Jerith Mar
Sorcerer
Class & Level
Background
Race
Any
Alignment
Strength
0
Dexterity
0
constitution
0
intelligence
0
wisdom
0
charisma
0
Total Hit Dice
Hit Die 0
Hit Die 0
0
proficiency bonus
0
Passive perception
0 | Strength |
0 | Dexterity |
0 | Constitution |
0 | Intelligence |
0 | Wisdom |
0 | Charisma |
0 | Acrobatics |
0 | Animal Handling |
0 | Arcana |
0 | Athletics |
0 | Deception |
0 | History |
0 | Insight |
0 | Intimidation |
0 | Investigation |
0 | Medicine |
0 | Nature |
0 | Perception |
0 | Performance |
0 | Persuasion |
0 | Religion |
0 | Sleight of Hands |
0 | Stealth |
0 | Survival |
AC
Hit Points
0
Initiative
Initiative
Speed
Proficiencies
Attacks
Spellcasting
Equipment
Personality Traits
Ideals
Bonds
Flaws
Features & Traits
The major events and journals in Jerith Mar's history, from the beginning to today.
The list of amazing people following the adventures of Jerith Mar.
Social
Current Residence
An apartment within Seawatch
Contacts & Relations
A mentor who adopted him at a young age
a female assistant assigned to him by the college of seawatch
Honorary & Occupational Titles
Doctor in Arcane Theory
Family Ties
He has mentioned that he might have had a family in his early years
Religious Views
Godless
Social Aptitude
Socially inept