute or longer, you can use your action to change the nature of that illusion (using the spell’s normal parameters for the illusion), provided that you can see the illusion.
Features & Traits
The major events and journals in Roya Val-Hum's history, from the beginning to today.
The list of amazing people following the adventures of Roya Val-Hum.