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Seh-k'r "Furkin" of the Deep Dark [Urrth]

Level 2/1 Tabaxi Chaotic Neutral Rogue/Bard
(Remtelar Anthropologist)
/ 33 HP

Haroldshold, Urrth
19th of Sólmánuður, 27th year of the Serpent
Parties & Groups

Your Name Here

Storytelled by TechnoNomadic
Played by
L-13

Other Characters by L-13


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Seh-k'r of the Deep Dark

Rogue/Bard 2/1 Class & Level
Remtelar Anthropologist Background
Tabaxi Race
Chaotic Neutral Alignment

Strength 12
+1
Dexterity 26
+8
constitution 16
+3
intelligence 14
+2
wisdom 14
+2
charisma 13
+1
Total Hit Dice 3
Hit Die
1d8+3
+2 proficiency bonus
+1 Strength
+10 Dexterity
+3 Constitution
+4 Intelligence
+2 Wisdom
+1 Charisma
saving throws
+10 Acrobatics
+2 Animal Handling
+2 Arcana
+1 Athletics
+3 Deception
+4 History
+6 Insight
+1 Intimidation
+6 Investigation
+2 Medicine
+4 Nature
+10 Perception
+1 Performance
+1 Persuasion
+4 Religion
+8 Sleight of Hands
+10 Stealth
+4 Survival
skills [Proficiency Bonus]
    • 0x:Strength, Constitution, Wisdom, Charisma [ +0 ]
    • 1x: Dexterity, Intelligence [ +2 ]
    • 0x: Animal Handling, Arcane, Athletics, Intimidation, Medicine, Performance, Persuasion, Sleight of Hand. [ +0 ]
    • 1x: Acrobatics, Deception, History, Nature, Religion, Stealth, Survival. [ +2 ]
    • 2x: Insight, Investigation. [ +4 ]
    • 3x: - [ +6 ]
    • 4x: Perception. [ +8 ]
proficiencies

 
19
Armor Class
33
Hit Points
+8
Initiative
30
Speed
Rapier 1d20+10 1d8+8
Dagger (20/60) 1d20+10 1d4+8
M17 handgun (30/120) 1d20+10 1d6+8
Shortbow (80/320) 1d20+10 1d6+8
Cat's Claws 1d20+3 1d4+1
Attacks
Common (Native Remtelen), Draconic, Giant, Undercommon, Thieves' Cant

Light Armour
Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords

Cartographer's Tools, Navigator's Tools

Base Tech Level: E
Tech Level Knowledge: c-d-E-f-g
Proficiences
[2 cantrips known]
    • Message
    • Prestidigitation

[4 level 1 spells known; 2 level 1 spell slots.]
    • Comprehend Languages
    • Cure Wounds
    • Detect Magic
    • Identify
Spellcasting
[Carrying Capacity: 180lb]

Rapier
2 Daggers
M17 Handgun
3 Magazines of 14 rounds
Handgun cleaning kit
shortbow
1 Quiver of 20 arrows

Leather armour
Desert robes
Medium grey jumpsuit [Medium size]
Biosuit
A set of traveler's clothes
Combat Boots

Solar still
Cartographer's Tools
Navigator's tools
Turbine Maintenance Tools

1 Backpack, 2 pouches
1 Bedroll, 1 mess kit, 1 tinder box, 1 crowbar
3 deca-liter waterjugs
2 Anti-rad, 2 anti-tox, 2 anti-Virus.
50 ft hempen rope
10 torches

A leather-bound journal, a bottle of ink, an ink pen
20 sheets of parchment
Folder with maintenance records, gps location logs & cargo manifest
Turgid Kite Ground Handling Manual

51 Chits

Pre-Collapse Electronic Personal Navigation Device
Holocube, said to contain an image of the city from before the collapse

Hand Bicycle Pump
Equipment
[Anthropologist Trait] I would risk life and limb to unravel the secrets of a dead culture.
Personality Traits
[Anthropologist Ideal] Knowledge - By understanding other races and cultures, we learn to understand ourselves.
Ideals
[Anthropologist Bond] I have a trinket that I believe is the key to finding a long-lost society.
[Tabaxi Obsession] A lost civilization - The pre-collapse world.
Bonds
[Anthropologist Flaw] I've picked up some unpleasant habits living among Goliath.
[Tabaxi Quirk] You keep a small ball of yarn in your hand, which you constantly fidget with.
Flaws
Hero Points: 6..5

Darkvision 60ft
Feline Agility
Cat's Claws (20ft climb speed)

Adept Linguist
Cultural Chameleon: Goliath

Sneak Attack +1D6
Cunning Action
Expertise (Investigation, Perception)

Spellcasting
Bardic Inspiration [D6] - 1 / long rest

Double Proficiency (Insight, Perception)
Specializations: -
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.

18th of Sólmánuður, 27th year of the Serpent

[oc: session 0.5; Wet Behind the Ears]

by Seh-k'r "Furkin" of the Deep Dark [Urrth]

After jumping into the portal, we found ourselves falling from the sky towards a seemingly endless expanse of water. In that moment, we also immediately felt like we had left something significant behind. As we fell, however, we had no time to focus on that, as the only thing other than water and ice within view seemed to be a single wooden water vehicle of some kind. After we, miraculously, survived our plummet, we were fished out of the water by the crew of this ship, belonging to a female half-orc known as jarl Fionna Davidsdottir. After some conversation with a male named runespeaker Bjorn Anarrsson, Gamma and Kole joined the crew in the rowing banks, and I joined the spotter up in the highest point of the ship. After some time, I spotted another vessel, which I was told belonged to a Halfdan Dagfinn, who sounded like he was some kind of criminal. Jarl Davidsdottir ordered the crew of her Leaping Drake to start the pursuit of the other vessel. In the combat that followed, the enemy was completely destroyed, but at a heavy cost.
 
Eventually, we got back to shore with the captured vehicle in tow, where both ships were pulled onto the beach. This is when we discovered we all felt stronger, quicker and tougher on this strange new world than we did back home. I observed as our hosts set up camp, and we ours, while Nemora and Kole seemed to be worried about something irrelevant to me. We might be stuck on this world for a while, which means we must adapt to not only this world, but also the customs of its people, as soon as possible. After a little while, I decided to head over and talk to runespeaker Anarrsson if possible, to see how willing they might be to help us out in learning to survive on this strange new world. My reasoning to talk to the runespeaker, rather than to the jarl herself, is that I don't want to overstep boundaries, and the runespeaker had been the one to talk to us before.
 
In talking, the runespeaker mentioned a share of the spoils of war would be ours, and that we were at the start of our sagas. How we want these people to view us, and our legacy, will be on us to decide through our actions. He also spoke of the importance of heritage and family to the people of this world. In this, we are at a disadvantage, having no family on this world. Nonetheless, the stories I shared with the runespeaker of my ancestral home and family seemed to interest him, and he told me that perhaps the people of this world aren't all that different from my people, or, at least, some of them.
 
After sharing some of this wisdom with the others, and watch Nemora fail to attempt to interact with the runespeaker, we spent some time together. After a little while, jarl Davidsdottir and runespeaker Anarrsson moved toward the captured ship, presumably to have a look at the spoils of war. I decided to join them, if they'd let me. The three of us took a look at everything on board. As the runespeaker went to lay the dead to rest according to their customs, the jarl and I gathered the relevant items the jarl sought to hand out. Once all of that was done, the jarl went to divide the spoils among her own crew, as well as us. This is when jarl Fionna Davidsdottir gave us all names: "Seh-k'r Furkin", "Nemora Fellword", "Kole Thundertouch" and "Gamma Stonestep".
 
Our share of the spoils was: a helm, a gamberson, a chain shirt, a winter cloak, a pair of winter boots, a set if clothes, a longsword, a shield, a purse containing 150 silver coins.

Seh-k'r "Furkin" of the Deep Dark [Urrth]'s Journal Ordered oldest to newest

  1. [oc: prelude; Before the Split]
    17 Oct 2019 10:29:57
  2. [oc: session 0.5; Wet Behind the Ears]
    18th of Sólmánuður, 27th year of the Serpent

The major events and journals in Seh-k'r "Furkin" of the Deep Dark [Urrth]'s history, from the beginning to today.

[oc: session 4; More Loor, Less Pillage]

After dispatching our unwelcome upstairs fellow occupants of the airplane, we continued looking for ways to salvage the more interesting items for ourselves, including the rover. We figured it would not be impossible to dig out the rear hatch, but it wou...

08:22 pm - 03.10.2019

[oc: prelude; Before the Split]

What happened to Seh-k'r before his being was split in two, and this part of him arrived on Urrth can be read here: Odemark Session 1; Wheels Begin to Turn - https://www.worldanvil.com/hero/journal/8238704f-f9c8-4ab3-a3ab-52812e8b53a7/view Odemark Ses...

10:29 pm - 17.10.2019

[oc: session 0.5; Wet Behind the Ears]

After jumping into the portal, we found ourselves falling from the sky towards a seemingly endless expanse of water. In that moment, we also immediately felt like we had left something significant behind. As we fell, however, we had no time to focus on th...

02:35 am - 18.10.2019

The list of amazing people following the adventures of Seh-k'r "Furkin" of the Deep Dark [Urrth].

Played by
L-13

Other Characters by L-13