- Gender
- Male
- Eyes
- Left eye Green, Right eye Brown
- Hair
- Black
- Skin Tone/Pigmentation
- Copper
- Height
- 5'7
- Weight
- 113
Appearance
Physical Description
this man is an absolute twig.
Body Features
got pockmarked scars from experiments gone wrong and scars on their hands and face.
Facial Features
A round face, pointed nose, mismatched eyes with the left eye always drooping, a scar from an acid splash along their face.
Identifying Characteristics
heterochromia and a line of potion bottles along their belt like an ammo belt (the thing that holds rifle rounds.)
Physical quirks
they got heterochromia and acid scars on their hands and face.
Apparel & Accessories
Wears a strange clash of traveler's clothes and fine cleric vestiges.
Special abilities
Is able to make new potions that are basically embued with spells but they either have a major side effect or they are limited in their magical abilities. Ex: Potion of Major Illusion. this potion lets the user cast the major illusion spell, but the only image they can show is a purple sheep.
Mentality
Personal history
Dran'dal was adopted by an elderly rock gnomes couple when he was 10. He lived in a small town, the same town where Hilsetha (Evelyn's character)lives, and His father, Orzu Copperstone, and his mother, Kara Copperstone, owned a small general store/fix-it shop. They fixed broken farming equipment, broken clocks, basically anything mechanical that was in disrepair. They taught Dran'dal their trade which made him well acquainted with fixing things. On his 50th birthday, he was gifted an Alchemist's kit as a present. Soon Dran'dal became obsessed on the subject of alchemy and potions and studied everything about the subject he could find. His parents wanted to help him pursue his interests so they let him stay at what equivalates to a summer camp on alchemy in a large city near their hometown. During the camp, he was noticed for his talents and was chosen and given a scholarship to be taught in the ways of alchemy. Dran'dal was trained as an apprentice by an old lady dwarf named Gurdis Surefoot. She taught Dran'dal on potion making and showed him the ways of Kol Korran, the god of trade and wealth. His family follows Kol Korran as well, but they weren't as devoted as Gurdis and didn't make a big deal about religion. His family barely had enough money to live on, being only small town tinkerers they never had the ability to visit any temples or shrines of their god. When Dran'dal was 100, Gurdis Shurefoot and brought him to a temple of Kol Korran as a gift for the year of his adulthood. At the temple, he believes that the Kol Korran himself appeared before him and told him to:
- use his gift to create potions to assist everyday people to help better society. help the folk of the lower class like himself.
- To craft what equates to a cure-all that could heal any ailment for any living thing, may it be a plant, a beast, a humanoid, or a demon.
(This may actually be a vision of Kol Korran or it might be something pretending to be Kol Korran, you choose. Either way, Dran'dal believes it to be his god.)
Gordis Shurefoot passed away when Dran'dal was around 120. He was also taught by other various members of the guild and was shown tips and tricks of the trade by his good friend (another dwarf), Flint Brawnfoot. Shortly after Gurdis's death, Dran'dal was working on a potion that would let the user be able to cast Modify Memory. Halfway through the making of the potion, something went wrong and the beaker and its contents exploded and hit Dran'dal. This potion caused two key things to happen to Dran'dal:
His knowledge of how to craft potions is now skewed and he doesn't remember all needed ingredients or how to properly make potions and He forgot that he tried to craft the Modify Memory potion entirely and doesn't really know how he suddenly is now covered in glass and bits of purple goo.
Afterward, Dran'dal hasn't thought that anything is wrong with himself. He sells potions, only some of which work, either from Divine Intervention from his god that makes the potions work in their intended ways, or he somehow puts in the proper ingredients by mistake. (In recent years he has been improving in his potions but his knowledge in using plants and things of the sort is still lacking)
Dran'dal has been in the Alchemist's guild since he graduated from his apprenticeship. He works in the shop his parents owned and turned it into a part apothecary and ailment store part general store and fix-it shop. He is currently working on potions that could let the drinker be able to use a cantrip. Most potions are very expensive and are used only by the elite and wealthy, He wishes to find a way to make a cheap way to craft potions that could help all humanoids. He is trying to make these spells into elixrs:
- Message (basically make a telephone but it would only work in small cities in small areas. useful for communication with others at a distance.) LETS USER CAST FOR 10 MIN
- Light (Not a potion per say, but an enchanted oil used like regular lamp oil but it gets rid of the risk of a fire actually happening. oil slowly vanishes and the light spell will vanish when the oil is all gone) 1 VIAL=1 HOUR OF LIGHT
- Druidcraft (Oil that can be put on a hoe or til or rake. would help farmers where growing crops are difficult, probably would only work for 1 plant but it would help farmers get things started) LETS USER CAST FOR 10 MIN
- Mending (Apply the potion to the ruined thing and it'd fix itself. helpful for any profession that works in repairing things.) LETS USER CAST FOR 10 MIN
- Produce Flame (Basically a fancier version of a tinderbox.) LETS USER CAST FOR 1 MIN
- Mage Hand (used in stuff like mining or anything where you should be a decent distance away from when you do a dangerous action) LETS USER CAST FOR 1 MIN
His mother died at the age of 416 when he was 154, and his father died at the age of 418 when he was 156. When his father died Dran'dal was notified that his parents hadn't finished paying off their shop. Not wanting to give up the shop, he had to use most of his earnings to pay off mortgage payments. He completed the payments when he was 165.
When he was 170 he took on an apprentice, a young dwarf lady named Ryni Broknfist. He relearned a few potions that he forgot and they became good friends. Ryni was like a younger sibling to Dran'dal
. He was given a vision when he was in his 190s from his god that he should venture across the lands to learn and show people his work. He left his store when he was 193, leaving the store and sales to his apprentice. He traveled to his god's nearest temple and worshipped and was taught the ways of the clerics and was given the blessing of Kol Korran. He was taught by the elder clerics of the temple how to use his newfound magical gifts.
He left when he was 195 and checked in with Ryni and told her to give most of his pay to the temple of Kol Korran as an offering and to help him remain humble. He then continued on the quest from his god. He visited a forest where a small town of druids lived and he learned of the Druidcraft cantrip and worked for ten years to make a rough draft of his potion. It is costly (100gp), time-consuming (30 days) and requires rare ingredients, but the start of his work is complete.
He then set out to visit a wizarding school to further study the use of the Light cantrip and its inner workings. He spent 15 years studying this spell as well as the Mage Hand spell. A large majority of his workings on the Mage Hand potion are incomplete but with time can be worked on. He has finalized a version of the Light oil that costs 50gp and takes 5 days to make. The ingredients are fairly cheap but only in certain places and the ingredients are from all over.
Throughout these years he has checked in with Ryni and his shop and is almost done working on and managed to build a small temple to his god in his hometown. for three years he has traveled in search of ingredients to his potions. Now, at age 223, is where he meets his fellow adventurers.
Education
Apprenticeship with Gurdis Shurefoot
Shown the tricks of the trade and the guild by Flint Brawnfist.
Taught Ryni and retaught himself a good part of alchemy
Employment
His shop Magic, Mending, and Miscellaneous and as a Cleric to Kol Korran
Accomplishments & Achievements
He managed to make the Druidcraft and Light spell into potions which is bIG in the potion making industry and he made a temple to his god in his hometown.
Failures & Embarrassments
Got hit with the Modify Memory spell thing but he doesn't remember that so it doesn't count as an embarrassment but is definitely a failure. He once tried to show the leader of his guild his Light spell potion but it blew up in his face and he now is focused on proving that his potions really do work.
Mental Trauma
Got hit with a partially complete Modify Memory potion that messed up his memory of potion making.
Intellectual Characteristics
Very bright when it comes to potions and plants and things about his god but he isn't a very charismatic guy.
person.sexuality
Asexual.
person.gender_identity
Male.
Taboos
Don't tell him that his potions are useless. Also having a potion be a failure is not an option for him. Asking him about his past also is a bit of a taboo since he can't seem to recall it.
Known Languages
Elvish, Celestial, and Common.
Personality
Motivation
He once was laughed at and ridiculed by his guild leader about his Light oil and he will do anything to prove that his elixir works and that he is right.
He is also motivated by the image of his god telling him to show others his craft and to help them with his abilities.
Quotes & Catchphrases
"Have you heard of our lord Kol Korran?"
"Crying gets you nowhere, but your tears can be used as a potion component so the least you can do is keep them in a glass bottle."
"I'm revolutionizing alchemy but no one seems to care."
Savvies & Ineptitudes
+ Good at potions and herbal stuff.
+ Great at crafting new elixirs from scratch.
+ Devoted to his god.
+ Uses his magic and abilities to benefit others
Likes & Dislikes
Likes:
His craft, His God, Long walks on the beach, Crafting things in general, super cheap ale, like the 2 buck chuck version of ale, Magic in general, small animals, Books, History of Religion, Brain Puzzles, Riddles, Bad puns.
Dislikes:
Things with lots of teeth, being cold, being unable to see, Being proven wrong, those who profit off of grief, being unable to understand something.
Virtues & Personality perks
Thinks that magic should be widely available to all. Will do his absolute best to help people in whatever way he can. Is kind. Knows about Alchemy hella. Lived a long time, seen a lot of stuff. Is stealthy when he wants to be.
Vices & Personality flaws
- He refuses to admit that he is wrong or that his potions might not work.
- If he had to choose between 1,000gp or information on how to further his work in potion-making, he'd choose the information.
- If he sees an image of his god, he always believes it's truly his god, no matter how odd or off it may be.
Personality Quirks
- He will tell you all about his craft. doesn't matter if you asked him about it or if you didn't. He'll tell you about it.
- Has a nearly invisible limp that you can only see when he's running.
- He Will fidget with his holy symbol when he's nervous.
- knows, and will recall to those who ask, where every scar he has came from.
Hygiene
Very clean and is very careful in keeping clean, the difference between long term effects and short term effects of acid is time and how well you wash off the acid.
The major events and journals in Dran'dal's history, from the beginning to today.
The list of amazing people following the adventures of Dran'dal.
Social
Birthplace
?
Current Residence
Traveling
Contacts & Relations
Honorary & Occupational Titles
Owner of (insert shop name here).
Cleric of Kol Korran.
The Cantrip Alchemist.
Wealth & Financial state
2sp. Actually makes a decent amount of money but he chose to give a large majority of his earnings to the nearest temple to his god as a way to stay humble.
Family Ties
Both of his parents died from natural causes, but he knows a few people of the Tinkerers Guild from them.
Religious Views
Kol Korran is his god.
He believes that his god is one of many but his god is vital for the existence of civilization. If trade, travel, and crafts didn't exist, civilization wouldn't be as it is now.
He believes that all merchants are touched by his god in some way or another and that everything has a reason behind its purpose.
Social Aptitude
Will tell you everything about his god and everything about his work. He can pick up on cues better than the average person. He cannot flirt, just not a thing he is able to do. He isn't charming but his smarts and intellect intrigue people.
Mannerisms
He's very vibrant and vocal about himself and his work. He will ask people about his god. Will rub his left eye when it starts to rain. Talks fast.
Hobbies & Pets
He likes to tinker in his spare time when he isn't researching alchemy.
Likes to make acid.
Likes people watching.
Likes riddles and word puzzles.
likes to garden.
Speech
loud, fast, and erratic pitch changes.