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Barbarian - Berserker 3 Class & Level
Soldier Background
Elf (Silhana) Race
Chaotic Good Alignment

Strength 15
Dexterity 14
constitution 16
intelligence 8
wisdom 10
charisma 10
Total Hit Dice 3
Hit Die 1d12+3
2 proficiency bonus
12 Passive perception
4 Strength
2 Dexterity
5 Constitution
-1 Intelligence
0 Wisdom
0 Charisma
saving throws
2 Acrobatics
0 Animal Handling
-1 Arcana
4 Athletics
0 Deception
-1 History
0 Insight
2 Intimidation
-1 Investigation
0 Medicine
-1 Nature
2 Perception
0 Performance
0 Persuasion
-1 Religion
2 Sleight of Hands
2 Stealth
0 Survival
Hit Points
35 ft

  • Languages - Common, Elvish

  • Ability Scores - Str, Con

  • Skills - Athletics, Intimidation, Perception

  • Armor - Light, Medium, Shields

  • Weapons - Simple, Martial

Greataxe 1d20+4 1d12+2 Slashing
Handaxes (2) 1d20+4 1d6+2 Slashing
Javelins (4) 1d20+4 1d6+2 Piercing


  • Backpack

  • Bedroll

  • Mess Kit

  • Tinderbox

  • Torches (10)

  • Rations (10)

  • Waterskin

  • Hempen Rope (50ft)

  • Soldier Rank Insignia

  • Dagger (trophy)

  • Common Clothes

  • Belt Pouch

  • Crowbar

  • If someone is in trouble, I'm always willing to lend help.

  • When I set my mind to something, I follow through no matter what gets in my way.

  • My friends know they can rely on me, no matter what.

Personality Traits
Freedom. Chains are meant to be broken, as are those who would forge them.
I protect those who cannot protect themselves.

  • Violence is my answer to almost any challenge.

  • If there's a plan, I'll forget it. If I don't forget it, I'll ignore it.

  • There's no room for caution in a life lived to the fullest.


  • Saving Throw Adv/Disadvantages

    • Adv. on Str saves in rage

    • Adv. on Dex saves vs. seen effects

    • Magic can't put to sleep

    • Adv. on saves vs. charmed]

  • Wood Elf (+2 Dexterity +2 Con, +1 Wisdom)

    • Darkvision - 60 ft

    • Trance - Elves don't need to sleep, but meditate semiconsciously, for 4 hours a day. While meditating, I can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, I gain the same benefit that a human does from 8 hours of sleep, thus needing only 4 hours for a long rest.

    • Mask of the Wild - I can attempt to hide even when I am only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

  • Rage (Barbarian 1, PHB 48) [+2 melee damage, 3× per long rest] - Start/end as bonus action; add damage to melee weapons that use Str; lasts 1 min Adv. on Strength checks/saves (not attacks resistance to bludgeoning/ piercing/ slashing. Stops if I end turn without attacking or taking damage since last turn, or unconscious

  • Unarmored Defense (Barbarian 1, PHB 48) - Without armor, my AC is 10 + Dexterity modifier + Constitution modifier + shield

  • Danger Sense (Barbarian 2, PHB 48) - Adv. on Dexterity saves against seen effects (not blinded/deafened/incapacitated)

  • Reckless Attack (Barbarian 2, PHB 48) - Adv. on melee weapon attacks during my turn, but attacks vs. me adv. until next turn

  • Frenzy (Path of the Berserker 3, PHB 49) - Melee attack as bonus action each turn while raging; +1 level of exhaustion after rage

  • Military Rank - I have a military rank from my career as a soldier. Soldiers loyal to my former military organization still recognize my  ity and influence. I can invoke my rank to influence soldiers and temporarily requisition simple equipment or horses. I can usually gain access to friendly military encampments and fortresses where my rank is recognized.

Features & Traits

The major events and journals in Feyd's history, from the beginning to today.

The list of amazing people following the adventures of Feyd.

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