|+1||Sleight of Hands|
I enjoy being strong and like breaking things.
I have a crude sense of humor.
I face problems head-on. A simple, direct solution is the best path to success.
Might. In life as in war, the stronger force wins. (Evil)
I’d rather eat my armor than admit when I’m wrong.
As a bonus action enter a rage for up to 1 minute (10 rounds).
You gain advantage on STR checks and saving throws (not attacks), +2 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. You can't cast or concentrate on spells while raging.
Your rage ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage as a bonus action.
Rage: 1 Bonus Action
While not wearing armor, your AC equals 10 + DEX modifier + CON modifier + any shield bonus.
When you make your first attack on your turn, you can decide to attack recklessly, giving you advantage on melee weapon attack rolls using STR during this turn, but attack rolls against you have advantage until your next turn.
You have advantage on DEX saving throws against effects that you can see while not blinded, deafened, or incapacitated.
Path of the Black Blood
Damage +1d8 (Cold)
When you take any damage, as a reaction you channel your black blood to coat your weapon which deals additional cold damage on successful hits.
Chilling Strike: 1 Reaction
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Your speed increases by 10 ft. while you aren't wearing heavy armor.
Beginning at 6th level, you can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.
You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.
Stone's Endurance: 1 Reaction
Only the most resilient and proven warriors give birth to harrowborn. As a result of your parent's tenacity, you gain the tough feat.
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Your HP maximum increases by 12.
Sentinel Attack: 1 Reaction
Features & Traits
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
The major events and journals in Bram's history, from the beginning to today.
The list of amazing people following the adventures of Bram.