Hit Die 1d6+2
|2||Sleight of Hands|
Languages: Common, Elvin, Primordial
|Name||Hit Bonus||Damage Type||Damage||Range|
|Staff (One Handed)||+3||Bludgeoning||1d6+1||N/A|
|Staff (Two Handed)||+3||Bludgeoning||1d8+1||N/A|
Leifel Ancestry: Advantage on saving throws against being charmed and magic cannot put you to sleep.
Trance: You do not need to sleep. Instead, you meditate and fall into a type of trance for 4 hours. This rejuvenates you as if you had slept for 8 hours.
Arcane Recovery: Once per day, during a short rest, recover spell slots <= 1/2 wizard level
Researcher: Can find information from any library unless told otherwise.
Features & Traits
The major events and journals in Albina's history, from the beginning to today.
The list of amazing people following the adventures of Albina.