Thalaea
Silva, Lady of the True Woods


Goddess-turned-mortal hunting for a way to save her people, regain her godhood, and get the girl.


Played by
Katje van Loon

3 raccoons in a trench coat.

  When I'm not digging through your trash, I'm writing about witches, wolves, and warrior women, whether in fiction, poetry, or creative non-fiction. Currently I'm a witch trapped in the big city; my hope is to eventually move to a big house in a small town on the edges of the wild, where it will be easy to slip away into the woods on occasion.   I share my life with a husbeast and our assorted collection of books, video games, and DVDs. Aside from writing, I enjoy knitting, crochet, arts and crafts, and committing pixel homicide.   My books have been nominated for a few awards: Bellica and Stranger Skies were both nominated for a Tiptree (now called Otherwise), and Stranger Skies was also nominated for a Gaylactic Spectrum Award.   With other writers, I am a founding member of the Our Own Worlds collective.  

The Aradian Universe

  This is the broader world in which my books Bellica, The Jade Star of Athering, and the upcoming Anala take place.   Bellica took me 13 years to write (I started when I was 12), and a lot of that time was spent building up the world. Worldbuilding is a HUGE part of any story I write, but WorldAnvil is the first time I've decided to be so public with it. It's a little scary but also really fun.  

The Borderlands Saga

  Yep, I'm well-aware there's a video game franchise with a similar name. Absolutely no relation -- I came up with my series name before knowing anything about the video game.   The Borderlands Saga is probably my most challenging world-building task, to be honest. It's a parallel-universe spanning portal fantasy series in which gods become mortal, mortals become gods, and the laws of physics are more guidelines than actual laws.   None of this was intentional. I plotted Stranger Skies to be a standalone, but partway through drafting I realized it was the first in a who-knows-how-long series. It, like most of my projects, grew exponentially when I wasn't paying attention.


     

The major events and journals in Thalaea's history, from the beginning to today.

The list of amazing people following the adventures of Thalaea.

Played by
Katje van Loon

3 raccoons in a trench coat.

  When I'm not digging through your trash, I'm writing about witches, wolves, and warrior women, whether in fiction, poetry, or creative non-fiction. Currently I'm a witch trapped in the big city; my hope is to eventually move to a big house in a small town on the edges of the wild, where it will be easy to slip away into the woods on occasion.   I share my life with a husbeast and our assorted collection of books, video games, and DVDs. Aside from writing, I enjoy knitting, crochet, arts and crafts, and committing pixel homicide.   My books have been nominated for a few awards: Bellica and Stranger Skies were both nominated for a Tiptree (now called Otherwise), and Stranger Skies was also nominated for a Gaylactic Spectrum Award.   With other writers, I am a founding member of the Our Own Worlds collective.  

The Aradian Universe

  This is the broader world in which my books Bellica, The Jade Star of Athering, and the upcoming Anala take place.   Bellica took me 13 years to write (I started when I was 12), and a lot of that time was spent building up the world. Worldbuilding is a HUGE part of any story I write, but WorldAnvil is the first time I've decided to be so public with it. It's a little scary but also really fun.  

The Borderlands Saga

  Yep, I'm well-aware there's a video game franchise with a similar name. Absolutely no relation -- I came up with my series name before knowing anything about the video game.   The Borderlands Saga is probably my most challenging world-building task, to be honest. It's a parallel-universe spanning portal fantasy series in which gods become mortal, mortals become gods, and the laws of physics are more guidelines than actual laws.   None of this was intentional. I plotted Stranger Skies to be a standalone, but partway through drafting I realized it was the first in a who-knows-how-long series. It, like most of my projects, grew exponentially when I wasn't paying attention.