Dezzner Shadowblade is a middle-aged drow professor and head advisor in the Academy of Magi.
- Date of Birth
- 8th of Novar
- Gender
- [var:sex-mal]
- Eyes
- Blood red
- Hair
- Almost knee long, soft, pearly white with first dashes of silver
- Skin Tone/Pigmentation
- Obsidian, with black dragon scales
- Height
- 160 cm (average)
- Weight
- 43 kg (skinny)
WORK IN PROGRESS
Dezzner Shadowblade (also known as Driz'Meratar by his birth name) causes often confusion simply by existing. If you don't look carefully enough, his ever-present watchful eye can completely go unnoticed. Combined with his perfect manners he can seem rather harmless, middle-aged drow that just happened to decide to take refuge at the surface. That, though, is rather misguided.
This pleasant, if a little creepy looking professor has done quite a bit in his time - and he is much more than one might first expect. Rumors tell that during the Battle of Moon Terrace it was he who fought with the rebels and killed Archmage Sylveiros Traceran in a duel.
Now working as Professor of Arcane Synergies in Silver Shore Academy of Magi, professor Shadowblade has become a known benefactor and good neighbor to residence of Moon Terrace. Is that just a camouflage for something more sinister, or has he just decided to retire from his adventuring days?
In Looking For Answers Storyline, Dezzner has taken both literal and figurative mentor-role on the Elflings-party, seeing both into their studies in Silver Shore Academy of Magi as well as being part of the party's support network.
Man of many names
Driz'Meratar, Driz'Mer the Sorcerer, Fallen Prince, Numil, Demon Prince, Dezzner - even considering his age, Dezzner has gone through several names. Surprisingly, he hasn't given himself any of them, though he has approved some of them more than the others.
Driz'Meratar
Meratar, "Mer," meaning "Doom, doomed, fate" and "atar" meaning "prince, prince of" is Dezzner's birth name, given to him by his mother. Dezzner was born as a sickly infant, with crooked legs and he was estimated to have only a few hours to live. According to the story Shynt'vyrae was upset by the state of her firstborn. So she named him "Meratar" to state the obvious: this boy was not going to live. Meratar would, however, outlive the expectations.
"Driz" meaning "Hard, steel, unyielding", was added to the name as Meratar joined Yanta Menothar about 20 years old. However, while it at first glance might make the name sound better, it is widely believed this wasn't much of a compliment. It is believed to be another insult: while happy that her son was continuing family traditions, Shynt'vyrae highly disapproved of his son's methods to get there, using "Driz" to say he was stubborn beyond repair and too headstrong.
Driz'Mer the Sorcerer
As Dezzner's birth name had strong, negative connotations; it would make several people that liked him feeling uneasy about using the name. Dezzner's friends shortened the name to Driz'Mer, which might have been ominous, but more acceptable and typical drow name. Dezzner has used this name most of his life, using Driz'Mer the Sorcerer as name to refer himself when he doesn't want to gather attention to his family name. Driz'Mer isn't as loaded as other names Dezzner has ever had.
Fallen Prince
After getting fed up to his mother and leaving his home in Netehdrez, Dezzner received the name "Fallen Prince" to describe his final fall from the grace of Great Matron Council of Silver Shore.
Demon Prince
During the rebelling years of Moonstalkers, it came a tradition to spook up the civilians on the spots they were going to do some display or otherwise make distraction that when the real deal started, there would be as little casualties as possible. On early in his Moonstalker career, Dezzner ended up to this job quite often because of his striking looks: drow, obsidian skinned figure and blood-red eyes. He would use his spells and disguises to appear in places to get everyone's attention before the real storm. His looks made some call him "like a demon," and it became a joke among Moonstalkers to refer this persona as "Demon Prince," and for laughs, this nickname was sneakily planted to the consciousness of common folk through gossip.
The character of "Demon Prince" became so iconic among the civilians that it came to a tradition to either disguise or to use illusion to make the person doing the distraction to imitate Dezzner's likeness. Practice made this alter ego look even more mysterious and intimidating. Dezzner himself seems mostly pretty indifferent about this character but Gnut Weaseltail seems to love it, and it does align with Dezzner's twisted sense of humor.
Appearance
Physical Description
At first glance, Dezzner Shadowblade doesn't look much different to what you'd expect from a male drow, which is more adept at magic. However, if one gets a better look of him or compares him to his sons or even more so, to his siblings, it becomes apparent there is little more to it.
Dezzner is known to be very agile and generally fast in his movements.
Body Features
While he has overgrown most apparent signs of it, Dezzner was born as a sickly child, and some of the marks of it are still visible. By height, he is about average for a drow male, but significantly more petite than the rest of his family.
While acrobatic when needed to, Dezzner hasn't built a lot of muscle mass. He has excellent posture though, and often feels a lot larger than he is thanks to his massive personality. His skin is obsidian black, almost absorbing light.
Facial Features
Dezzner's face is rimmed with black dragon scales: some covering his chin like a coatee, some are stationed on his cheekbones, and rest follow his eyebrow- and hairline. He has slightly hooked yet attractive nose and regal features joined with his almost knee-length pearly white hair and blood-red eyes. He tends to keep his hair on a loose bun in everyday scenarios but is known to boast very elaborate hairdos in moments where stealing all the attention is required.
His most recognizable feature would be his sly smile, almost gentle smirk that stays on his calm face like a mask for hours on end. Despite his otherwise menacing appearance, this smile with his voice and mannerisms eventually endears him to most people.
Identifying Characteristics
Because of his draconic origins, Dezzner's skin is thick and partly covered in visible black scales that from a distance are hard to spot. Even when trying to be discreet, if he isn't hiding, Dezzner has a habit of dominating any room he is in with his calm and majestic aura. It is particularly amusing when one realizes he is not doing it on purpose.
Physical quirks
Joints of Dezzners knees and ankles were forced to a regular position during his childhood, but they do occasionally slip to unhealthy looking angles. When tired or under stress, one can see him limb or use his feet in ways that seem strange. He also doesn't always register the pain he feels if the said pain affects his legs. He appears to have excellent pain tolerance overall, but nothing too remarkable.
Dezzner is also left-handed, and when not paying extra attention to it, his letters tend to tilt to the right, making him have very distinct handwriting.
Apparel & Accessories
Usually, if not in work robes, Dezzner dresses quite humbly. While he makes sure his clothes are excellent quality, things that he usually wears don't catch one's eye immediately. He mostly wears his long hair in a loose bun. When he needs to dress to a part though, Dezzner has very lavish clothes in his wardrobe.
When at home in his days off or after work, Dezzner often gets cosy with his comfy morning robe and a pair from his impressive collection of stylish slippers.
Special abilities
Dezzner counts as a draconic sorcerer, with conjuration wizard mixed in. His speciality is transmutation and conjuration spells, most of them focusing on movement, area control, buffs and debuffs with a bent towards utility over the damage. Most of these spells support his skills as a swordfighter. Some of his trademark spells include but are not limited to spells like Haste, Slow, Green-flame blade, Grease, Misty Step, Greater Invisibility and Gauseous form.
Mentality
Personal history
Dezzner, originally known as Meratar Shadowblade was born 8th of Nov, 3609 for Shynt'vyrae Shadowblade, matron of the family and Mother of Shadows. He was the first born of his mother, and from the very begining his life was filled with discord.
Circumstances of birth
Meratar's story was full of controversy even before he was conceived. His mother Shynt'vyrae was proving to be unconventional in her values, causing her mother Drisintralin some concern. Among the noble families, young Shynt'vyrae was seen rather progressive compared to the official stances of Great Matron Council.
She took liking to Durimar of house Onyxshard, talented warrior and swordfighter that who was viewed to be too low in the social ladder for her, causing a small scandal. With Shynt'vyrae's persistence and Durimar's ascension in ranks of Yanta Menothar, couple was eventually allowed to marry, becoming a power couple of their generation.
After Silver Shore Island had ended under the jurisdiction of Empire of Islenor, drow of Silver Shore Island did not come to terms of the new rulers of the land. Failed negotiations ended up to murder of Drisintralin Shadowblade, raising her daughter the matron of the house and military leader among her people.
As the cold war between the Silver Shore's drow and high elves of Islenor started, Shynt'vyrae became the leader of her people in the worst possible time. While she proved to be a capable leader, with the pressures of ruling started to take a toll on Shynt'vyrae's mental and physical health. Losing family members, friends, and allies became commonplace, making it increasingly hard to cope with her anxieties. To everyone's joy, however, Shynt'vyrae learned she was pregnant for her firstborn, and people wished eagerly for the birth of a baby princess to boost morale.
In 5th of Nov, 3609 Durimar Shadowblade died in a mission, protecting his people. Her husband's death mortified Shynt'vyrae. While his heroic deeds granted Durimar the title of Saint among his people, this gave no comfort to his greaving wife. The event has been since speculated to be the tipping point, where Shynt'vyrae's mental state started crashing down. Only a few days later Shynt'vyrae went in labor out of stress, way before the estimated birth.
To add salt to the wounds of the grieving matron, she gave birth to no princess, but a sickly little prince. The boy had twisting legs and was small and barely breathing, first speculated as stillborn. He would, however, have the dragon scales of Shadowblade family, and blood-red eyes of his father. Healers doubted the child wouldn't last overnight and offered to let him out of his misery, considering at most merciful option. Shynt'vyrae refused. Instead, she told her servants to take the child and make sure he would be taken care of. They ordered to guarantee that the boy would be as comfortable as possible, but they were instructed not to revive him if he would die. According to her own words, she owned that to her late husband. After that, she would leave the boy to the servants and name him Meratar, Doomed Prince, as she believed he'd be soon gone.
Against all the odds, little Meratar did live a day, then another, then a week, month, and soon a year - but al this time his mother refused to see him.
Prince locked into a Tower
Despite the rocky start, Meratar would survive. His mental skills started to develop as expected, where his physicality would stay behind. He would stay his first years as painfully small, and his legs would grow so twisted that he was thought never to walk. He would be kept in his room and never to leave it to more than a few moments in the balcony or the gardens of the palace, always tended by a handful of carefully selected servants. No one else was to see him or interact with him, so for a good while he stayed hidden from the rest of the world.
In his first six years, his whole life revolved around an area of less than 50 square meters. His only touch to the world outside were the servants and stories they told, as well as his sizable bedroom window that opened up to streets of Netehdrez. He would spend his time with books, gifts by his mother, and watching people far below his window.
As Underdark is a cruel place to live, many of the tending servants took a harsh approach to raise the young prince. They would guarantee In such a dangerous environment, the defenseless cripple child was considered as a burden and teaching that to them as a valuable lesson for survival. As such, Meratar was made very aware from a young age he was only living out of his mother's mercy and father's noble sacrifice. While the young boy endeared some of the few servants, others would be cold and unforgiving. To cope with his environment, Meratar started to show sheepish behavior but also began to bargain with his servants for things like food and gossip to better his position. Training to read people and their needs to negotiate with them caused more than enough trouble for him but proved to be his most effective means to survive.
As Meratar had terrible legs, he would mostly move by dragging himself around or was carried by the servants. At the age of 3, however, the boy started to force himself to stand with varying results. Servants reported this behavior to his mother, who sent healers to examine him. Healer declared that there might be a way to repair Meratar's legs, and the skills of healers were put to the test. For the next three years, Meratar's legs were slowly bent to their position by leg bracers, letter straps, and magic, which proved to be a painful endeavor. Little Meratar proved to be strong-willed though, and despite the pain and being tired quickly, he soldiered on the treatment and practiced his shaky steps whenever possible.
At the age of six, the cosmetic problems with Meratar's legs were solved, though his legs would remain weak for a while. He would keep a strange waddle in his walk for decades to come, but it would eventually disappear, only reappearing when he got tired. While his ability to move was still minimal, for the first time since his birth, his mother was taking an interest in him.
He was called from his chambers, made pretty and presentable by the servants. For the first time he was allowed to venture outside of a few rooms he knew to rest of the castle so that he could be presented to his mother. Meratar would have dinner in his mother's presence and couraged to sing to her. For Meratar, whose mother had always been this almost mythical character, this was a momentous occasion. After the meeting, his life would change drastically.
To be continued, under works
/**
Boy like a doll
While Meratar had been locked in his room, Shynt'vyrae's condition had worsened. While she had grown as a leader, behind the closed doors, she was more than just a mess. For her people, she seemed a bit strained and strict. But those close to her saw constantly more hysterical and desperate woman, trying to keep her life and everyone in it in close control. She had violent mood swings, bursts of aggression, moments of deep depression, and she kept getting more and more obsessive thoughts.
One of her obsessions was his late husband, whose cremated remains she had put in display in one of the palace's parlors. The room worked as a crypt for late Durimar, decorated with his trophies and paintings of him. Shynt'vyrae would visit her husband's remains daily.
It was possibly this very obsession that made the matron regain interest towards her son.
Joining Yanta Menothar
Forming friendships
Voice of the People
Escape to Surface
Joining Moonstalkers
Curious case of Allie Jonder
War of Scale and Arrow
Settling down to Moon Terrace
**/
While Meratar had been locked in his room, Shynt'vyrae's condition had worsened. While she had grown as a leader, behind the closed doors, she was more than just a mess. For her people, she seemed a bit strained and strict. But those close to her saw constantly more hysterical and desperate woman, trying to keep her life and everyone in it in close control. She had violent mood swings, bursts of aggression, moments of deep depression, and she kept getting more and more obsessive thoughts.
One of her obsessions was his late husband, whose cremated remains she had put in display in one of the palace's parlors. The room worked as a crypt for late Durimar, decorated with his trophies and paintings of him. Shynt'vyrae would visit her husband's remains daily.
It was possibly this very obsession that made the matron regain interest towards her son.
Education
During his childhood, Dezzner's education was excellent yet one-sided and incredibly controlled. He would learn languages, history, poetry, singing, and several other subjects expected to a noble boy, with the distinction that his training was laser-focused to only particular topics to please his mother. Dezzner would take swordfight lessons from the age of 7, and in the age of 12 Tebrakyrr Shadowblade became his mentor in matters of arcane. These lessons would be very narrow, mostly just training him to hide his magical talent instead of displaying it. He was also a subject of military training in Yanta Menothar.
However, as Dezzner grew more independent, he was known to train himself in several fields from the sheer joy of learning. He wouldn't be particularly competent on most of it, but his natural knack with people and magical talent made him talented in the field of arcane, diplomacy, research, information, and swordfight. He would acquire base skills for teaching out of his voluntary work, a skill he would further practice and learn in every opportunity. If asked, Dezzner will tell that his dream job has always been to be a teacher.
Dezzner would search several mentors, and other ways to broaden his studies, even more so after leaving Underdark behind. He spent some of his downtime in Stone Halls Archives and expanded his knowledge. After the War of Scale and Arrow he would put his learnings to use, getting a title of Professor and putting his effort to Arcane synergies.
Employment
Like expected from a member of the Shadowblade house, Dezzner started his career as a soldier in Yanta Menothar. Because of his overbearing mother and lack of interest on the matter, he never ranked particularly high on hierarchy and wasn't let to do surface patrols. He would start to do volunteer work on the side, taking part in community projects and teaching people to read and write and mentor a few younger mages behind his mother's back. His good relations to commonfolk and surface refugees made him work as a representative between nobles and commoners for several decades.
After escaping to the surface, Dezzner would join the rebellion group Moonstalkers, which mostly tried to protect people from the Empire of Islenor at the time. This included smuggling things and people to safety, helping those outcast by government, free people accused from crimes against Empire which Moonstalkers disagreed with, having negotiations with those of Empire that was inclined to listen and solve the cold more mess as much as the rebels were and educating those Empire had abandoned. But as time went by, military action became more prominent among the group. Dezzner would flourish as a diplomat under these circumstances, and eventually, he would rise as the spymaster in the rebellion, and doubling as a squad leader.
Currently, Dezzner works as Professor of Arcane Synergies and the Head Advisor in Silver Shore Academy of Magi in Moon Terrace. He seems content to have left his more aggressive past behind though he might have never let go of his robust spy network. To everyone's distance, he is also stuck to present Great Matron Council of Silver Shore time to time, though both him and Council itself do avoid bothering one another.
Mental Trauma
Due to his upbringing and colorful life, Dezzner has gone through several traumas that have left their mark on him. While age has given him time to heal and the ability to conceal most of it, at times, the mental scars become more obvious.
This section is heavy on spoilers and deserves a trigger warning.
Psychological scars
While mainly calm and well maintained, Dezzner suffers PTSD symptoms and feelings of heavy disassociation in stressful environments. Typical to people with anxiety, sudden, uninvited touch can cause him discomfort, making him seem colder as a person than he is. He touches and lets his self to be touched only by people he feels relative trust towards, and in moments he feels safe or perceives it to bring feelings of safety.
Dezzner is pleasant and polite most of the time and avoids speaking of his own emotions, mostly due to his incapability to put them into words. It's far more likely to learn things about him from others than it is from himself, as he seems unwilling and unable to speak about his own inner life, past or present unless he really needs to. Even when he does tell things, they are well-constructed snippets, only containing exactly the right amount of information to give his point across. While he enjoys performing and some attention, he is notoriously hard to get perform anything, as that reminds him of times where he simply existed as his mother's entertainment and toy.
"I am not a Circus monkey."
In moments of hard decisions and actions, it's common for Dezzner to feel a deep sense of detachment and disassociation from the situation and himself, making him sound like an entirely different person. It is good to note, however, that while Dezzner experience these moments as acts of someone else, he does consider them still as his own actions (read more under the "Attitude, and values") and considers himself responsible for said actions.
Acts of containing and controlling individuals and their ability to decide for themselves are both anxiety and anger-inducing for Dezzner. Despite being known as a mental manipulator, he is rather adamant of not giving orders, but giving suggestions, even if perceived otherwise. He is sensitive to notice possible boundaries broken by individuals and when situations are about to slip into the realm of abuse, even when the situation is relatively harmless. This puts him in a particularly tricky spot, as his instinct is to guide people and end up in power positions, while he feels deeply uncomfortable in a pure leadership role and being the constant center of attention.
While not exactly claustrophobic, Dezzner is uncomfortable with being restrained, confined, or otherwise contained from free movement. Even when he would otherwise be perfectly fine just with just staying in one place the whole day, a knowledge that he cannot leave a space or move in it can make him restless and trying to break out, just to keep the option of free movement available.
Psychosomatic symptoms
The unfortunate crippling effect that mangled Dezzner's legs echoes to his state of being to this day. He disassociates heavily from the pain he is experiencing, especially when said pain affects his legs. While his body reacts to pain, he doesn't always realize he is in pain, which has previously caused him further injure himself or tolerate painful situations. This is just as much a blessing as it is a curse.
When in Mori'tarna or under the influence of his mother for extended periods of time, Dezzner's otherwise fixed limp can suddenly resurface involuntarily. As this is a psychosomatic effect, he has very little control over it.
Attitude, and values
Dezzner has been so customer to be vilified, that he has very little to no reaction to any moral judgment people make of him. Acutely aware that he is going to be considered as a monster and a failure regardless of what he does, he puts no value for purely moral or feeling based arguments. He has learned in his long life that he takes no pleasure from suffering and rather works towards justice, and bases his actions on what he believes to be the best action to move towards that goal.
Loyal, caring, gentle, and supportive are words used to describe Dezzner by those closest people of his life, yet his aloof, scheming feeling exterior with his brutal sounding values don't immediately give that impression. The distance he keeps and harshness of his words he may display is not out of cruelty or indifference, but from a genuine belief that it is the best way to help others grow to their best selves. His success depends a lot from person to person.
In hard situations where others hesitate, Dezzner easily takes to himself to make the hard, uncomfortable decisions, in the belief they must be done. Dezzner rarely regrets these decisions, though he may feel sadness from them, though he does hide it when possible.
"Every story needs a villain, and sometimes it has to be you. Sometimes the only way to defend what you believe in is to work against them, to shield them from harm."
person.sexuality
, hetero-romantic
person.gender_identity
Known Languages
Drow/Undercommon, Common, Draconic, Dwarvish, Elvish & Gnomish
Social
Birthplace
Videnn del Velve, Netehdrez
Current Residence
Allie's Bread and Bakery, Moon Terrace
Honorary & Occupational Titles
Prince of Shadows
Professor of Arcane Synergies
Head Advisor in Academy of Magi
Family Ties
Dezzner is a son and first born of Shynt'vyrae Shadowblade. He has two younger sisters, Wae'Dirzidil and Chess'Molafay, and younger brother Nadataraxle.
He is married to Allie Jonder, and they have 3 kids; adopted daughter Darling and biological sons Zato and Oku.
Religious Views
Dezzner is known to openly show respects to Eilistraee, but also to Vhaeraun, causing, occasionally, some uproar.