Badger


Campaigns
Played by
stan.thompson

Badger (Mikhail Vuliev)

Warlock (Hexblade) 3 Class & Level
Orzhov Representative Background
Half-Elf Race
Neutral Alignment

Strength 8
-1
Dexterity 14
+2
constitution 12
+1
intelligence 12
+1
wisdom 14
+2
charisma 17
+3
Total Hit Dice 3
Hit Die 1d8+1
2 proficiency bonus
14 Passive perception
-1 Strength
2 Dexterity
1 Constitution
1 Intelligence
4 Wisdom
5 Charisma
saving throws
2 Acrobatics
2 Animal Handling
3 Arcana
-1 Athletics
5 Deception
1 History
2 Insight
5 Intimidation
1 Investigation
2 Medicine
1 Nature
4 Perception
3 Performance
5 Persuasion
3 Religion
2 Sleight of Hands
2 Stealth
2 Survival
skills
15
AC
21
Hit Points
2
Initiative
30ft
Speed
Common
Elvish
Vedalken
Minotaur
Proficiencies
Pact WeaponAttackDamageType
Longsword1d20 + 6 1d20+6 1d8 + 4 1d8+4 Slashing
Longbow1d20 + 6 1d20+6 1d8 + 4 1d8+4 Piercing
Halberd1d20 + 6 1d20+6 1d10 + 4 1d10+4 Slashing
Greatsword1d20 + 6 1d20+6 2d6 + 4 2d6+4 Slashing
Pact Longsword Attack: +6 1d20+6 1d8+4 Damage: 1d8+4
Pact Longbow Attack: +6 1d20+6 1d8+4 Damage: 1d8+4
Pact Halberd Attack: +6 1d20+6 1d10+4 Damage: 1d10+4
Pact Greatsword Attack: +6 1d20+6 2d6+4 Damage: 2d6+4

  Attacks
Cantrips:
Eldritch Blast: Range 120. 1d10 Force Damage. CL5: 2 beams, CL11: 3 beams
Mage Hand: Range 30ft. Duration: 1 min. Spectral hand for simple tasks or to carry up to 10 lbs. 1 action to control, cannot have multiple instances
Level 1:
Mage Armor: at will; Duration: 8 hours. AC is 13 + dex mod
Charm Person: Range 30ft. Duration: 1 hour. 1 (+1/SL) humanoids in 15 ft radius save or are charmed. Target gets advantage on check if you/allies are fighting it.
Hex: Range: 90ft. Duration 1 hour (Concentration). Pick 1 creature, deal +1d6 necrotic on your attacks. Choose an ability, target has disadvantage on those types of ability checks. If target drops to 0 hit points you can use a bonus action to redirect this spell to a new creature.
Level 2:
Hold Person: Range 60ft, Duration 1 min (Concentration). 1 (+1/SL) humanoids within 30ft of each other save or are paralyzed. They get an extra save at the end of each turn.
Mirror Image: Duration: 1 min. Create 3 illusionary duplicates of you, destroyed if hit. Randomize attacks. AC is 10 + dex mod
Spellcasting
<ul>
<li>construct that automatically cleans and repairs clothing</li>
<li>3 sets of fine clothes</li>
<li>Orzhov Insignia</li>
<li>Orzhov chain of gold coins</li>
<li>Orzhov vestments</li>
<span class="line-spacer"> </span>
<span class="line-spacer"> </span>
</ul>

Equipment
Debts are never meant to be forgiven.
No one could doubt that I am a cut above the masses of pitiful peasants that infest the city.
Personality Traits
Prestige: I want to be admired, respected, feared, or even hated for my position and wealth.
Ideals
I'm duty-bound to obey the dictates of an ancestor on the Ghost Council.
Bonds
I am convinced that I am far more important than anyone else is willing to acknowledge.
Flaws
Warlock (the Hexblade), level 3:
◆ Pact Magic (Warlock 1, PHB 107) [2 cantrips & 4 spells known]
I can cast warlock cantrips/spells that I know, using Charisma as my spellcasting ability
I can use an arcane focus as a spellcasting focus
I regain these spell slots on a short rest
◆ Hex Warrior (the Hexblade 1, XGtE 55)
I gain proficiency with medium armor, shields, and martial weapons
When I finish a long rest, I can imbue one weapon I touch with my will
Until my next long rest, I can use it with Charisma instead of Strength or Dexterity
I have to be proficient with the weapon and that is can't have the two-handed property
This benefit also works with every weapon from Pact of the Blade, with no restriction
◆ Hexblade's Curse (the Hexblade 1, XGtE 55) [1× per short rest]
As a bonus action, I can curse a creature I can see within 30 ft of me for 1 minute
• I add my proficiency bonus to damage rolls against the cursed target
• My attack rolls against the curse target score a critical hit on a roll of 19 and 20
• If the target dies while cursed, I regain HP equal to my warlock level + Cha mod
The curse ends after 1 minute, when the target dies, I die, or I'm incapacitated
◆ Eldritch Invocations (Warlock 2, PHB 107) [2 invocations known]
Use the "Choose Features" button above to add Eldritch Invocations to the third page
Whenever I gain a warlock level, I can replace an invocation I know with another
◆ Pact of the Blade (Warlock 3, PHB 107)
As an action, I can create a pact weapon in my empty hand; I'm proficient in its use
I can choose the type of melee weapon every time I create it, and it has those statistics
The weapon disappears if it is more than 5 ft away from me for 1 minute
The weapon counts as magical; I can transform a magic weapon into my pact weapon
This occurs over an hour-long ritual that I can perform during a short rest
I can use an action to re-summon it in any form and can dismiss it as no action
◆ Improved Pact Weapon (Eldritch Invocation, XGtE 57)
I can use any pact weapon I create as my spellcasting focus for warlock spells
Any pact weapon I create has a +1 magic weapon, if it isn't already a magic weapon
I can now also conjure a shortbow, longbow, or light or heavy crossbow as my pact weapon
◆ Armor of Shadows (Eldritch Invocation, PHB 110)
I can cast Mage Armor on myself at will, without spell slots or material comp. (PHB 256)
Features & Traits

The major events and journals in Badger's history, from the beginning to today.

The list of amazing people following the adventures of Badger.

Played by
stan.thompson