Irun
Strength
13
+1
Dexterity
17
+3
constitution
14
+2
intelligence
14
+2
wisdom
12
+1
charisma
14
+2
Total Hit Dice
1
Hit Die 1d8+2
Hit Die 1d8+2
2
proficiency bonus
13
Passive perception
1 | Strength |
5 | Dexterity |
2 | Constitution |
4 | Intelligence |
1 | Wisdom |
2 | Charisma |
7 | Acrobatics |
1 | Animal Handling |
2 | Arcana |
3 | Athletics |
2 | Deception |
2 | History |
1 | Insight |
4 | Intimidation |
2 | Investigation |
1 | Medicine |
2 | Nature |
3 | Perception |
2 | Performance |
6 | Persuasion |
2 | Religion |
5 | Sleight of Hands |
5 | Stealth |
3 | Survival |
14
AC
AC
10
Hit Points
Hit Points
3
Initiative
Initiative
30 ft
Speed
Speed
Languages: Common, Primordial, Thieves' Cant (4x time to convey messages)
Armor: Light armor
Weapons: Simple weapons, crossbows, longswords, shortswords, rapiers
Tools: Thieves tools, water vehicles, navigators tools
Proficiencies
Armor: Light armor
Weapons: Simple weapons, crossbows, longswords, shortswords, rapiers
Tools: Thieves tools, water vehicles, navigators tools
Proficiencies
Name | ATK Bonus | Damage | Type | Range Rapier | +5 | 1d8+3 | Piercing | N/A Shortbow | +5 | 1d6+3 | Piercing | 80 Daggers | +5 | 1d4+3 | Piercing | 20/60 |
---|
Spellcasting
Leather armor, 2 daggers, thieves tools, rapier, shortbow w/ arrows, 50 ft silk rope, lucky charm (signet ring with unknown emblem on it), extra set of clothes
Equipment
Equipment
She's okay with a situation or doing something until suddenly she's not. Her attitude in unpredictable.
Personality Traits
Personality Traits
Aspiration - wants to own their own ship and explore the world to discover their origins.
Ideals
Ideals
Never knew family history, so has to speculate/fantasize and use it to justify actions (insecure).
Bonds
Bonds
Packets loose coins and other trinkets she comes across.
Flaws
Flaws
Darkvision: See as if in dim light up to 60 feet
Feline Agility: doubles speed during combat for 1 turn - cannot use again until movement is 0 for at least 1 turn.
Cat's Claws: Climbing speed is 20 feet. Can use claws as an unarmed weapon, getting 1d4+STR Mod piercing damage
Ship's Passage: Work on a ship to get free passage.
Sneak Attack: Once per turn, you can deal an extra 1d6 damage to one creature you hit if you have advantage on the attack roll. The weapon must be either finesse or ranged. You do not need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
Features & Traits
Feline Agility: doubles speed during combat for 1 turn - cannot use again until movement is 0 for at least 1 turn.
Cat's Claws: Climbing speed is 20 feet. Can use claws as an unarmed weapon, getting 1d4+STR Mod piercing damage
Ship's Passage: Work on a ship to get free passage.
Sneak Attack: Once per turn, you can deal an extra 1d6 damage to one creature you hit if you have advantage on the attack roll. The weapon must be either finesse or ranged. You do not need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
Features & Traits
The major events and journals in Irun's history, from the beginning to today.
The list of amazing people following the adventures of Irun.
Social