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Albina


Played by
sydray

Albina

Wizard 1 Class & Level
Scholar Background
Elf Race
Any Alignment

Strength 12
+1
Dexterity 14
+2
constitution 15
+2
intelligence 18
+4
wisdom 13
+1
charisma 11
+0
Total Hit Dice 1
Hit Die 1d6+2
2 proficiency bonus
13 Passive perception
1 Strength
2 Dexterity
2 Constitution
6 Intelligence
3 Wisdom
0 Charisma
saving throws
2 Acrobatics
1 Animal Handling
6 Arcana
1 Athletics
0 Deception
6 History
3 Insight
0 Intimidation
4 Investigation
1 Medicine
4 Nature
3 Perception
0 Performance
0 Persuasion
6 Religion
2 Sleight of Hands
2 Stealth
1 Survival
skills
12
AC
8
Hit Points
2
Initiative
30 feet
Speed
Weapons: Longsword, shortsword, shortbow, longbow, daggers, darts, slings, quarter staffs, light crossbows


Languages: Common, Elvin, Primordial
Proficiencies
NameHit BonusDamage TypeDamageRange
Dagger+4Piercing 1d4+2 20/60
Staff (One Handed)+3Bludgeoning 1d6+1 N/A
Staff (Two Handed)+3Bludgeoning 1d8+1 N/A
Attacks

Spellcasting
Scholar's Pack, Dagger, Staff, Spellbook,
Equipment

Personality Traits

Ideals

Bonds

Flaws
Darkvision: Sees in dim light as if it were bright light and in darkness as if it were dim light up to 60 feet from you. You cannot discern colors in darkness, only shades of gray.


Leifel Ancestry: Advantage on saving throws against being charmed and magic cannot put you to sleep.


Trance: You do not need to sleep. Instead, you meditate and fall into a type of trance for 4 hours. This rejuvenates you as if you had slept for 8 hours.


Arcane Recovery: Once per day, during a short rest, recover spell slots <= 1/2 wizard level


Researcher: Can find information from any library unless told otherwise.
Features & Traits

The major events and journals in Albina's history, from the beginning to today.

The list of amazing people following the adventures of Albina.

Played by
sydray